Hi Slibenli.
I'm enjoying your Autogenerated Terrain mod. It is very nice, but it also can show you some unexpected surprises. Flying towards the south border of Whitecat's Kyushu map, I've found a new world:
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Just kidding... It is the result of autogenerated terrain using random textures. By chance, it selected a volcanic spring texture used by Whitecat with the amazing result you can see above. However, this map revealed a small bug in Autogenerated Terrain that maybe can be corrected. In this case, if you fly south of Kyushu, towards the Pacific ocean, the autogenerated terrain generates a new island/continent (probably because most of the map is land) that is shown in the picture above.
Many maps in IL2 show land and ocean portions at their borders. As I told you, I don't understand the programming details in Autogenerated Terrain algorithm, but could it be posible to create a program that used only the closest areas to the map borders to generate a similar landscape in the extended terrain? What I mean is that autogenerated terrain should generate oceans beyond map borders containing oceans, and new land beyond map borders containing land.
I reckon that it won't be a perfect fix (if it could be made) since there is no way to automatically generate America flying westwards from Europe, by instance, but maybe it could avoid generating weird land areas in maps devoted to islands or peninsulas, that should be surrounded by oceans (in most cases).