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Author Topic: graphics extender  (Read 305572 times)

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Artiglio

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Re: graphics extender
« Reply #816 on: February 05, 2020, 05:38:16 AM »

slibenli absolutely a great job, and it is not enough to thank you for life ;) but I have a request for you ... can water droplets be implemented when crossing clouds?
 
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slibenli

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Re: graphics extender
« Reply #817 on: February 05, 2020, 05:48:10 AM »

Not on the radar - ask me again in a few years ;)

Radoye

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Re: graphics extender
« Reply #818 on: February 05, 2020, 05:56:08 AM »

Wow @ those screenshots. Time for me to pony up for a new rig, my 12 year old PC is not able to cope with this.

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slibenli

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Re: graphics extender
« Reply #819 on: February 05, 2020, 05:57:39 AM »

The latest build removes the option RealtimeSingleScattering again, as I found it doesn't help much against artifacts, so just wasting gpu resources.

Added are the following options:

Code: [Select]
[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=off

# possible values are between 0.0 and 1.0
Haziness=0.000000


https://gitlab.com/vrresto/il2ge/-/jobs/426707062/artifacts/raw/il2ge-installer.exe

TheIdiot

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Re: graphics extender
« Reply #820 on: February 07, 2020, 02:00:46 AM »

Just wanted to say...the latest version of IL2GE is mind-blowing! I'm actually getting mostly 60 FPS with all settings enabled, except during heavy air battles and around the cities which ran like crap beforehand. It's really starting to look like a completely different game entirely. The only thing missing is some sort of rough terrain for the borders of the smaller maps...even a temporary solution similar to what exists in the regular game would work for now. I hope at some point the proper dynamic terrain generation will be realized! Either way, that's a very, very minor issue - I'm willing to sacrifice a few kilometers of blank terrain for the outstanding visuals you can get with this mod:



One quick question: I'm wondering whether the cirrus clouds in the screenshot I posted are supposed to look that way, or if I've done something to make them look like that? They look like blurry smudges rather than actual clouds - nothing like what sibleni posted previously. (I have fiddle around with the cloud textures a bit...I'm thinking I may have swapped the two textures which make out the cirrus clouds and caused this)

I also have a suggestion - could bumpmaps for aircraft be generated based on the "Void" skins in the PaintSchemes folder, or perhaps use skins with a similar name (ex. Void_bump.bmp) in order to avoid overriding the base Voids?
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vpmedia

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Re: graphics extender
« Reply #821 on: February 07, 2020, 08:11:53 AM »

Here's a topic about the cirrus clouds in your screenshot, everything is explained in detail:

https://www.sas1946.com/main/index.php/topic,63186.0.html

To sum it up there's two ways you can encounter that problem:
1. in a modpack or modact which is still using the stock games clouds setup
2. like you said, by swapping the textures

slibenli

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Re: graphics extender
« Reply #822 on: February 07, 2020, 12:01:01 PM »

I also have a suggestion - could bumpmaps for aircraft be generated based on the "Void" skins in the PaintSchemes folder, or perhaps use skins with a similar name (ex. Void_bump.bmp) in order to avoid overriding the base Voids?

Not sure if those would be suitable for generating bumpmaps. Anyway il2ge doesn't support bumpmaps currently (and won't for the forseeable future).

Rostic

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Re: graphics extender
« Reply #823 on: February 07, 2020, 12:29:39 PM »

...
Also needed are these java classes:
https://www.mediafire.com/file/5gwfubeglysnsri/il2ge_classes.zip/file
....

Where I should place folders from zip-file?
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slibenli

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Re: graphics extender
« Reply #824 on: February 07, 2020, 12:36:04 PM »

Into a subfolder of #SAS/#WAW3/etc. - for example #SAS/il2ge-classes.
So the complete path would be #SAS/il2ge-classes/com/maddox/il2ge.

Rostic

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Re: graphics extender
« Reply #825 on: February 07, 2020, 01:45:11 PM »

Also I cann't enable this beautifull water! How to switch it on?!

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slibenli

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Re: graphics extender
« Reply #826 on: February 07, 2020, 02:35:26 PM »

Also I cann't enable this beautifull water! How to switch it on?!

It's always on - you just have to view it from the right angle and distance.

Rostic

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Re: graphics extender
« Reply #827 on: February 07, 2020, 04:37:49 PM »

Also I cann't enable this beautifull water! How to switch it on?!

It's always on - you just have to view it from the right angle and distance.

Well, I had much more flat water because I did not installed "Water by Carmaster".
Now it looks like on your screenshots. I just installed it from this post https://www.sas1946.com/main/index.php/topic,58926.msg656893.html#msg656893
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