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Author Topic: graphics extender  (Read 316857 times)

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SAS~Ghost129er

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Re: graphics extender
« Reply #240 on: September 29, 2018, 04:07:09 AM »

Very interesting mod I've been following. I only wonder how much more it'll kill my GPU though since my 450 is seeming to die off slowly with mass particles and AI in the sky...

 
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PO_MAK_249RIP

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Re: graphics extender
« Reply #241 on: September 29, 2018, 04:20:04 AM »

I was surprised to discover that this graphics improvement has always been available using entries under [Render_OpenGL] in the conf.ini - surprising it was never implemented before now?
Well done for opening this all up slibenli
Mick
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slibenli

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Re: graphics extender
« Reply #242 on: September 29, 2018, 04:27:27 AM »

I was surprised to discover that this graphics improvement has always been available using entries under [Render_OpenGL] in the conf.ini - surprising it was never implemented before now?
Well done for opening this all up slibenli
Mick

Umh what? This hasn't been available.

PA_Willy

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Re: graphics extender
« Reply #243 on: September 29, 2018, 05:13:23 AM »

I was surprised to discover that this graphics improvement has always been available using entries under [Render_OpenGL] in the conf.ini - surprising it was never implemented before now?
Well done for opening this all up slibenli
Mick

No. Who has said you that is plain wrong.
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BOYAN

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Re: graphics extender
« Reply #244 on: September 29, 2018, 06:12:58 AM »

New experimental feature: Autogenerated terrain.
Can you spot the map border?



OMG, already? How did you do it?
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hguderian

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Re: graphics extender
« Reply #245 on: September 29, 2018, 06:20:41 AM »

Quote
Quote from: PO_MAK_249RIP on Today at 11:20:04

    I was surprised to discover that this graphics improvement has always been available using entries under [Render_OpenGL] in the conf.ini - surprising it was never implemented before now?
    Well done for opening this all up slibenli
    Mick

Quote
No. Who has said you that is plain wrong.

You're right PA_Willy!

AFAIK from many years there's around a list of orders/parameters/flags messed up together: most of them are only
parameters already present in config and in .mat files. Others are only relics of developers work.

Actually the only two working voices are FogHaze 1-2-3-4 and FogLow 1-2 but only via the console cfg command.
In config neither these works.

If someone say that this mess "work" and improve graphics don't tell the truth. 

Regards.

P.s. slibenli great work!!!!
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Sita

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Re: graphics extender
« Reply #246 on: September 29, 2018, 08:56:22 AM »

New experimental feature: Autogenerated terrain.
Can you spot the map border?




OH MY GOD!!  :D it's F$@#ing Awesome!!
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SAS~Storebror

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Re: graphics extender
« Reply #247 on: September 29, 2018, 09:22:12 AM »

working voices are FogHaze 1-2-3-4 and FogLow 1-2 but only via the console cfg command
Would you mind to state the console cfg command which is used to set FogHaze and/or FogLow?

]cheers[
Mike
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Sita

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Re: graphics extender
« Reply #248 on: September 29, 2018, 09:33:01 AM »

Slibenli, may be you also know some magical way to increase resolution of Map_t to get more smooth and natural looking roads?))
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hguderian

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Re: graphics extender
« Reply #249 on: September 29, 2018, 09:39:55 AM »

@Storebror

For sure!

cfg FogHaze 1 (1 to 4 = from heavy foggy atmosphere to clear)

cfg FogLow 1 (1 to 2 = sincerely I'm not sure what does it...)

I've added in the rcu file these lines

@a k cfg FogHaze 4
@a j cfg FogLow 1

where k and j are letters of my choice to create a shortcut.

You could put also into the icons file (inside user folders) the same commands (cfg FogHaze+number) so they
are executed in automatic when the mission start.

Max
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carsmaster

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Re: graphics extender
« Reply #250 on: September 29, 2018, 09:58:57 AM »

Would you mind to state the console cfg command which is used to set FogHaze and/or FogLow?

See topic: https://www.sas1946.com/main/index.php/topic,18906.msg203459.html#msg203459

I tested only on a clean mods installation 4 09
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SAS~Storebror

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Re: graphics extender
« Reply #251 on: September 29, 2018, 10:14:46 AM »

Yes, in combination with your mod it starts making sense.
I was asking because the default game doesn't even know the "cfg" command, so without your mod, it's all just placebo.
With your mod, you get the well known settings plus "FogHaze", "FogLow" and "DrawCollisions" through the newly introduced "cfg" command.

Neither of these even remotely resemble what slibenli's IL-2 Graphics Extender does though. Nevertheless, thanks for the heads up regarding your "real time config" mod.
The ones trying to muck around with you using that old internal render flags list from 2003, pretending that any of these would work in conf.ini or on the IL-2 console, are doing so purely because of personal deficits.
Don't be fooled by such elements from the shallow end of the gene pool.

]cheers[
Mike
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