My game is crashing too...
Latest tested build is: 177760793
Last working build is: 166208048
il2ge.log
-----------------------------------------------------------
*** il2ge.dll initialization ***
Build: 177760793
Debug: 0
Commit: 3b4d2e68fed5100ae18ae5ddc3803b233f9c4042
*** Library **** DT **** Loaded *** 102
*** il2_core wrapper initialisation ***
*** il2_core wrapper initialisation finished ***
RTS Version 2.2
Core Version 2.0
Sound: Native library (build 1.1, target - P IV) loaded.
jgl => LoadLibrary: Opengl32.dll
jgl => GetProcAddress: glAccum
jgl => GetProcAddress: glAlphaFunc
jgl => GetProcAddress: glAreTexturesResident
jgl => GetProcAddress: glArrayElement
jgl => GetProcAddress: glBegin
jgl => GetProcAddress: glBindTexture
jgl => GetProcAddress: glBitmap
jgl => GetProcAddress: glBlendFunc
jgl => GetProcAddress: glCallList
jgl => GetProcAddress: glCallLists
jgl => GetProcAddress: glClear
jgl => GetProcAddress: glClearAccum
jgl => GetProcAddress: glClearColor
jgl => GetProcAddress: glClearDepth
jgl => GetProcAddress: glClearIndex
jgl => GetProcAddress: glClearStencil
jgl => GetProcAddress: glClipPlane
jgl => GetProcAddress: glColor3b
jgl => GetProcAddress: glColor3bv
jgl => GetProcAddress: glColor3d
jgl => GetProcAddress: glColor3dv
jgl => GetProcAddress: glColor3f
jgl => GetProcAddress: glColor3fv
jgl => GetProcAddress: glColor3i
jgl => GetProcAddress: glColor3iv
jgl => GetProcAddress: glColor3s
jgl => GetProcAddress: glColor3sv
jgl => GetProcAddress: glColor3ub
jgl => GetProcAddress: glColor3ubv
jgl => GetProcAddress: glColor3ui
jgl => GetProcAddress: glColor3uiv
jgl => GetProcAddress: glColor3us
jgl => GetProcAddress: glColor3usv
jgl => GetProcAddress: glColor4b
jgl => GetProcAddress: glColor4bv
jgl => GetProcAddress: glColor4d
jgl => GetProcAddress: glColor4dv
jgl => GetProcAddress: glColor4f
jgl => GetProcAddress: glColor4fv
jgl => GetProcAddress: glColor4i
jgl => GetProcAddress: glColor4iv
jgl => GetProcAddress: glColor4s
jgl => GetProcAddress: glColor4sv
jgl => GetProcAddress: glColor4ub
jgl => GetProcAddress: glColor4ubv
jgl => GetProcAddress: glColor4ui
jgl => GetProcAddress: glColor4uiv
jgl => GetProcAddress: glColor4us
jgl => GetProcAddress: glColor4usv
jgl => GetProcAddress: glColorMask
jgl => GetProcAddress: glColorMaterial
jgl => GetProcAddress: glColorPointer
jgl => GetProcAddress: glCopyPixels
jgl => GetProcAddress: glCopyTexImage1D
jgl => GetProcAddress: glCopyTexImage2D
jgl => GetProcAddress: glCopyTexSubImage1D
jgl => GetProcAddress: glCopyTexSubImage2D
jgl => GetProcAddress: glCullFace
jgl => GetProcAddress: glDeleteLists
jgl => GetProcAddress: glDeleteTextures
jgl => GetProcAddress: glDepthFunc
jgl => GetProcAddress: glDepthMask
jgl => GetProcAddress: glDepthRange
jgl => GetProcAddress: glDisable
jgl => GetProcAddress: glDisableClientState
jgl => GetProcAddress: glDrawArrays
jgl => GetProcAddress: glDrawBuffer
jgl => GetProcAddress: glDrawElements
