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Author Topic: graphics extender  (Read 321393 times)

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SpongeBob

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Re: graphics extender
« Reply #228 on: September 25, 2018, 10:19:24 AM »

Hi Storebror, thank you again.
I've downloaded Carsmaster's water and now water under Graphic Extender looks as nice as always.

If anyone is interested, I've built a little JSGME mod to easily activate-deactivate Carsmaster water. Just created a folder in BATMODS called 'BAT Carsmaster Water for Graphic Extender', and made four subfolders (#DOF3, #JTW3, #TGA3 and #WAW3). In each of these subfolders, I made a 'MAPMODS' folder. Extracted Carsmaster's water into a safe place and copy the 'Maps' folder included there into every MAPMODS folder that I had previously created.

Now, all artifacts I had seen on water have disappeared. However, I've seen some little flaws and surprises.

In three random maps I've found the lines described by PO_MAK_249RIP:

Stalingrad Summer by cyberolas: a very subtle line is seen in the red oval. It is more noticeable when moving.



The Aleutians by agracier: more lines forming a grid.



Makin Atoll by 1C/Maddox: thicker lines on the island.



Flying on the Aleutians map, I found a strange, not-from-this-world structure:



An F-16 was sent to investigate:



It seemed like a cyclopean wall built by some forgotten civilization, or maybe some alien visitors. The 'wall' was located just at the bottom left corner of the map.



Definitely, that wall was not a terrestrial construction. Even with paused game, the cascade-looking wall was moving downwards.
Orders were sent to the F-16 to turn back home...



But it was too late. Some kind of energy barrier made contact with the F-16 and it was immediately disintegrated. No remains were ever founded. o_O


Anyway, congratulations for this incredible WIP project.
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danperin

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Re: graphics extender
« Reply #229 on: September 25, 2018, 10:23:24 AM »

My condolences to the F-16 pilot's family  o_O
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slibenli

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Re: graphics extender
« Reply #230 on: September 25, 2018, 10:49:58 AM »

In three random maps I've found the lines described by PO_MAK_249RIP:

Stalingrad Summer by cyberolas: a very subtle line is seen in the red oval. It is more noticeable when moving.
The Aleutians by agracier: more lines forming a grid.
Makin Atoll by 1C/Maddox: thicker lines on the island.

It looks like a bug in the coast line rendering.
If it is, it should disappear when water rendering is disabled.
You can disable water by opening il2ge/shaders/terrain_util.frag, and setting
Code: [Select]
#define ENABLE_WATER 1 to 0.

Quote
Flying on the Aleutians map, I found a strange, not-from-this-world structure:

Hehe, I'll have to investigate this strange phenomenon ;)

Flying H

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Re: graphics extender
« Reply #231 on: September 25, 2018, 11:58:13 AM »

That must be the evidense the "Flat Earth" community needs to conform their hypothesis! Finally they´ve got the ultimate proof the world is FLAT! (RIght?)  ]dontknow[ ]banghead[
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And you can fly, high as a kite, if you want to.........

hadji4

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Re: graphics extender
« Reply #232 on: September 25, 2018, 03:45:38 PM »

Hmm, that specific assertion fails because the water normal-map/foam textures are not all of the same size, which I assumed they would be.
Here is the extracted 4.12.2 water texture folder I've been using if you like to test/check, it goes into #SAS/#WAW3/#JTW3 folder depending on the game version:
https://www.mediafire.com/file/7veil64lvcxt72b/%2521%2521%2521WATER_4122.7z/file

Thanks, I'll look at it later.

Quote

All the same does not work
A little more cooperation and contribution would do all of us good in a WIP thread.
This demanding attitude which is slightly showing through is nasty enough to be seen in release threads, here in a WIP it essentially disqualifies for participation.
"I added more debug output" means: Try again and post new logs!

To be fair, hadji4 did post the log output, just messed up the quoting.
It's still unclear what happens, so I'll add more log output.

Thank you for your work and understanding. I'm sorry.
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hadji4

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Re: graphics extender
« Reply #233 on: September 25, 2018, 04:48:26 PM »


Installed this version of il2ge-build_97619406 started but everything became very black
 
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PO_MAK_249RIP

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Re: graphics extender
« Reply #234 on: September 26, 2018, 03:36:39 AM »

Just wondering if Whistler can get this added too work with 'Random Skies'? IL2ge.dll wouldnt load with my CUP version despite having the new IL2 selector installed?
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slibenli

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Re: graphics extender
« Reply #235 on: September 26, 2018, 06:18:39 AM »

Just wondering if Whistler can get this added too work with 'Random Skies'? IL2ge.dll wouldnt load with my CUP version despite having the new IL2 selector installed?

ATM this would be be pointless as il2ge doesn't render the cirrus cloud layer.
I disabled it because it doesn't work well with the extended visibility.

whistler

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Re: graphics extender
« Reply #236 on: September 26, 2018, 06:38:40 AM »

The Random Skies Mod will be updated when 4.14 comes out. Just forget about it and keep up the awesome work slibenli!!
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SpongeBob

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Re: graphics extender
« Reply #237 on: September 26, 2018, 08:54:15 AM »

Well, I've been thinking and testing, and I've realised that my weird encounter with the 'energy wall' in the Aleutians map has nothing to do with Slibenli's mod. I've tried the same map with Graphic Extender deactivated and flied towards the bottom right part of the map.
When I approached the map's border I finally saw the same barrier:



It seems to be a map-related bug, nothing to do with the mod.

So, sorry for reporting a false bug. In fact, it was thanks to the expanded visibility provided by Graphic Extender that I was aware of the existence of this artifact hidden by the default mist.

Cheers,
Spongebob.
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vonofterdingen

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Re: graphics extender
« Reply #238 on: September 26, 2018, 10:09:58 AM »

Right; this has nothing to do with the graphics extender. It is an old map bug. I remember this bug from Lonestar's Aleutians campaign. He posted a fix for the map but apparently it did not get propagated forward in time. The fix is here:  https://www.sas1946.com/main/index.php?topic=24942.0
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slibenli

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Re: graphics extender
« Reply #239 on: September 29, 2018, 04:04:19 AM »

New experimental feature: Autogenerated terrain.
Can you spot the map border?


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