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Author Topic: graphics extender  (Read 305592 times)

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slibenli

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Re: graphics extender
« Reply #840 on: February 08, 2020, 11:16:20 AM »

Well, according to the log you have set Atmosphere=Default in il2ge.ini.
Edit: Or an invalid value, in which case the default is used.

Griffon_301

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Re: graphics extender
« Reply #841 on: February 08, 2020, 11:25:07 AM »

actually I did not set anything as it was created when I first launched IL2 with GE in, but I can change that of course :)
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slibenli

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Re: graphics extender
« Reply #842 on: February 08, 2020, 11:26:31 AM »

As I explained earlier, the settings only show up with Atmosphere=Precomputed.

Griffon_301

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Re: graphics extender
« Reply #843 on: February 08, 2020, 11:31:35 AM »

and problem solved, that precomputed thingie did the trick - thanks a lot for you support! reading some posts can be very helpful indeed sometimes ...
now for finetuning the baby as it is a little bit too shiny and bright for my taste in its current form....
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Kelso

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Re: graphics extender
« Reply #844 on: February 08, 2020, 11:47:56 AM »

The value Atmosphere=Precomputed instead of Atmosphere=Default in the file il2ge.ini did the trick. The complete menu is now displayed. Thank you very much!
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Squashman

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Re: graphics extender
« Reply #845 on: February 08, 2020, 03:10:02 PM »

In BAT make sure you put the java file in the STD folder eg IL2/#WAW/STD/com/Maddox/il2ge

It's not necessary to put then in STD  - any subfolder works.

OK, I thought I tried that at first, but found it didn't work; perhaps I got the pathway wrong? It works perfectly if you put il2ge java folder in the STD/com/Maddox/ folder though - and fascinating to be able to change the lighting values during gameplay - brilliant work Slibenli  ;D

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haxordie

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Re: graphics extender
« Reply #846 on: February 11, 2020, 02:58:23 AM »

Amazing work, slibenli. Truly, fascinating. How do you plan on solving the cirrus cloud issue? Volumetric?
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slibenli

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Re: graphics extender
« Reply #847 on: February 11, 2020, 11:18:38 AM »

Which issue exactly?
The cirrus clouds are currently rendered in what I would call a pseudo volumetric manner.
I works relatively well as long you are not inside the cloud layer.

haxordie

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Re: graphics extender
« Reply #848 on: February 11, 2020, 11:33:55 AM »

The cirrus clouds are currently rendered in what I would call a pseudo volumetric manner.

Really? Mine don't work with BAT clean install. What could be the issue?
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slibenli

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Re: graphics extender
« Reply #849 on: February 11, 2020, 11:40:55 AM »

haxordie

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Re: graphics extender
« Reply #850 on: February 11, 2020, 12:01:48 PM »

You mean that https://www.sas1946.com/main/index.php/topic,63186.12.html?

I see, so it works with greyscale textures. Thanks for pointing out.
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slibenli

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Re: graphics extender
« Reply #851 on: February 12, 2020, 12:39:39 PM »

New and improved clouds!






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