jgl => GetProcAddress: glDrawPixels
jgl => GetProcAddress: glEdgeFlag
jgl => GetProcAddress: glEdgeFlagPointer
jgl => GetProcAddress: glEdgeFlagv
jgl => GetProcAddress: glEnable
jgl => GetProcAddress: glEnableClientState
jgl => GetProcAddress: glEnd
jgl => GetProcAddress: glEndList
jgl => GetProcAddress: glEvalCoord1d
jgl => GetProcAddress: glEvalCoord1dv
jgl => GetProcAddress: glEvalCoord1f
jgl => GetProcAddress: glEvalCoord1fv
jgl => GetProcAddress: glEvalCoord2d
jgl => GetProcAddress: glEvalCoord2dv
jgl => GetProcAddress: glEvalCoord2f
jgl => GetProcAddress: glEvalCoord2fv
jgl => GetProcAddress: glEvalMesh1
jgl => GetProcAddress: glEvalMesh2
jgl => GetProcAddress: glEvalPoint1
jgl => GetProcAddress: glEvalPoint2
jgl => GetProcAddress: glFeedbackBuffer
jgl => GetProcAddress: glFinish
jgl => GetProcAddress: glFlush
jgl => GetProcAddress: glFogf
jgl => GetProcAddress: glFogfv
jgl => GetProcAddress: glFogi
jgl => GetProcAddress: glFogiv
jgl => GetProcAddress: glFrontFace
jgl => GetProcAddress: glFrustum
jgl => GetProcAddress: glGenLists
jgl => GetProcAddress: glGenTextures
jgl => GetProcAddress: glGetBooleanv
jgl => GetProcAddress: glGetClipPlane
jgl => GetProcAddress: glGetDoublev
jgl => GetProcAddress: glGetError
jgl => GetProcAddress: glGetFloatv
jgl => GetProcAddress: glGetIntegerv
jgl => GetProcAddress: glGetLightfv
jgl => GetProcAddress: glGetLightiv
jgl => GetProcAddress: glGetMapdv
jgl => GetProcAddress: glGetMapfv
jgl => GetProcAddress: glGetMapiv
jgl => GetProcAddress: glGetMaterialfv
jgl => GetProcAddress: glGetMaterialiv
jgl => GetProcAddress: glGetPixelMapfv
jgl => GetProcAddress: glGetPixelMapuiv
jgl => GetProcAddress: glGetPixelMapusv
jgl => GetProcAddress: glGetPointerv
jgl => GetProcAddress: glGetPolygonStipple
jgl => GetProcAddress: glGetString
jgl => GetProcAddress: glGetTexEnvfv
jgl => GetProcAddress: glGetTexEnviv
jgl => GetProcAddress: glGetTexGendv
jgl => GetProcAddress: glGetTexGenfv
jgl => GetProcAddress: glGetTexGeniv
jgl => GetProcAddress: glGetTexImage
jgl => GetProcAddress: glGetTexLevelParameterfv
jgl => GetProcAddress: glGetTexLevelParameteriv
jgl => GetProcAddress: glGetTexParameterfv
jgl => GetProcAddress: glGetTexParameteriv
jgl => GetProcAddress: glHint
jgl => GetProcAddress: glIndexMask
jgl => GetProcAddress: glIndexPointer
jgl => GetProcAddress: glIndexd
jgl => GetProcAddress: glIndexdv
jgl => GetProcAddress: glIndexf
jgl => GetProcAddress: glIndexfv
jgl => GetProcAddress: glIndexi
jgl => GetProcAddress: glIndexiv
jgl => GetProcAddress: glIndexs
jgl => GetProcAddress: glIndexsv
jgl => GetProcAddress: glIndexub
jgl => GetProcAddress: glIndexubv
jgl => GetProcAddress: glInitNames
jgl => GetProcAddress: glInterleavedArrays
jgl => GetProcAddress: glIsEnabled
jgl => GetProcAddress: glIsList
jgl => GetProcAddress: glIsTexture
jgl => GetProcAddress: glLightModelf
jgl => GetProcAddress: glLightModelfv
