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Author Topic: graphics extender  (Read 305545 times)

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slibenli

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Re: graphics extender
« Reply #768 on: January 07, 2020, 09:17:13 AM »

The installer never works for me, it fails to install il2ge.dll and closes

This belongs to the bugs thread:
https://www.sas1946.com/main/index.php/topic,61653.msg694167.html#msg694167

Red Orchestra

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Re: graphics extender
« Reply #769 on: January 17, 2020, 05:39:53 AM »

where to put :  system dll

where to put :

documentation java
lib
obejct
shaders




THX for help.This is the latest WIP Version.
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slibenli

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Re: graphics extender
« Reply #770 on: January 18, 2020, 03:03:51 AM »

Just select your IL-2 folder in the installer - no manual copying required.
Also there is no file named "system" or "system.dll".

If you want to install manually - simply copy the folder "il2ge" into your IL-2 folder.

Red Orchestra

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Re: graphics extender
« Reply #771 on: January 18, 2020, 07:54:17 PM »

Just select your IL-2 folder in the installer - no manual copying required.
Also there is no file named "system" or "system.dll".

If you want to install manually - simply copy the folder "il2ge" into your IL-2 folder.

Just select your IL-2 folder in the installer - no manual copying required.
Also there is no file named "system" or "system.dll".

If you want to install manually - simply copy the folder "il2ge" into your IL-2 folder.

Nice is inside.I did it.

How do I know in the game that the graphics MOD are on there?How do I know it's active on?

Thank you


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slibenli

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Re: graphics extender
« Reply #772 on: January 20, 2020, 07:12:44 AM »

How do I know in the game that the graphics MOD are on there?How do I know it's active on?

Does the file il2ge.log exist?

3runMan

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Re: graphics extender
« Reply #773 on: January 22, 2020, 08:03:37 PM »

Hey, slibenli!

Great work man! But I've got a curious question: right now "self-shadowing" in your mode is actually a land drop shadow thing and that's t for now... And some kind of simple shadowing. But is there any chance to have full and like proper shadowing in the game? Shadow from the plane wing on a fuselage; buildings shadows on walls etc. Is there any shaders of that in the game? Because proper shadowing is one of the most important things in a visual understanding of size and depth. That's why I am praying for this feature. It could entirely change the way we see and feel the picture.
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Stainless

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Re: graphics extender
« Reply #774 on: January 23, 2020, 03:25:19 AM »

I don't think you should ask him to do a full shadowing solution, it's a lot of work and because of the nature of a flight sim, shadows are a nightmare. You just run out of precision in the depth buffer.

Having said that, if we can get access to the depth buffer, then a simple fullscreen SSAO might be possible.

That will give you most of the effects you really care about without the expense and hard work required to do a full shadowing solution.

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slibenli

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Re: graphics extender
« Reply #775 on: January 23, 2020, 07:31:03 AM »

Like Stainless said, it's a lot of work. I'm afraid praying won't help ;)
What would help though is more programmers (C++ and/or GLSL).

I've done some initial work on cockpit self shadowing, but that's on the back burner for now.

3runMan

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Re: graphics extender
« Reply #776 on: January 23, 2020, 08:37:41 AM »

Thank both of you bois for the answers. Really appreciate that. And your work!
It's just amazing how the game looks now. Well if one day it'll have full shadowing (even with the lightning we have right now) it's gonna be breathtaking!
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fatty_finn

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Re: graphics extender
« Reply #777 on: January 24, 2020, 08:39:15 PM »

re: "I don't think you should ask him to do a full shadowing solution, it's a lot of work  ...."
I'll second that!!   
And who needs it anyway?  A sim cant be reality.
Perfectly acceptable alternative I find is just to pretend you are flying on a "hazy" day
- so all shadows are muted
f_f
ps & slibenli's ge mod is already fantastic
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slibenli

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Re: graphics extender
« Reply #778 on: January 25, 2020, 08:09:17 AM »

New experimental feature:

I integrated the atmospheric light scattering shader by Eric Bruneton (https://ebruneton.github.io/precomputed_atmospheric_scattering).

It can be enabled by the setting "Atmosphere" in il2ge.ini.
Code: [Select]
# atmosphere shader
#
# choices:
#
#     default:
#         the original atmosphere shader
#
#     precomputed:
#         (experimental)
#         precomputed multiple and single scattering
#
#     precomputed_realtime_single_scattering:
#         (experimental)
#         precomputed multiple scattering, real-time single scattering
#         slower than completely precomputed scattering, but avoids some artifacts
#
Atmosphere=precomputed_realtime_single_scattering

Edit: There is now also the complementary option "RealisticShadowColor".
Code: [Select]
# experimental
RealisticShadowColor=1

Build: https://gitlab.com/vrresto/il2ge/-/jobs/414916967/artifacts/raw/il2ge-installer.exe?inline=false
Build: https://gitlab.com/vrresto/il2ge/-/jobs/414956744/artifacts/raw/il2ge-installer.exe?inline=false
















Rostic

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Re: graphics extender
« Reply #779 on: January 25, 2020, 01:00:16 PM »

Great update! Thanks!  :o

1) Got some lighting artifacts with gunfire effects and other lights like aeronautical lights, but after set 'DynamicalLights=0' in il2conf.ini problem gone.

2) Check bombsights, now black space around scope looks strange (color changed from white to grey-blue with angle change).
https://prnt.sc/qsu0zc

3) On some maps I have very bad looking cirrus clouds, on others I see them perfect. Why this is so?
Bad clouds: https://prnt.sc/qstx6b
Good clouds: https://prnt.sc/qstxe3
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