Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 72 73 74 [75] 76 77 78 ... 111   Go Down

Author Topic: graphics extender  (Read 321446 times)

0 Members and 6 Guests are viewing this topic.

slibenli

  • member
  • Offline Offline
  • Posts: 619
    • IL-2 Graphics Extender
Re: graphics extender
« Reply #888 on: February 15, 2020, 07:14:52 AM »

No - that definitely wouldn't work.
I'm currently out of ideas :/

shardana

  • member
  • Offline Offline
  • Posts: 871
Re: graphics extender
« Reply #889 on: February 15, 2020, 07:20:34 AM »

Yes, I thought so....  just bad luck I guess then.... :)
Logged

slibenli

  • member
  • Offline Offline
  • Posts: 619
    • IL-2 Graphics Extender
Re: graphics extender
« Reply #890 on: February 15, 2020, 07:46:25 AM »

Just a guess: Could it be that the ".log" extension isn't shown because of the Windows setting to hide known file extensions?

shardana

  • member
  • Offline Offline
  • Posts: 871
Re: graphics extender
« Reply #891 on: February 15, 2020, 07:51:32 AM »

Well I have an il2ge  thing, I can try to copy that and post it.


Inviato dal mio iPhone utilizzando Tapatalk
Logged

slibenli

  • member
  • Offline Offline
  • Posts: 619
    • IL-2 Graphics Extender
Re: graphics extender
« Reply #892 on: February 15, 2020, 08:01:43 AM »

I think we're getting somewhere  :)

shardana

  • member
  • Offline Offline
  • Posts: 871
Re: graphics extender
« Reply #893 on: February 15, 2020, 08:04:16 AM »

Code: [Select]
2020-02-15 16:01:23.891 INFO  [3372] [il2geInit:@411] *** il2ge.dll initialization ***
2020-02-15 16:01:23.891 INFO  [3372] [il2geInit:@412] Build: 438444084
2020-02-15 16:01:23.891 INFO  [3372] [il2geInit:@413] Debug: 0
2020-02-15 16:01:23.891 INFO  [3372] [il2geInit:@414] Commit: ef5dece8a2ff4a04388db4f5387e10f16283b196
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@52]
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@53] *** IL2GE Configuration ***
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@57] EnableGE: on
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@57] EnableObjectShaders: on
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@57] EnableBumpH: on
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@57] EnableCirrusClouds: on
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@57] EnableTransparentShader: off
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@57] RealisticShadowColor: off
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@57] Atmosphere: Precomputed
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.AccurateLuminance: off
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.Haziness: 0.0
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.SingleMieScatteringHorizonHack: off
2020-02-15 16:01:23.891 INFO  [3372] [il2ge::core_wrapper::readConfig:@62]
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@116] registerMetaClass: com.maddox.rts.Time
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: setSpeedReal
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: setCurrent
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.RenderContext
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: Begin
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: End
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Renders
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: PrePreRenders
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: PostPreRenders
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: PostRenders
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Render
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: prepareStates
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: clearStates
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: flush
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: shadows
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Landscape
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: cPreRender
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: cRender0
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: cRender1
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: cLoadMap
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: cUnloadMap
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: setPixelMapH
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Camera
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: SetCameraPos
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: SetOrtho2D
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: SetViewportCrop
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: SetFOV
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.GObj
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: Finalize
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.fm.Wind
2020-02-15 16:01:23.891 DEBUG [3372] [jni_wrapper::init:@127] method: SetWind
2020-02-15 16:01:23.891 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\bin\hpi.dll
2020-02-15 16:01:23.891 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\bin\verify.dll
2020-02-15 16:01:23.891 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\bin\java.dll
2020-02-15 16:01:23.891 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\bin\zip.dll
2020-02-15 16:01:23.938 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: wrapper.dll
2020-02-15 16:01:24.282 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\il2fb.exe
2020-02-15 16:01:24.407 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\DT.dll
  *** Library **** DT ****  Loaded *** 102

2020-02-15 16:01:24.704 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\pathfind.dll
2020-02-15 16:01:24.766 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\il2_corep4.dll
2020-02-15 16:01:24.782 INFO  [3372] [il2ge::core_wrapper::init:@59] *** il2_core wrapper initialisation ***
2020-02-15 16:01:24.782 INFO  [3372] [il2ge::core_wrapper::init:@75] *** il2_core wrapper initialisation finished ***
RTS Version 2.2

Core Version 2.0

2020-02-15 16:01:25.376 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\il2_usgs2.dll
2020-02-15 16:01:27.500 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\mg_snd_sse.dll
Sound: Native library (build 1.1, target - P IV) loaded.