jgl => GetProcAddress: glLightModeli
jgl => GetProcAddress: glLightModeliv
jgl => GetProcAddress: glLightf
jgl => GetProcAddress: glLightfv
jgl => GetProcAddress: glLighti
jgl => GetProcAddress: glLightiv
jgl => GetProcAddress: glLineStipple
jgl => GetProcAddress: glLineWidth
jgl => GetProcAddress: glListBase
jgl => GetProcAddress: glLoadIdentity
jgl => GetProcAddress: glLoadMatrixd
jgl => GetProcAddress: glLoadMatrixf
jgl => GetProcAddress: glLoadName
jgl => GetProcAddress: glLogicOp
jgl => GetProcAddress: glMap1d
jgl => GetProcAddress: glMap1f
jgl => GetProcAddress: glMap2d
jgl => GetProcAddress: glMap2f
jgl => GetProcAddress: glMapGrid1d
jgl => GetProcAddress: glMapGrid1f
jgl => GetProcAddress: glMapGrid2d
jgl => GetProcAddress: glMapGrid2f
jgl => GetProcAddress: glMaterialf
jgl => GetProcAddress: glMaterialfv
jgl => GetProcAddress: glMateriali
jgl => GetProcAddress: glMaterialiv
jgl => GetProcAddress: glMatrixMode
jgl => GetProcAddress: glMultMatrixd
jgl => GetProcAddress: glMultMatrixf
jgl => GetProcAddress: glNewList
jgl => GetProcAddress: glNormal3b
jgl => GetProcAddress: glNormal3bv
jgl => GetProcAddress: glNormal3d
jgl => GetProcAddress: glNormal3dv
jgl => GetProcAddress: glNormal3f
jgl => GetProcAddress: glNormal3fv
jgl => GetProcAddress: glNormal3i
jgl => GetProcAddress: glNormal3iv
jgl => GetProcAddress: glNormal3s
jgl => GetProcAddress: glNormal3sv
jgl => GetProcAddress: glNormalPointer
jgl => GetProcAddress: glOrtho
jgl => GetProcAddress: glPassThrough
jgl => GetProcAddress: glPixelMapfv
jgl => GetProcAddress: glPixelMapuiv
jgl => GetProcAddress: glPixelMapusv
jgl => GetProcAddress: glPixelStoref
jgl => GetProcAddress: glPixelStorei
jgl => GetProcAddress: glPixelTransferf
jgl => GetProcAddress: glPixelTransferi
jgl => GetProcAddress: glPixelZoom
jgl => GetProcAddress: glPointSize
jgl => GetProcAddress: glPolygonMode
jgl => GetProcAddress: glPolygonOffset
jgl => GetProcAddress: glPolygonStipple
jgl => GetProcAddress: glPopAttrib
jgl => GetProcAddress: glPopClientAttrib
jgl => GetProcAddress: glPopMatrix
jgl => GetProcAddress: glPopName
jgl => GetProcAddress: glPrioritizeTextures
jgl => GetProcAddress: glPushAttrib
jgl => GetProcAddress: glPushClientAttrib
jgl => GetProcAddress: glPushMatrix
jgl => GetProcAddress: glPushName
jgl => GetProcAddress: glRasterPos2d
jgl => GetProcAddress: glRasterPos2dv
jgl => GetProcAddress: glRasterPos2f
jgl => GetProcAddress: glRasterPos2fv
jgl => GetProcAddress: glRasterPos2i
jgl => GetProcAddress: glRasterPos2iv
jgl => GetProcAddress: glRasterPos2s
jgl => GetProcAddress: glRasterPos2sv
jgl => GetProcAddress: glRasterPos3d
jgl => GetProcAddress: glRasterPos3dv
jgl => GetProcAddress: glRasterPos3f
jgl => GetProcAddress: glRasterPos3fv
jgl => GetProcAddress: glRasterPos3i
jgl => GetProcAddress: glRasterPos3iv
jgl => GetProcAddress: glRasterPos3s
jgl => GetProcAddress: glRasterPos3sv
jgl => GetProcAddress: glRasterPos4d
