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Author Topic: graphics extender  (Read 305223 times)

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slibenli

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Re: graphics extender
« Reply #564 on: May 04, 2019, 04:13:14 PM »

Thanks for pinning this thread!

The haze looks great!

But I will say that again:

we need some ini file with the at least RBG settings for the sky color, haze color, and maybe some other color settings, that are also divided by the time of day and season.

I know that the above statement can look a bit silly as I don't know anything about dll programming, but its just my wish as an average user.  :)

The thing is - I plan to use more physically accurate light calculations in the future.
Which means that the resulting color is determined by the physical properties of the environment.
These could be made configurable of course.

What I want to make configurable in the near future is haze layer density and height.
I could also add a java interface for more fine control of those settings at run time - if that's useful for modders.

Edit: Is there currently any way to control ground fog, or is this dependent only on the time of day?

SAS~Poltava

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Re: graphics extender
« Reply #565 on: May 04, 2019, 05:00:31 PM »

Jawdropping!  :P :P :P :P

When this gets fully implented it will the biggest facelift EVER for this game! Keep it up!
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hguderian

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Re: graphics extender
« Reply #566 on: May 05, 2019, 07:40:00 AM »

Hello!

After this
I've enabled some compiler optimisations (including SSSE3) which make a big fps difference for me (at least when the new effects are enabled):
https://gitlab.com/vrresto/il2ge/commit/d47819c5941d55eb736275dff2355976665bcd49/pipelines?ref=master

This will crash on older CPUs. If anybody is affected, please let me know.

I was never able to run none of the versions of this magnificent mod, neither in a vanilla 412.2 installation nor in my ModAct 5.3 modded one.
The game start normally but when I start a mission it crash at 3%.

Since that time I have tried every new version with the same outcome.

Here is my last il2ge.log
https://pastebin.com/QJDHHthf

Could that crash depend on the type of cpu?
I've a QuadCore AMD Phenom II X4 Black Edition 965, oc from 3600 to 4100 MHz.

Many thanks in advance.
Max
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slibenli

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Re: graphics extender
« Reply #567 on: May 05, 2019, 08:16:15 AM »

Hello!

After this
I've enabled some compiler optimisations (including SSSE3) which make a big fps difference for me (at least when the new effects are enabled):
https://gitlab.com/vrresto/il2ge/commit/d47819c5941d55eb736275dff2355976665bcd49/pipelines?ref=master

This will crash on older CPUs. If anybody is affected, please let me know.

I was never able to run none of the versions of this magnificent mod, neither in a vanilla 412.2 installation nor in my ModAct 5.3 modded one.
The game start normally but when I start a mission it crash at 3%.

Since that time I have tried every new version with the same outcome.

Here is my last il2ge.log
https://pastebin.com/QJDHHthf

Could that crash depend on the type of cpu?
I've a QuadCore AMD Phenom II X4 Black Edition 965, oc from 3600 to 4100 MHz.

Many thanks in advance.
Max

Please try this: https://gitlab.com/vrresto/il2ge/-/jobs/207331936/artifacts/download

hguderian

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Re: graphics extender
« Reply #568 on: May 05, 2019, 08:55:15 AM »

Thank you now it works  :P , even if it seems to me with less fps (22/27 fps with only one aircraft on crimea map) than before.

Many thanks again slibenli for your quick reply.
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slibenli

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Re: graphics extender
« Reply #569 on: May 05, 2019, 08:59:37 AM »

Thank you now it works  :P , even if it seems to me with less fps (22/27 fps with only one aircraft on crimea map) than before.

Many thanks again slibenli for your quick reply.

Ok, that build was with all optimisations disabled - now we have to find which optimisation caused the crash ...
I'll prepare another test build later.

hguderian

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Re: graphics extender
« Reply #570 on: May 05, 2019, 09:03:31 AM »

Ok...I'll wait.
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Pequod

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Re: graphics extender
« Reply #571 on: May 05, 2019, 01:04:53 PM »

First of all, GE is simply amazing. Many thanks for your impressive work.

Unfortunately I can't make it work in my PC after il2ge-build_138104114. It worked flawlessly until then.

Last builds load fine but sky, land, and sea are completely black (statics objects and aircrafts are visible).

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slibenli

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Re: graphics extender
« Reply #572 on: May 06, 2019, 05:41:10 AM »

First of all, GE is simply amazing. Many thanks for your impressive work.

Unfortunately I can't make it work in my PC after il2ge-build_138104114. It worked flawlessly until then.

Last builds load fine but sky, land, and sea are completely black (statics objects and aircrafts are visible).

Please post your full il2ge.log.

slibenli

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Re: graphics extender
« Reply #573 on: May 06, 2019, 06:04:36 AM »

Ok...I'll wait.

Does the latest build work for you?

Pequod

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Re: graphics extender
« Reply #574 on: May 06, 2019, 11:02:20 AM »

Quote
Please post your full il2ge.log.

mediafire.com/file/qf0cgy2ex98y8aw/il2ge.log/file
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slibenli

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Re: graphics extender
« Reply #575 on: May 07, 2019, 02:16:18 AM »

Quote
Please post your full il2ge.log.

mediafire.com/file/qf0cgy2ex98y8aw/il2ge.log/file

The log is inconclusive unfortunately.
Maybe the debug build will produce a better log: https://gitlab.com/vrresto/il2ge/-/jobs/207331936/artifacts/download
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