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Author Topic: graphics extender  (Read 321140 times)

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slibenli

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    • IL-2 Graphics Extender
Re: graphics extender
« Reply #1128 on: February 05, 2022, 02:33:19 AM »

I'm using these settings:
exposure= 10
brightness_curve_exponent= 1.30
saturation= 1
texture brightness= 1.18
texture_brightness_curve_exponent=1.60
texture_saturation= 1

I noticed you set texture brightness to > 1. What this setting actually controls is the maximum amount of light reflected from surfaces.
So a value above 1.0 would be physically impossible. In fact usually materials reflect an amount significantly less than 1.0.
I called it texture brightness because of the way that textures are involved in this:
A black pixel is interpreted as having no reflectance and a white pixel as having the maximum reflectance as controlled by this setting.

slibenli

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Re: graphics extender
« Reply #1129 on: February 05, 2022, 02:38:27 AM »

I went back to IL2GE last week after a long break and just using reshade. Sadly i was still plagued by the lines on the terrain which has never been resolved?!? So back to reshade for me 😕

See my post https://www.sas1946.com/main/index.php/topic,61653.msg745021.html#msg745021
I can't fix this when there is no cooperation from those who experience it.

rogeroger

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Re: graphics extender
« Reply #1130 on: February 05, 2022, 03:32:24 AM »

Quote
I noticed you set texture brightness to > 1. What this setting actually controls is the maximum amount of light reflected from surfaces.
So a value above 1.0 would be physically impossible. In fact usually materials reflect an amount significantly less than 1.0.
I called it texture brightness because of the way that textures are involved in this:
A black pixel is interpreted as having no reflectance and a white pixel as having the maximum reflectance as controlled by this setting.

Those  adjustments I hurriedly copied, probably incorrectly from the in-game screen for Rollnloop.

I have currently settled on theses settings which I have copied onto a sheet of paper for configuration whenever I use the il2ge.
I mainly use these to tone down the horizon brightness.


exposure= 12
brightness curve= 1.30
sat = 0.89
tex bright = 0.64  :)
tex bright curve=1.3
tex sat=0.96


It would be great to have these values saved to an external config file, as these adjustments are a game-changer imho.

Thanks for your continued work on this.]thumbsup[
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PO_MAK_249RIP

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Re: graphics extender
« Reply #1131 on: February 05, 2022, 04:09:57 AM »

I went back to IL2GE last week after a long break and just using reshade. Sadly i was still plagued by the lines on the terrain which has never been resolved?!? So back to reshade for me 😕

See my post https://www.sas1946.com/main/index.php/topic,61653.msg745021.html#msg745021
I can't fix this when there is no cooperation from those who experience it.

Hi Slibenli I did send this to the bug section when i first experienced it and many have since I assume? I can resubmit if you would like?
UPDATE Hi Slibenli I have resubmitted this in your bugs section titled GROUNDLINES 2

Cheers
Mick
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slibenli

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Re: graphics extender
« Reply #1132 on: February 12, 2022, 06:17:31 AM »


It would be great to have these values saved to an external config file, as these adjustments are a game-changer imho.

Thanks for your continued work on this.]thumbsup[

Hi rogeroger, I've thought about this. I'm still contemplating where to save them - to a separate file for in-game settings or il2ge.ini.


I went back to IL2GE last week after a long break and just using reshade. Sadly i was still plagued by the lines on the terrain which has never been resolved?!? So back to reshade for me 😕

See my post https://www.sas1946.com/main/index.php/topic,61653.msg745021.html#msg745021
I can't fix this when there is no cooperation from those who experience it.

Hi Slibenli I did send this to the bug section when i first experienced it and many have since I assume? I can resubmit if you would like?
UPDATE Hi Slibenli I have resubmitted this in your bugs section titled GROUNDLINES 2

Cheers
Mick

Hi Mick, I didn't mean you should submit a new report, just comment on the existing one.
I've added your new report as comment to the original: https://gitlab.com/vrresto/il2ge/-/issues/17 (and added a question).

rogeroger

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Re: graphics extender
« Reply #1133 on: February 13, 2022, 06:51:26 PM »

Quote
Quote from: rogeroger on February 05, 2022, 03:32:24 AM


    It would be great to have these values saved to an external config file, as these adjustments are a game-changer imho.

    Thanks for your continued work on this.]thumbsup[


Hi rogeroger, I've thought about this. I'm still contemplating where to save them - to a separate file for in-game settings or il2ge.ini.

Great news! Whatever you decide on will be appreciated. :)
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rollnloop

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Re: graphics extender
« Reply #1134 on: February 14, 2022, 05:34:44 AM »

Hi rogeroger, I've thought about this. I'm still contemplating where to save them - to a separate file for in-game settings or il2ge.ini.

 ]thumleft[ ]thumright[ ]thumbsup[

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Kilp46

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Re: graphics extender
« Reply #1135 on: June 29, 2022, 02:33:37 PM »

Hello. Is there any way to extend the distance of particle effects view? Like explosion mushrooms, land fires, 3D clouds and so on.
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WxTech

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Re: graphics extender
« Reply #1136 on: June 30, 2022, 10:02:01 AM »

I think the cumulus cloud draw distance is fixed, being beyond us modders to alter. But objects and effects can have their draw distance limit altered, via 4 variables in World.class. Note that the .mat files which define the textures used must also have a suitably increased far distance limit. If the .mat files have a shorter distance, you will not achieve the view distance expected.

For effects, it's good to have a mod installed (or the stock files) which has all the .mat files present, allowing you to edit the far draw distance yourself. The same goes for any particular objects you might like to see to a greater distance.

Anyway, here's my version if a configurable draw distance mod for BAT, in this thread:

https://www.sas1946.com/main/index.php?topic=67712.0
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Dewoitine Mark XII

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Re: graphics extender
« Reply #1137 on: July 08, 2022, 12:49:08 AM »

 Ok, I have a question - how does it work? I can't find any differences or new files after installing
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Dewoitine Mark XII

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Re: graphics extender
« Reply #1138 on: July 08, 2022, 12:51:36 AM »

 And is this mod comparable to B.A.T., HSFX or other modpacks?
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slibenli

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Re: graphics extender
« Reply #1139 on: July 09, 2022, 01:05:48 AM »

Ok, I have a question - how does it work? I can't find any differences or new files after installing


After successful installation you should have the subfolder il2ge.
After running IL2 the file il2ge.log should exist - is that the case?

And is this mod comparable to B.A.T., HSFX or other modpacks?

It should be compatible with any modpack for 4.12 or 4.13.
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