I have been experimenting making buildings in GMAX. I made the sample building in KevinP's tutorial. And then I imported a CanonUK building into GMAX, changed the dimensions and re-exported it successfully back into Il-2.
I then attempted to make my own building. I made a simple house and added 3 chimney objects - leftchimney, middlechimney and rightchimney. I linked the chimneys to the house and made the house the parent. It seemed to work okay. I could move the house and the chimneys moved with it.
But then I attempted to export the house to IL-2. Problems began.
I used FatDuck's exporter as set out in the KevinP tutorial. It translated the code for the house object correctly, but then decided that the chimney objects were collision meshes and wrote them down that way. Needless to say this was not what I wanted. And it didn't load in the game either.
I tried again. This time, I clicked on each of the chimneys and the house separately when I used the script listener and got 4 different meshes - one mesh for each of the 4 objects.
Now this would maybe work with a hier.him file. But this seems very complicated for a simple house and CanonUK's houses do not use this complex file structure. They just use a single live.mesh file.
Is there a way to simply merge the chimneys into the house object and to create 1 object out of the house and chimneys and thus, produce one single live.mesh that I could export to IL-2???