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Author Topic: Battle Of France - A Dynamic Campaign for DCG and BAT  (Read 18925 times)

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TheOligopolist

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #60 on: July 18, 2019, 04:06:22 AM »

I've been trying to play as some of the Luftwaffe squadrons but I am only getting mission after mission of both sides just flying about on the east and west sides of the map, never coming into contact with each other.

Is there a setting in DCG I should change that might get the opposing sides a little more intimate with each other?
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Shakaali

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #61 on: July 18, 2019, 06:15:23 AM »

TheOligopolist, that is a bit of a problem with a large map like this one.

"Action Radius" is the setting you are looking for. Can't remember what I use, but start with 200 km and increase as needed. However, some of the missions will always be without enemy contact. But, hey, that how it was in the real life, too  ;) 
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TheOligopolist

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #62 on: July 19, 2019, 10:30:24 PM »

TheOligopolist, that is a bit of a problem with a large map like this one.

"Action Radius" is the setting you are looking for. Can't remember what I use, but start with 200 km and increase as needed. However, some of the missions will always be without enemy contact. But, hey, that how it was in the real life, too  ;)

Thanks, Shakaali.
Looks like the real problem was I had "Air Starts" unchecked in DCG.
I don't know if that's how it is by default but it needs to be unchecked on a map of this size in order for the enemy to spawn close enough to mission waypoints. Getting plenty of action now. :)



I also took the liberty of making a couple of alternative campaign thumbnails if anyone wants to use them.






More screenies:










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Shakaali

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #63 on: July 22, 2019, 12:27:34 AM »

Looks like the real problem was I had "Air Starts" unchecked in DCG.

Yes, of course. That makes a huge difference.

I also took the liberty of making a couple of alternative campaign thumbnails if anyone wants to use them.

Nice ones. Thank you!
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Shakaali

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #64 on: August 25, 2019, 12:17:08 PM »

CAUTION

Because of loadout changes this campaing may crash in B.A.T. V3.7 LE GRAND CIRQUE.

See https://www.sas1946.com/main/index.php/topic,62097.msg684642.html#msg684642 for information. I will release a compatible version soon.
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redwolf

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #65 on: August 25, 2019, 01:37:23 PM »

Thank you for the heads up and thank you for all the DCG campaigns you do!  :)
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Shakaali

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #66 on: August 25, 2019, 02:57:28 PM »

Links updated in the first post.

If you are in a middle of the campaign, you can also download the updated allpayloads.dcg and payloads.dcg: https://www.mediafire.com/file/uaa6dayc234saa2/payloads.rar/file

Just unpack the file over your copy of Battle Of France folder and overwrite.
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vonOben

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #67 on: August 29, 2019, 10:05:47 AM »

Links updated in the first post.

If you are in a middle of the campaign, you can also download the updated allpayloads.dcg and payloads.dcg: https://www.mediafire.com/file/uaa6dayc234saa2/payloads.rar/file

Just unpack the file over your copy of Battle Of France folder and overwrite.

Thanks for the update!  :)

But first post says:
Requirements:
B.A.T. V3.5 MUSKETEER
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Shakaali

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #68 on: August 29, 2019, 03:04:56 PM »

But first post says:
Requirements:
B.A.T. V3.5 MUSKETEER

Thank you. I forgot. Updated now.
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BigJimTaplin

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #69 on: October 05, 2022, 07:33:51 AM »

Hi Shakaali, it's the spectre at the feast again ;D

I'm trying this again on DCG 3.49 as you mentioned in the other reply to me and am getting a ' " not a valid integer ' error. This is on BAT 4.2.1. This is using everything provided in the v2 download from M4T and I haven't made any edits. If you can help me to get it to work that would be ace! Thanks
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Shakaali

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #70 on: October 05, 2022, 09:23:10 AM »

I'm trying this again on DCG 3.49 as you mentioned in the other reply to me and am getting a ' " not a valid integer ' error.

Should not be happening. Log?
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BigJimTaplin

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Re: Battle Of France - A Dynamic Campaign for DCG and BAT
« Reply #71 on: October 05, 2022, 12:05:12 PM »

Shakaali,

As per this thread [https://www.sas1946.com/main/index.php?topic=45996.0] this issue seems to be caused when two instances of dgen.exe are running. It should be noted that I am not opening two instances, this is something that happens seemingly randomly. There is nothing of note in the log, no error reports. If it happens again  I will PM you the offending log see if you can make anything of it.

EDIT: Tested fully working on BAT 4.2.1 and DCG 3.50. If campaign won't start, double check there aren't two instances of "dgen.exe" running in task manager. Thank you Shakaali for these brilliant and diverse campaigns! <3
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