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Author Topic: Bristol Bombay  (Read 23701 times)

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NavyAce

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Re: Bristol Bombay
« Reply #36 on: June 13, 2018, 03:59:44 PM »

Thanks vampire. I'll try that with the 410 FM

NavyAce
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NavyAce

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Re: Bristol Bombay
« Reply #37 on: June 13, 2018, 08:11:45 PM »

Hello Again,

       I would like to thank everyone who has responded and has tried to help me. I very much appreciate all the time you have spent listening to my frustrations. Unfortunately I am not an expert in game installs and I am a little confused as to the way the installation instructions are worded in the readme. As I have said above I have tried various combinations with no success. For someone like me I need step by step instructions on how and what to do something when I am not sure. That's the only way I know to get things right and I am not afraid to ask for help. Before proceeding further I would like to pose a few preliminary questions to all of you to show what I have been going through.
I know these are probably basic questions for most of you but I keep having trouble getting this plane installed correctly. Here is what I did step by step.  I believe I followed all instructions to the letter.

I installed the folders 01_Weapons_USA_GB, 05_SSP_Bristol_Bombay,  and 06_ Bristol Bombay_FLY directly into "Modact 5.30 main game folder > #SAS".

Following all instructions I added the appropriate lines to the .ini files, #SAS > STD > com > maddox > il2 > objects > air.ini,  #SAS > STD > com > maddox > il2 > objects > stationary.ini,  and #SAS > STD > com > maddox > il2 > objects > technics.ini.

along with lines in #SAS > STD > i18n > plane, #SAS > STD > i18n > technics,  and #SAS > STD > i18n > weapons.properties.

I replaced the "Bombay_FM" file in #SAS > 06_ Bristol Bombay_FLY with the "Bombay_FM" file from the download link at the bottom off the first post for the 4.10 diff mod.

   Question 1:  Did I put that file (the 4.10 file) in the right place?
   Question 2, There are two folders with minus signs in front of them in the "Bristol_Bombay_FLY" folder,
                                                  "-FM_409_SAS" and "-FM_409_UV2_UV3".
                    What, if anything, should be done with them?

   Question 3, I have a 16:9 monitor.  The ModAct runs fine as is.  Do I need to do anything with the folder
                                                 "- if your monitor is 19-9_"?

 Thanks in advance for any and all help. This is a learning experience for me so I appreciate the patience of all those much more knowledgeable than myself.

                          NavyAce
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PO_MAK_249RIP

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Re: Bristol Bombay
« Reply #38 on: June 13, 2018, 09:57:51 PM »

Logfile???
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NavyAce

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Re: Bristol Bombay
« Reply #39 on: June 14, 2018, 03:12:26 PM »

Hello,
       The full and even partial logfile would not fit. Here is a summation of all the relevant Bombay entries. I hope this helps.

Logfile from first call for Bristol Bombay, 3X.
At end is last lines after calling all other FM planes.

####################################################################################################################################

FM called 'FlightModels/Bombay.fmd:Bombay_FM' is being loaded from File: 'bombay_fm'
[5:56:14 AM]   FM called 'FlightModels/Bombay.fmd:Bombay_FM' is being loaded from Alternative File: 'bombay_fm'
[5:56:14 AM]


FM called 'FlightModels/Bombay.fmd:Bombay_FM' is being loaded from File: 'bombay_fm'
[5:56:18 AM]   FM called 'FlightModels/Bombay.fmd:Bombay_FM' is being loaded from Alternative File: 'bombay_fm'
[5:56:18 AM]

FM called 'FlightModels/Bombay.fmd:Bombay_FM' is being loaded from File: 'bombay_fm'
[5:56:21 AM]   FM called 'FlightModels/Bombay.fmd:Bombay_FM' is being loaded from Alternative File: 'bombay_fm'
[5:56:21 AM]

