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Author Topic: graphics extender  (Read 321356 times)

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slibenli

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    • IL-2 Graphics Extender
Re: graphics extender
« Reply #180 on: September 20, 2018, 02:03:23 AM »

PO_MAK_249RIP

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Re: graphics extender
« Reply #181 on: September 20, 2018, 06:27:24 AM »

OK finally installed into my CUP version (I renamed the included #SAS folder to #WAW which holds my Mods i'm guessing thats correct?) all the rest went into my Main IL2 folder. Looks fab I gotta say!! Only thing I saw was loads of artifacts running off into the distance on my Narvik map? Amazing job mate!!
Not keen on the water textures tho - especially rivers. Would using Carsmasters water mod sort this on water=0??
Mick
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slibenli

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Re: graphics extender
« Reply #182 on: September 20, 2018, 07:23:34 AM »

Hmm, I just saw that my latest change makes the distant terrain look worse.
-
Fixed: https://gitlab.com/vrresto/il2ge/-/jobs/99807805/artifacts/download.

OK finally installed into my CUP version (I renamed the included #SAS folder to #WAW which holds my Mods i'm guessing thats correct?) all the rest went into my Main IL2 folder. Looks fab I gotta say!! Only thing I saw was loads of artifacts running off into the distance on my Narvik map? Amazing job mate!!
Not keen on the water textures tho - especially rivers. Would using Carsmasters water mod sort this on water=0??
Mick

Without a screenshot I can't really answer that ;)

slibenli

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Re: graphics extender
« Reply #183 on: September 21, 2018, 12:42:20 AM »

And I fixed objects below the terrain surface being visible: https://gitlab.com/vrresto/il2ge/-/jobs/100009169/artifacts/download.
This might negatively impact frame rate.

PO_MAK_249RIP

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Re: graphics extender
« Reply #184 on: September 21, 2018, 08:50:40 AM »

Hi if I could manage to take a screenshot I would gladly post it but I cannot manage to take one on my Win10 PC, I have tried 'prtscn', Geforce Experience print screen on the gaming tab and 'win+prtscn' all to no avail. I can get screenshots outside IL2 but once in the game they just wont copy??
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MJJWalsh

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Re: graphics extender
« Reply #185 on: September 21, 2018, 12:41:33 PM »

I've just activated Carsmasters water=4 with the GE mod and it resolves the water problem - it's as good as before.  However as I'm not sure I can detect any difference with the GE activated and not I'm not sure if water=4 somehow de-activates the effect of the GE?  I've tried taking a screenshot but like the previous post for some reason I can't take one when using the GE.
Mike
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slibenli

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Re: graphics extender
« Reply #186 on: September 22, 2018, 12:49:37 AM »

I don't see how il2ge could affect the ability to take a screenshot.
You could try setting a different hotkey in conf.ini like:
Code: [Select]
[HotKey game]
Shift F12=ScreenShot

hadji4

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Re: graphics extender
« Reply #187 on: September 22, 2018, 02:38:57 AM »

Good day at the start of any company I have a flight to the desktop all installed according to the instructions ?
Code: [Select]
error == GL_NO_ERROR || error == GL_INVALID_VALUE    File: /builds/vrresto/il2ge/_modules/render_util/src/shader.cpp:258
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slibenli

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Re: graphics extender
« Reply #188 on: September 22, 2018, 03:25:52 AM »

Good day at the start of any company I have a flight to the desktop all installed according to the instructions ?
Code: [Select]
error == GL_NO_ERROR || error == GL_INVALID_VALUE    File: /builds/vrresto/il2ge/_modules/render_util/src/shader.cpp:258

I added some more log output to better diagnose the problem.
Included in the latest build: https://gitlab.com/vrresto/il2ge/-/jobs/100414253/artifacts/download

slibenli

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Re: graphics extender
« Reply #189 on: September 22, 2018, 11:39:14 AM »

BTW, If anybody feels like creating new water textures: There is no limit for animation length and texture size anymore.
I could also make the animation FPS configurable.
Currently I only make use of the normal maps (WaterNoise**Dot3.tga).
Wave intensity is not yet adjusted to the weather, but you can play around with the parameter sea_roughness in il2ge/shaders/water.frag:
Code: [Select]
const float sea_roughness = 0.8;

hadji4

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Re: graphics extender
« Reply #190 on: September 22, 2018, 03:12:25 PM »

Good day at the start of any company I have a flight to the desktop all installed according to the instructions ?
Code: [Select]
error == GL_NO_ERROR || error == GL_INVALID_VALUE    File: /builds/vrresto/il2ge/_modules/render_util/src/shader.cpp:258

I added some more log output to better diagnose the problem.
Included in the latest build: https://gitlab.com/vrresto/il2ge/-/jobs/100414253/artifacts/download

Code: [Select]
*** il2ge.dll initialization ***
Build: 100414253
Commit: 31e14fdd25c44eb6a4f0dad8ea48f12fd9829960
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\bin\hpi.dll
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\bin\verify.dll
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\bin\java.dll
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\il2fb.exe
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\DT.dll
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\pathfind.dll
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\il2_corep4.dll
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\il2_usgs2.dll
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\mg_snd_sse.dll
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: C:\Games\IL2-1946_412_VPmodpack\bin\zip.dll
LoadLibrary: dinput8.dll
-----------------------------------------------------------
Aborted.
-----------------------------------------------------------

Error occurred on Sunday, September 23, 2018 at 00:07:12.

