The guy who created it did change the appropriate line in the FM to typeseaplane appropriate line in the FM to typeseaplane - otherwise it would crash when landing on water while now it crashes on land .
Sorry you are incorrect. The value Seaplane is in flight model, but that is not the value being discussed.
Near the top of the
classfile is the "implements" line. In the version by original creator seen here,
https://www.sas1946.com/main/index.php/topic,35097.0.html the mother class named M6A only shows implement TypeStormovik. In the child class named M6A1 only shows implement TypeDiveBomber. You also need in the M6A1
classfile the implement
TypeSailplane if game is 409, 410 or 411. If your game is 412 or 413 you will need
TypeSeaplane.
Without the correct TypeSea/SailPlane implement the plane will try to land at an airfield. The fix I posted links to will correct this.
Changing the FM does not deactivate the gear animation.
This is also incorrect. In the FM you will find the value CUndercarriage.
CUndercarriage
1 will activate landing gear animation if it is also coded in the classfile. If you change it to CUndercarriage
0 it will deactivate gear animation even if it is coded in the classfile.
What needs to been done to correct the issues correctly is make sure the under carriage control is deactivated in the FM by making the value
0, correct implement TypeSeaplane or Sailplane added in the classfile, and make sure clips are correct.
Odd there was such an issue with the CUndercarriage value and clips with what they are downloading. I never noticed this in the version I have had for some time do not recall having either issue and I never corrected them for my install. Guess I will have to take a look.
CWatson