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Author Topic: Just an other desert map  (Read 2363 times)

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Nowekat

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Just an other desert map
« on: May 29, 2018, 10:31:46 AM »

The map i'm working on for a while is just an other desert map but i found a theatre that seems to be overlooked mostly. Looking for some information about North Africa i was astonished how dense my area and whole North Afrika is populaded. There are big uncultivated areas of course and population quadrupled the last decades, but the desert war may not have been a war in an empty space as i allways thought. Even in the 40s there lived millions of people in thousends of cities and villages. So after finishing the basic structures of the map i startet the population. Here are the buildings templates:

Arabian quarter



European quarter


All objects are auto placed. The texture just visualizes the placing of the objects. From dark to bright: Street, variable space between objects, buildings, places, gardens, garden objects (mostly palms), special objects (industrial stuff), trees again (there are great palms in the game!), free space:



At the beginning i startet placing objects on a buildings template manually, but ten minutes later i knew: This work i will never finish. So i wrote a programm doing that for me. I just had to paint some streets and squares with room for some trees on them:



A garden painter programm added little gardens also with room for trees:



The city builder program then created a buildingsfile as a template ready to use for populating the map.

When populating the map with the autopop program i found the result not so convincingly. Tile size of a texture is 200 * 200 meter and so autopop produced towns with knife cut 200 meter long edges and the same at the borders of to templates. So i wrote a autopop with a resolution of only 25 meter/pixel instead the regular 200 meter/pixel. This allows to create and to populate cities like this one with an oriention along a street:




The textures size itself is nevertheless still 200 * 200 meter, of course, and so the textures do not meet exactly the city limits unfortunally. Population is dense, but the towns are quite small, only 1000 to 3000 inhabitants at the most and a few hundred buildings, so there are no performance problems.






Finishing the map will take its time. Weather is extremly fine for some time and is said to stay like this, so work made little progress the last two weeks. But there will be camels on the map.

Nowekat


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DarkBlueBoy

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Re: Just an other desert map
« Reply #1 on: May 30, 2018, 03:18:09 AM »

This looks promising! Looking forward to more updates! :)
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Benno

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Re: Just an other desert map
« Reply #2 on: May 30, 2018, 04:00:00 AM »

Impressive  ,  thank you    :P 8)
Benno
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Knochenlutscher

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Re: Just an other desert map
« Reply #3 on: May 30, 2018, 04:39:48 AM »

The Guys at FH2 did a splendid Job at recreating Lybia and AOI on their Maps.
There are a few populated areas, of course local landmarks and so on.
The areas they mapped are as close as possible, of course tweaked a bit for
game matters.
Bardia, Fall of Tobruk, Mersa Matruh, Mareth Line,
Tunis, Sidi Bou Zid have populated areas
http://forgottenhope.warumdarum.de/fh2_maps.php?scenario=3

There are Walkthrooughs on Youtube just check it out

Another concern of mine is the missing heightmapping, i.e. at mountanious areas, it's always flat,
when there need to be canyons, mountainside, cliffs etc.
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whistler

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Re: Just an other desert map
« Reply #4 on: May 30, 2018, 05:05:13 AM »

All objects are auto placed.
[...]
So i wrote a programm doing that for me.

The amount of time required to get a map to a somehow 'complete' stage must be huge. Random / Auto-generated elements is a very interesting area. The towns look really great! Congratulations. Looking forward to more development insights!
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fatty_finn

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Re: Just an other desert map
« Reply #5 on: June 02, 2018, 11:16:20 PM »

Hi Nowekat
Wow!!
your  autopop program sounds like a map-makers dream!
eg could be a great help in a map I'm making [WIP image attached]
f_f
ps appreciate also what you say about parts of dry Nth Africa being heavily populated - all too true!!


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WhiteCat

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Re: Just an other desert map
« Reply #6 on: June 03, 2018, 07:19:18 AM »

It looks awesome Nowekat! Want to team up for populating cities in Kyushu? :)
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Mission_bug

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Re: Just an other desert map
« Reply #7 on: June 03, 2018, 09:16:46 AM »

Amazing, look forward to seeing your map released. 8)


Wishing you all the very best, Pete. ;D
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Nowekat

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Re: Just an other desert map
« Reply #8 on: June 05, 2018, 12:50:42 PM »

Hello fatty_finn,

you may it download here:

https://www.mediafire.com/file/4561u2w4ew9281l/Objectset.zip

Mark your towns as usuall in the map_t.tga.

Enlarge the map_t dependent on the resolution (20, 25, 50 or 100 meter) you want to use. Enlargement factor = 200/resolution. So if chosen resolution is 25 meter: 200/25 = 8, so enlarge a 1200 * 800 map_t to a 9600 * 6400 greyscale with "no" interpolation. This may be a problem with big maps, i don't know the limits on picture sizes. Name the picture map_tBig.tga (not case sensitive).

Paint over yout towns as you want. Pin size is always: 1 Pixel = resolution in meter. You may use any grayscale coulour you want but it must not already be used in the map_tBIG.tga. Paint over also streets and rails in towns in normal paint mode.

Open the objectset.ini and change the resolution if its not 25 meter, save.

Your buildings template (autopop template) must be a 1600 * 1600 template. Rename it dependent to the colour you used für the towns. So rename it "50.txt" if you painted the towns in 50 greyscale or "100.txt" if you painted them in colour 100.

Run the prog.

Type in the colour you want to populate into the console and press Enter. So if this is colour 50, type in 50 + press Enter.

The prog creates a inBuildings(colour).txt, in case of colour 50 that would be a inBuildings50.txt

No mapsize.txt is needed.

Biggest problem is that the texture tile size of 200 * 200 meter is much to big. So the buildings will not fill the texture, if painted in a natural erratic shape.

Nevertheless i hope it helps,

Novekat
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Nowekat

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Re: Just an other desert map
« Reply #9 on: June 05, 2018, 01:00:48 PM »

Hello WhiteCat,

thanks for the invitation, but one unfinished map is enought ;-) Seems i underestimated a little bit the extent of the task creating a map from the scratch. But you may test my citybuilder. I just have to write a kind of explanation, you may download it here in a day or two. The prog has its limits but may be well suitable for your map.

Novekat
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WhiteCat

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Re: Just an other desert map
« Reply #10 on: June 05, 2018, 01:05:56 PM »

Hi Nowekat!

 Thanks and don't hurry, weather is really nice indeed (ich bin in Deutschland auch ;-) )

Alex
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Uzin

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Re: Just an other desert map
« Reply #11 on: June 05, 2018, 03:48:41 PM »

I am looking forward to the release of reworked Belarus map, as then I shall return to Transcaucasia map , where similar populated areas are frequent. I hope the author will be so kind and allow to use his textures and cities also for this purpose.
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