jgl => GetProcAddress: glRasterPos4dv
jgl => GetProcAddress: glRasterPos4f
jgl => GetProcAddress: glRasterPos4fv
jgl => GetProcAddress: glRasterPos4i
jgl => GetProcAddress: glRasterPos4iv
jgl => GetProcAddress: glRasterPos4s
jgl => GetProcAddress: glRasterPos4sv
jgl => GetProcAddress: glReadBuffer
jgl => GetProcAddress: glReadPixels
jgl => GetProcAddress: glRectd
jgl => GetProcAddress: glRectdv
jgl => GetProcAddress: glRectf
jgl => GetProcAddress: glRectfv
jgl => GetProcAddress: glRecti
jgl => GetProcAddress: glRectiv
jgl => GetProcAddress: glRects
jgl => GetProcAddress: glRectsv
jgl => GetProcAddress: glRenderMode
jgl => GetProcAddress: glRotated
jgl => GetProcAddress: glRotatef
jgl => GetProcAddress: glScaled
jgl => GetProcAddress: glScalef
jgl => GetProcAddress: glScissor
jgl => GetProcAddress: glSelectBuffer
jgl => GetProcAddress: glShadeModel
jgl => GetProcAddress: glStencilFunc
jgl => GetProcAddress: glStencilMask
jgl => GetProcAddress: glStencilOp
jgl => GetProcAddress: glTexCoord1d
jgl => GetProcAddress: glTexCoord1dv
jgl => GetProcAddress: glTexCoord1f
jgl => GetProcAddress: glTexCoord1fv
jgl => GetProcAddress: glTexCoord1i
jgl => GetProcAddress: glTexCoord1iv
jgl => GetProcAddress: glTexCoord1s
jgl => GetProcAddress: glTexCoord1sv
jgl => GetProcAddress: glTexCoord2d
jgl => GetProcAddress: glTexCoord2dv
jgl => GetProcAddress: glTexCoord2f
jgl => GetProcAddress: glTexCoord2fv
jgl => GetProcAddress: glTexCoord2i
jgl => GetProcAddress: glTexCoord2iv
jgl => GetProcAddress: glTexCoord2s
jgl => GetProcAddress: glTexCoord2sv
jgl => GetProcAddress: glTexCoord3d
jgl => GetProcAddress: glTexCoord3dv
jgl => GetProcAddress: glTexCoord3f
jgl => GetProcAddress: glTexCoord3fv
jgl => GetProcAddress: glTexCoord3i
jgl => GetProcAddress: glTexCoord3iv
jgl => GetProcAddress: glTexCoord3s
jgl => GetProcAddress: glTexCoord3sv
jgl => GetProcAddress: glTexCoord4d
jgl => GetProcAddress: glTexCoord4dv
jgl => GetProcAddress: glTexCoord4f
jgl => GetProcAddress: glTexCoord4fv
jgl => GetProcAddress: glTexCoord4i
jgl => GetProcAddress: glTexCoord4iv
jgl => GetProcAddress: glTexCoord4s
jgl => GetProcAddress: glTexCoord4sv
jgl => GetProcAddress: glTexCoordPointer
jgl => GetProcAddress: glTexEnvf
jgl => GetProcAddress: glTexEnvfv
jgl => GetProcAddress: glTexEnvi
jgl => GetProcAddress: glTexEnviv
jgl => GetProcAddress: glTexGend
jgl => GetProcAddress: glTexGendv
jgl => GetProcAddress: glTexGenf
jgl => GetProcAddress: glTexGenfv
jgl => GetProcAddress: glTexGeni
jgl => GetProcAddress: glTexGeniv
jgl => GetProcAddress: glTexImage1D
jgl => GetProcAddress: glTexImage2D
jgl => GetProcAddress: glTexParameterf
jgl => GetProcAddress: glTexParameterfv
jgl => GetProcAddress: glTexParameteri
jgl => GetProcAddress: glTexParameteriv
jgl => GetProcAddress: glTexSubImage1D
jgl => GetProcAddress: glTexSubImage2D
jgl => GetProcAddress: glTranslated
jgl => GetProcAddress: glTranslatef
jgl => GetProcAddress: glVertex2d
