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Author Topic: 60% crash no matter what  (Read 2094 times)

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Atoka220

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60% crash no matter what
« on: June 04, 2018, 04:55:33 AM »

Hi
I have installed St0upa's Zlin Z-50LX aerobatic plane, and the game kept crashing @ 60% no matter what I did. I added all lines in all files, got the latest buttons, and so on but nothing. So I've reverted everything. Removed all Z-50 lines from all files modified, removed skin folder, removed the mod, etc. Even reverted to the original buttons file of HSFX that I backed up.

Here's a logfile maybe
Code: [Select]
[04.06.2018 10:48:02] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 9600 GT/PCIe/SSE2
  Version: 3.3.0
  Extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.01 (delta = 0.01) to Range 0.01..128
INTERNAL ERROR: Can't open file 'Effects/Explodes/Objects/House/Rock/SmokeBoiling.eff'
WARNING: object 'Effects/Explodes/Objects/House/Rock/SmokeBoiling.eff' of class 'FObjSect' not created
INTERNAL ERROR: Can't open file 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff'
WARNING: object 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff' of class 'FObjSect' not created
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.95 (delta = -0.05) to Range 0..0.95
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/test_blue.mat'
WARNING: object '3DO/Effects/TEXTURES/test_blue.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/GunFireDay/TEXTURES/GunFlare37mm.mat'
WARNING: object '3DO/Effects/GunFireDay/TEXTURES/GunFlare37mm.mat' of class 'TMaterial' not loaded
Main begin: null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:398)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1529)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:2006)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[04.06.2018 10:49:05] -------------- END log session -------------

4.12.1 HSFX7
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SAS~Storebror

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Re: 60% crash no matter what
« Reply #1 on: June 04, 2018, 09:34:57 AM »

Probably the plane needs a DiffFM modded game.
HSFX doesn't ship with DiffFM per default.
You might want to use the Forum's search function to find a suitable 4.12.2m DiffFM mod.

]cheers[
Mike
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Atoka220

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Re: 60% crash no matter what
« Reply #2 on: June 04, 2018, 10:01:02 AM »

I searched, but only found that it's integrated in SAS modact if I'm right

And what's up with the game crashing even after deleting the mod?
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SAS~Storebror

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Re: 60% crash no matter what
« Reply #3 on: June 04, 2018, 11:04:36 AM »

HSFX 7 is 4.12.2 if I'm not completely mistaken.
If the game crashes after deleting the mod, then this means that apparently you did something wrong either during installation or uninstallation of that mod.
Naturally, we can't look through your eyes.
If you messed up your game, you'll have to reinstall it if you don't know what you did.

]cheers[
Mike
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Atoka220

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Re: 60% crash no matter what
« Reply #4 on: June 04, 2018, 11:13:56 AM »

Actually my game is 4.12.2, but it says 4.12.1 cause it's hsfx is 7.0
7.03 would say 4.12.2, but can't update without breaking the game again

Quote
we can't look through your eyes.
Khemmm, i posted logfile for a reason
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Giuseppin

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Re: 60% crash no matter what
« Reply #5 on: June 04, 2018, 08:20:45 PM »

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SAS~Storebror

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Re: 60% crash no matter what
« Reply #6 on: June 04, 2018, 10:24:34 PM »

Nice link Giuseppin, and it tells us what?

Atoka, we're turning in circles.
Your log says:
Code: [Select]
java.lang.NullPointerException
at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:398)

That code section (lines 397 and 398) reads:
Code: [Select]
        SectFile localSectFile = FlightModelMain.sectFile(str);
        this.speedMin = localSectFile.get("Params", "Vmin", (float)this.speedMin);
And that means that "localSectFile" is null and that in turn means, that the game can't load the Flight Model for your plane.

I've told you that you probably need DiffFM to use that plane.
I've told you to use the forum search to find DiffFM.

You've told me that you would have searched, but didn't find anything.
Seriously?
You are using HSFX and you need DiffFM.
That's two search terms.
Try again.
I just did and it does return the needed result.
I won't post the link here because I'm not there to feed you with a spoon.
Searching for two terms yourself shouldn't be asking for too much.

Last but not least, if your game is 4.12.2m, HSFX 7 (without patches) doesn't fit.
HSFX 7 is 4.12.1m.
HSFX 7.0.1, 7.0.2 and 7.0.3 are 4.12.2m.

If you want to play HSFX 7 (without patches), you need to install it on 4.12.1m.
If you want to install HSFX 7 on 4.12.2m, update it to HSFX 7.0.3.

]cheers[
Mike
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Atoka220

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Re: 60% crash no matter what
« Reply #7 on: June 05, 2018, 04:36:44 AM »

Weird
I finally found an auto difffm on another site, and it works. But the weird part is that, the game worked before installing the mod plane, but after installing it then removing it caused the game to don't work anymore.

I'll check it out if the plane works now. Thanks at last

Upd8: Yes, it did the trick
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SAS~Storebror

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Re: 60% crash no matter what
« Reply #8 on: June 05, 2018, 05:16:42 AM »

Once again, if you are able to click on "Search" and build a two-word search term off the fact that you are using HSFX and need DiffFM, you will immediately find what you need here on this very site.
That said, your question has been answered with the very first reply already and the solution was right up your nose all the time.

]cheers[
Mike
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Atoka220

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Re: 60% crash no matter what
« Reply #9 on: June 05, 2018, 10:09:24 AM »

Happens with me heheh ;D
At least it's solved now
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