Registers:
eax=00000000 ebx=00000000 ecx=00000000 edx=00000000 esi=53469800 edi=00000970
eip=7735bd4c esp=0019f150 ebp=0019f1c0 iopl=0         nv up ei pl nz ac po nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00200216

AddrPC   Params
7735BD4C 00000154 00000970 FFFFFFFF  C:\WINDOWS\SYSTEM32\ntdll.dll!ZwSignalAndWaitForSingleObject
533323D8 5348C060 5346A141 00000009  C:\Games\IL2-1946_412_VPmodpack\il2ge.dll!printBacktracePrivate  [/builds/vrresto/il2ge/loader/src/backtrace.cpp @ 207]
533317C8 534696C0 5347557D 0000000A  C:\Games\IL2-1946_412_VPmodpack\il2ge.dll!abort  [/builds/vrresto/il2ge/loader/src/backtrace.cpp @ 287]
5336257D 054DFB50 249BD2CC 0019F354  C:\Games\IL2-1946_412_VPmodpack\il2ge.dll!create  [/builds/vrresto/il2ge/_modules/render_util/src/shader.cpp @ 254]
53362A8F 0019F6BC 0019F3EC 0019F3F8  C:\Games\IL2-1946_412_VPmodpack\il2ge.dll!??  [/builds/vrresto/il2ge/_modules/render_util/src/shader.cpp @ 125]
533643FF 0019F6EC 0019F6BC 0E7AEB7C  C:\Games\IL2-1946_412_VPmodpack\il2ge.dll!createShaderProgram  [/usr/lib/gcc/i686-w64-mingw32/7.3-win32/include/c++/ext/new_allocator.h @ 136]
533741DD 0019F790 0E7AEB7C 00000001  C:\Games\IL2-1946_412_VPmodpack\il2ge.dll!createTerrainRenderer  [/builds/vrresto/il2ge/_modules/render_util/src/terrain_util.cpp @ 53]
5334799F 0019F880 0019F880 0E7AEB30  C:\Games\IL2-1946_412_VPmodpack\il2ge.dll!??  [/builds/vrresto/il2ge/core_wrapper/core/map.cpp @ 71]
53337EF7 0019F880 022D960C 022D96B0  C:\Games\IL2-1946_412_VPmodpack\il2ge.dll!loadMap  [/usr/lib/gcc/i686-w64-mingw32/7.3-win32/include/c++/bits/unique_ptr.h @ 825]
53337888 0019F880 0019F908 00000000  C:\Games\IL2-1946_412_VPmodpack\il2ge.dll!loadMap  [/builds/vrresto/il2ge/core_wrapper/core/core.cpp @ 144]
53345684 022D960C 0019F8F0 0019F908  C:\Games\IL2-1946_412_VPmodpack\il2ge.dll!cLoadMap  [/builds/vrresto/il2ge/core_wrapper/jni_wrapper/wrap_Landscape.cpp @ 71]
04386569 00000001 0000035A 80004E48
0437D35C 0000000F 00000005 00000001
0437CE46 0000000F 00000005 80004E48
0437669C 841CB588 842BE688 7FFF02F8
0436E81B 00000001 841CB588 842BE7B0
0436DC37 00000001 841CB588 842BE7B0
0436DAC5 7FFF0158 02B00482 00000000
0436C905 022DD2CC 0019FA64 02000001
042DAB2D 80F286B0 0019FAB4 000000B8
03C33E08 00000001 F0D68D98 F0D68D68
03C2AD96 00000000 EF7AC788 022D9588
6D4DB41C 0019FB00 0019FC5C 0000000A  C:\Games\IL2-1946_412_VPmodpack\bin\hotspot\jvm.dll!JVMCI_InstallStackOvrFlowExceptionFilter
6D44034E 0000000A 00000000 0019FBC4  C:\Games\IL2-1946_412_VPmodpack\bin\hotspot\jvm.dll!JVM_DisableCompiler
6D46932D 6D440266 0019FC54 0019FBAC  C:\Games\IL2-1946_412_VPmodpack\bin\hotspot\jvm.dll!JVM_FindSignal
6D440262 022D960C 0019FC54 00000000  C:\Games\IL2-1946_412_VPmodpack\bin\hotspot\jvm.dll!JVM_DisableCompiler
6D446827 022D9588 022D974C 24746DA8  C:\Games\IL2-1946_412_VPmodpack\bin\hotspot\jvm.dll!JVM_DisableCompiler
004020BC 022D960C 022D974C 24746DA8  C:\Games\IL2-1946_412_VPmodpack\il2fb.exe!Java_com_maddox_rts_SFSInputStream_close
00401FFF 00000048 00000000 00000080  C:\Games\IL2-1946_412_VPmodpack\il2fb.exe!Java_com_maddox_rts_SFSInputStream_close
773435EC 00000000 00000000 00000000  C:\WINDOWS\SYSTEM32\ntdll.dll!RtlRunOnceExecuteOnce

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shardana

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Re: graphics extender
« Reply #191 on: September 22, 2018, 03:37:45 PM »

I wish somebody very soon will be able to solve the water problem and maybe in the future we could have even better texture than now without this new mod. at the moment the water resolution seems the biggest flaw, but I'm sure the solution is just behind the corner...
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