jgl => GetProcAddress: glVertex2dv
jgl => GetProcAddress: glVertex2f
jgl => GetProcAddress: glVertex2fv
jgl => GetProcAddress: glVertex2i
jgl => GetProcAddress: glVertex2iv
jgl => GetProcAddress: glVertex2s
jgl => GetProcAddress: glVertex2sv
jgl => GetProcAddress: glVertex3d
jgl => GetProcAddress: glVertex3dv
jgl => GetProcAddress: glVertex3f
jgl => GetProcAddress: glVertex3fv
jgl => GetProcAddress: glVertex3i
jgl => GetProcAddress: glVertex3iv
jgl => GetProcAddress: glVertex3s
jgl => GetProcAddress: glVertex3sv
jgl => GetProcAddress: glVertex4d
jgl => GetProcAddress: glVertex4dv
jgl => GetProcAddress: glVertex4f
jgl => GetProcAddress: glVertex4fv
jgl => GetProcAddress: glVertex4i
jgl => GetProcAddress: glVertex4iv
jgl => GetProcAddress: glVertex4s
jgl => GetProcAddress: glVertex4sv
jgl => GetProcAddress: glVertexPointer
jgl => GetProcAddress: glViewport
jgl => GetProcAddress: wglChoosePixelFormat
jgl => GetProcAddress: wglCopyContext
jgl => GetProcAddress: wglCreateContext
jgl => GetProcAddress: wglCreateLayerContext
jgl => GetProcAddress: wglDeleteContext
jgl => GetProcAddress: wglDescribeLayerPlane
jgl => GetProcAddress: wglDescribePixelFormat
jgl => GetProcAddress: wglGetCurrentContext
jgl => GetProcAddress: wglGetCurrentDC
jgl => GetProcAddress: wglGetDefaultProcAddress
jgl => GetProcAddress: wglGetLayerPaletteEntries
jgl => GetProcAddress: wglGetPixelFormat
jgl => GetProcAddress: wglGetProcAddress
jgl => GetProcAddress: wglMakeCurrent
jgl => GetProcAddress: wglRealizeLayerPalette
jgl => GetProcAddress: wglSetLayerPaletteEntries
jgl => GetProcAddress: wglSetPixelFormat
jgl => GetProcAddress: wglShareLists
jgl => GetProcAddress: wglSwapBuffers
jgl => GetProcAddress: wglSwapLayerBuffers
jgl => GetProcAddress: wglUseFontBitmapsA
jgl => GetProcAddress: wglUseFontBitmapsW
jgl => GetProcAddress: wglUseFontOutlinesA
jgl => GetProcAddress: wglUseFontOutlinesW
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: GeForce GTX 660/PCIe/SSE2
Version: 4.6.0 NVIDIA 419.17
Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
Splash screen jpg file: GUI/splashscreen/16by9/first_mission_of_the_new_year.jpg
Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
TGA file creation return code: 0
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
JPG Background: GUI/menu/wide_background_jp.jpg
DOT RANGE line = mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
DOT RANGE line = mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32
Loading mission Quick/Crimea/CrimeaBlueNoneN00.mis...
load map: Crimea/load.ini
unloadMap()
loading water textures...
terrain_cdlod: num fragment shaders: 8
terrain_cdlod: num vertex shaders: 3
terrain_cdlod: num fragment shaders: 8
terrain_cdlod: num vertex shaders: 3
waiting for backtrace thread to finish ...
-----------------------------------------------------------
Error occurred on Thursday, March 14, 2019 at 19:28:13.
