Hmm, that specific assertion fails because the water normal-map/foam textures are not all of the same size, which I assumed they would be.
Here is the extracted 4.12.2 water texture folder I've been using if you like to test/check, it goes into #SAS/#WAW3/#JTW3 folder depending on the game version:
https://www.mediafire.com/file/7veil64lvcxt72b/%2521%2521%2521WATER_4122.7z/fileAll the same does not work
A little more cooperation and contribution would do all of us good in a WIP thread.
This demanding attitude which is slightly showing through is nasty enough to be seen in release threads, here in a WIP it essentially disqualifies for participation.
"I added more debug output" means: Try again and post new logs!
is it ok to rename your #SAS folder to #WAW
Exactly. Don't forget to set water=0 in conf.ini
Is there an incompatibility with Carsmaster's 2048/4096 Dlls, perhaps?
Very well possible. Did you try without them?
on my ModAct 5.30 the game crash when mission is 100% loading.
il2ge works well with Modact 5/6.
It might however be in conflict with mods you've installed/activated there.
When you post your logs, please don't forget to clearly state what's installed and activated "on top".
![Cheers ]cheers[](https://www.sas1946.com/main/Smileys/akyhne/occasion14.gif)
Mike