   Main begin: null
[5:56:23 AM]   java.lang.NullPointerException
[5:56:23 AM]      at com.maddox.il2.builder.PlMisStatic.configure(PlMisStatic.java:660)
[5:56:23 AM]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[5:56:23 AM]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[5:56:23 AM]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[5:56:23 AM]      at com.maddox.il2.gui.GUI.create(GUI.java:166)
[5:56:23 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[5:56:23 AM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[5:56:23 AM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:56:23 AM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[5:56:23 AM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 14, 2018 5:56:23 AM] -------------- END log session -------------
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RealDarko

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Re: Bristol Bombay
« Reply #40 on: June 15, 2018, 01:21:19 AM »

What a beautiful airplane, thanks to Edlor family for sharing his work.
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PO_MAK_249RIP

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Re: Bristol Bombay
« Reply #41 on: June 15, 2018, 01:37:02 AM »

I can confirm this works great in my CUP install (4.12.2m) so navyace you must be doing something wrong?? Have you only got one Bombay_FM in your 06_Bristol Bombay_FLY folder? It should be just the 4.10 version. I deleted the other folders you refer too they shouldnt be neccessary I'm not even sure you need the 01_weapons folder either???
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Vampire_pilot

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Re: Bristol Bombay
« Reply #42 on: June 15, 2018, 05:56:04 AM »

I can confirm this works great in my CUP install (4.12.2m)

I suppose you get the same bombardier offset problem though, right?

NavyAce

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Re: Bristol Bombay
« Reply #43 on: June 15, 2018, 11:54:53 AM »

Yes, ONLY one FM file, the 410 FM file is in 06_Bristol Bombay_FLY.  The only other FM files are in the minused folders.  (see below).

 I deleted "-FM_409_SAS" and "-FM_409_UV2_UV3" folders and both "if your monitor" folders leaving the 3do, classfiles and BombayFM files.
 70% Crash.

 I removed "01_Weapons_USA_GB" folder from #SAS.

70% Crash.




Did you install any differently than the way I did it in the post above?
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Vampire_pilot

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Re: Bristol Bombay
« Reply #44 on: June 15, 2018, 12:25:33 PM »

I noticed one thing and that's the capitalization of the file naming:

FM called 'FlightModels/Bombay.fmd:Bombay_FM' is being loaded from File: 'bombay_fm'
[5:56:14 AM]   FM called 'FlightModels/Bombay.fmd:Bombay_FM' is being loaded from Alternative File: 'bombay_fm'
[5:56:14 AM]

my own Bombay_FM is in caps, as is the actual line in the java file. I am not sure but I think FMs are case sensitive....?
All the FM files in the zip I have are caps.
What's your FM file named, caps or lower case?

stoney69

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Re: Bristol Bombay
« Reply #45 on: June 15, 2018, 03:09:22 PM »

I really sorry NavyAce, I just D/L the plane(s), put them in the #SAS folder and add the line to the air.ini and give her a go. If it works then fine, but if it does the 70% CDT I just remove it and restore the air.ini with back up I made and get on with things figuring I'll never know what to do. Most of this remains a complete mystery to me anyway. I'm sure you'll get it working with the help of some of really knowledgeable guys here.   Good luck!
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NavyAce

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Re: Bristol Bombay
« Reply #46 on: June 15, 2018, 03:15:16 PM »

Hi Vampire,

       Thanks for sticking with me on this. My FM file is right from the download, Bombay_FM. I tried changing the case of the loading from file to match the spelling in download dl but still no luck. Good idea. Thanks for replying.

       NavyAce
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PO_MAK_249RIP

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Re: Bristol Bombay
« Reply #47 on: June 15, 2018, 10:43:42 PM »

I havent checked the bombadier station although i installd the flyable version i just use it as AI, cockpits fine tho.
Navyace, as vampire says your game appears to be calling for 2 different _fm's. Have you tried just deleting the whole package and starting again? If that doesnt work you maybe have a classfile conflict somewhere? Are you installing it before anything else? If so try renaming the folder and move it up or down the pecking order in your #SAS folder.
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