Registers:
eax=00000000 ebx=00000000 ecx=00000000 edx=00000000 esi=752036b0 edi=00000cd8
eip=77a21f9c esp=0019eef8 ebp=0019ef68 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200202
AddrPC Params
77A21F9C 0000018C 00000CD8 FFFFFFFF C:\WINDOWS\SYSTEM32\ntdll.dll!ZwSignalAndWaitForSingleObject
63AF344B 31881020 0019F1E0 022D6D6C E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!abort [/builds/vrresto/il2ge/common/exception_handler.cpp @ 240]
61D61608 63AFA820 0019EFEF 00000001 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_edcffbdd101bbe5b\nvoglv32.dll!0xb1608
639B0435 63B08258 63B07C44 000002D3 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!_assert [/builds/vrresto/il2ge/common/exception_handler.cpp @ 368]
63A04F39 268FB700 0019F3F0 3A92A01C E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!createNode [/builds/vrresto/il2ge/_modules/render_util/src/terrain_cdlod.cpp @ 723]
63A052E1 2C0393F8 2C038D9C 2C038D90 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!createNode [/builds/vrresto/il2ge/_modules/render_util/src/terrain_cdlod.cpp @ 746]
63A090A0 24930024 6399B73A 0019F6A4 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!build [/builds/vrresto/il2ge/_modules/render_util/src/terrain_cdlod.cpp @ 834]
6399B73A 0019F880 0019F83C 029C20F4 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!?? [/builds/vrresto/il2ge/core_wrapper/core/map.cpp @ 211]
6399D540 0019F880 0019F83C 24A6CD18 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!loadMap [/usr/lib/gcc/i686-w64-mingw32/8.2-win32/include/c++/bits/unique_ptr.h @ 831]
63996F9A 0019F88F 029C20F4 24930020 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!loadMap [/builds/vrresto/il2ge/core_wrapper/core/core.cpp @ 176]
6D44A490 0019F880 029C20F4 00000000 E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVM_DisableCompiler
639B28E8 029C20F4 0019F8E0 0019F8F8 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!cLoadMap [/builds/vrresto/il2ge/core_wrapper/jni_wrapper/wrap_il2.engine.Landscape.cpp @ 79]
03F713A9 00000001 00000140 04AD4918
03F6819C 0000000F 00000007 00000001
03F67C86 0000000F 00000007 04AD4918
03F6101C 07ED0348 07ECDBB8 04AC0378
03F58C9B 00000001 07ED0348 07ECDCE0
03F580B7 00000001 07ED0348 07ECDCE0
03F57F45 04AC01D8 02AC0482 00000000
03F56D85 029C3194 0019FA54 02000001
03F051DB 05713A40 0019FAA4 000000B8
03AFE078 00000001 224BB408 224BB3D8
03AF4D15 05713F10 20F90400 029C2070
6D4DB41C 0019FAF0 0019FC4C 0000000A E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVMCI_InstallStackOvrFlowExceptionFilter
6D44034E 0000000A 00000000 0019FBB4 E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVM_DisableCompiler
6D46932D 6D440266 0019FC44 0019FB9C E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVM_FindSignal
6D440262 029C20F4 0019FC44 00000000 E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVM_DisableCompiler
6D446827 029C2070 029C21DC 2B3C5D98 E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVM_DisableCompiler
004020BC 029C20F4 029C21DC 2B3C5D98 E:\Games\IL2_Sturmovik_1946_GE\il2fb.exe!Java_com_maddox_rts_SFSInputStream_close
00401FFF 023B13AC 00000003 00000000 E:\Games\IL2_Sturmovik_1946_GE\il2fb.exe!Java_com_maddox_rts_SFSInputStream_close
029C21E4 00000003 00000000 0025C000
023B13AC 00000000 0025C000 00412829
FATAL ERROR in native method: Aborted
at com.maddox.il2.engine.Landscape.cLoadMap(Native Method)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:435)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
at com.maddox.il2.game.Mission._load(Mission.java:476)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:479)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
-----------------------------------------------------------
Error occurred on Thursday, March 14, 2019 at 19:28:13.
