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Author Topic: graphics extender  (Read 321273 times)

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Carl bingo

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Re: graphics extender
« Reply #1212 on: February 23, 2023, 12:37:09 AM »

Thank you, slibenli!It's just another games after installing it!

But I have a "map boundary" problem, where the terrain is no longer generated at the edge of the map, but the water surface

Tried to find the answer in over 100 pages of replies, manually added "EnableBasemap=1" to IL2GE.ini file, unfortunately it didn't work, I'm using the latest version 0.2, what should I do?

Note: I'm using the latest VP mod, as well as UP 3.4, and I'm having this problem



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Man is but a reed, the most feeble thing in nature, but he is a thinking reed...

slibenli

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Re: graphics extender
« Reply #1213 on: March 01, 2023, 09:58:30 AM »

Yes that's a known problem.  It'll be fixed in the next release.

slibenli

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Re: graphics extender
« Reply #1214 on: March 02, 2023, 02:42:47 AM »

Have you noticed slibenli, it could be my settings, that the anti aliasing is only working for the bottom 50% of the screen?

To me it looks like that it's specifically the terrain which has no anti aliasing. I doubt this has anything to to with the screen area. Can you confirm this?

murkz

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Re: graphics extender
« Reply #1215 on: March 02, 2023, 03:26:42 AM »

good spot, it does seem to be the terrain.
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slibenli

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Re: graphics extender
« Reply #1216 on: March 02, 2023, 08:16:18 AM »

Do you have the option RealisticShadowColor activated in il2ge.ini?

murkz

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Re: graphics extender
« Reply #1217 on: March 02, 2023, 08:54:37 AM »

yes I do, I will turn it off and see what happens. Then I will report back :)
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murkz

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Re: graphics extender
« Reply #1218 on: March 02, 2023, 09:10:21 AM »

Thank you slibenli, turning off the RealisticShadowColor has fixed it, if it is not to much of an ask, why did this fix it :)
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slibenli

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Re: graphics extender
« Reply #1219 on: March 03, 2023, 07:31:23 AM »

Thank you slibenli, turning off the RealisticShadowColor has fixed it, if it is not to much of an ask, why did this fix it :)

This option works by creating two additional framebuffers which are both active while the terrain is rendered.
The first framebuffer receives the normally lit terrain color, while for the second one no direct sun light is added.
The content of the second buffer is later used while rendering shadows.

So how is this related to anti-aliasing? 
My assumption is that the graphics driver enables this by turning on multisampling for the default framebuffer, while my additionally created framebuffers are unaffected - hence no anti-aliased terrain.

I've create a feature ticket: https://gitlab.com/vrresto/il2ge/-/issues/49

murkz

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Re: graphics extender
« Reply #1220 on: March 03, 2023, 07:50:50 AM »

thank you slibenli for the excellent reply, you are a talented person and I feel this is such an important project for the 46 community. I wish you all the enthusiasm and luck in the world.

jeff
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slibenli

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Re: graphics extender
« Reply #1221 on: March 10, 2023, 03:43:13 AM »

I'm working on improving the readme - here is what I've got so far:

https://gitlab.com/vrresto/il2ge-experimental/-/blob/readme-improvement-1/README.md

I've added information that so far was spread around this thread. The general structure and readability are also improved. I've yet to add an intro/about section.

Suggestions for more improvements are welcome  :)

murkz

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Re: graphics extender
« Reply #1222 on: March 10, 2023, 05:58:08 AM »

Reads Ok to me slibenli, thank you.
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slibenli

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Re: graphics extender
« Reply #1223 on: March 29, 2023, 12:40:51 PM »

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