Registers:
eax=00000000 ebx=00000000 ecx=00000000 edx=00000000 esi=752036b0 edi=00000cd8
eip=77a21f9c esp=0019eef8 ebp=0019ef68 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200202
AddrPC Params
77A21F9C 0000018C 00000CD8 FFFFFFFF C:\WINDOWS\SYSTEM32\ntdll.dll!ZwSignalAndWaitForSingleObject
63AF344B 31881020 0019F1E0 022D6D6C E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!abort [/builds/vrresto/il2ge/common/exception_handler.cpp @ 240]
61D61608 63AFA820 0019EFEF 00000001 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_edcffbdd101bbe5b\nvoglv32.dll!0xb1608
639B0435 63B08258 63B07C44 000002D3 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!_assert [/builds/vrresto/il2ge/common/exception_handler.cpp @ 368]
63A04F39 268FB700 0019F3F0 3A92A01C E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!createNode [/builds/vrresto/il2ge/_modules/render_util/src/terrain_cdlod.cpp @ 723]
63A052E1 2C0393F8 2C038D9C 2C038D90 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!createNode [/builds/vrresto/il2ge/_modules/render_util/src/terrain_cdlod.cpp @ 746]
63A090A0 24930024 6399B73A 0019F6A4 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!build [/builds/vrresto/il2ge/_modules/render_util/src/terrain_cdlod.cpp @ 834]
6399B73A 0019F880 0019F83C 029C20F4 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!?? [/builds/vrresto/il2ge/core_wrapper/core/map.cpp @ 211]
6399D540 0019F880 0019F83C 24A6CD18 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!loadMap [/usr/lib/gcc/i686-w64-mingw32/8.2-win32/include/c++/bits/unique_ptr.h @ 831]
63996F9A 0019F88F 029C20F4 24930020 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!loadMap [/builds/vrresto/il2ge/core_wrapper/core/core.cpp @ 176]
6D44A490 0019F880 029C20F4 00000000 E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVM_DisableCompiler
639B28E8 029C20F4 0019F8E0 0019F8F8 E:\Games\IL2_Sturmovik_1946_GE\il2ge.dll!cLoadMap [/builds/vrresto/il2ge/core_wrapper/jni_wrapper/wrap_il2.engine.Landscape.cpp @ 79]
03F713A9 00000001 00000140 04AD4918
03F6819C 0000000F 00000007 00000001
03F67C86 0000000F 00000007 04AD4918
03F6101C 07ED0348 07ECDBB8 04AC0378
03F58C9B 00000001 07ED0348 07ECDCE0
03F580B7 00000001 07ED0348 07ECDCE0
03F57F45 04AC01D8 02AC0482 00000000
03F56D85 029C3194 0019FA54 02000001
03F051DB 05713A40 0019FAA4 000000B8
03AFE078 00000001 224BB408 224BB3D8
03AF4D15 05713F10 20F90400 029C2070
6D4DB41C 0019FAF0 0019FC4C 0000000A E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVMCI_InstallStackOvrFlowExceptionFilter
6D44034E 0000000A 00000000 0019FBB4 E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVM_DisableCompiler
6D46932D 6D440266 0019FC44 0019FB9C E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVM_FindSignal
6D440262 029C20F4 0019FC44 00000000 E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVM_DisableCompiler
6D446827 029C2070 029C21DC 2B3C5D98 E:\Games\IL2_Sturmovik_1946_GE\bin\hotspot\jvm.dll!JVM_DisableCompiler
004020BC 029C20F4 029C21DC 2B3C5D98 E:\Games\IL2_Sturmovik_1946_GE\il2fb.exe!Java_com_maddox_rts_SFSInputStream_close
00401FFF 023B13AC 00000003 00000000 E:\Games\IL2_Sturmovik_1946_GE\il2fb.exe!Java_com_maddox_rts_SFSInputStream_close
029C21E4 00000003 00000000 0025C000
023B13AC 00000000 0025C000 00412829
backtrace thread returned