-----------------------------------------------------------
2020-02-15 16:01:28.587 ERROR [3372] [{anonymous}::loadCrashHandlerLibrary:@196] Could not load il2ge/lib/mingw_crash_handler.dll - backtrace disabled.
2020-02-15 16:01:28.587 ERROR [3372] [{anonymous}::loadCrashHandlerLibrary:@197] To get a useful backtrace please download https://github.com/jrfonseca/drmingw/releases/download/0.8.2/drmingw-0.8.2-win32.7z and copy the file bin/mgwhelp.dll to your IL-2 directory.
M33 Loading FMD: FlightModels/A6M2N.fmd

M33 Loading FMD: FlightModels/A6M2N.fmd

2020-02-15 16:01:29.305 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\DINPUT.dll
 *** IL-2 Selector 3.5.2.1 Build 19040201 loaded ***

SAS Common Utils Game Version = 4.122

2020-02-15 16:01:29.868 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\jgl.dll
2020-02-15 16:01:29.899 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: dinput8.dll
2020-02-15 16:01:29.977 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\bin\net.dll
2020-02-15 16:01:29.977 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: ws2_32.dll
2020-02-15 16:01:30.040 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:\IL-2 Sturmovik 1946BAT - Copia-no missions - Copia - Copia\bin\zip.dll
2020-02-15 16:01:30.102 DEBUG [3372] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_rts_Time_setCurrent@24
2020-02-15 16:01:30.196 DEBUG [3372] [{anonymous}::wrap_JGL_LoadLibrary:@269] jgl => LoadLibrary: Opengl32.dll
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce 820M/PCIe/SSE2
  Version: 4.6.0 NVIDIA 389.12
  Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1360x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
2020-02-15 16:01:30.977 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: dinput8.dll
DirectX Joystick NOT created: DirectX joystick driver: device not attached
2020-02-15 16:01:30.993 INFO  [3372] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: C:/Program Files (x86)/Abbequerque Inc/FaceTrackNoIR_v200/NPClient.dll
2020-02-15 16:01:31.174 DEBUG [3372] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_RenderContext_Begin@16

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
2020-02-15 16:01:31.182 DEBUG [3372] [render_util::TextureManager::TextureManager:@181] max texunits: 192
2020-02-15 16:01:31.182 DEBUG [3372] [render_util::TextureManager::TextureManager:@186] TEXUNIT_NUM: 35
2020-02-15 16:01:31.182 DEBUG [3372] [render_util::TextureManager::TextureManager:@187] highest_unit: 64
Logged

slibenli

  • member
  • Offline Offline
  • Posts: 619
    • IL-2 Graphics Extender
Re: graphics extender
« Reply #894 on: February 15, 2020, 08:18:48 AM »

Yes, that's il2ge.log.
Unfortunately though it ends before any information about the crash was recorded.
I'm pretty sure the crash is caused by the graphics driver - maybe an update will help?

shardana

  • member
  • Offline Offline
  • Posts: 871
Re: graphics extender
« Reply #895 on: February 15, 2020, 08:21:47 AM »

Do you think my geforce 820M should be able to run your mod? I'll look for new drivers on line. I'll keep you updated, thanks for now.
Logged

slibenli

  • member
  • Offline Offline
  • Posts: 619
    • IL-2 Graphics Extender
Re: graphics extender
« Reply #896 on: February 15, 2020, 08:23:49 AM »

No idea - concerning hardware I'm not well informed ;)

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 24036
  • Taking a timeout
    • STFU
Re: graphics extender
« Reply #897 on: February 15, 2020, 10:46:15 AM »

shardana could you please make use of the "insert code" option?
It's all been explained in this thread which has been linked a few thousand times already:
https://www.sas1946.com/main/index.php/topic,13457.0.html

I've edited your existing posts, but in future please use that option on your own behalf. Thanks.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

shardana

  • member
  • Offline Offline
  • Posts: 871
Re: graphics extender
« Reply #898 on: February 15, 2020, 11:06:43 AM »

I apologize.....  Sorry!
Logged

Oskar_GD

  • member
  • Offline Offline
  • Posts: 5
Re: graphics extender
« Reply #899 on: February 20, 2020, 04:58:44 AM »

There is no ice on the water on Leningrad_Winter map with graphics extender. Anybody know why?
Logged
Pages: 1 ... 72 73 74 [75] 76 77 78 ... 111   Go Up
 

Page created in 0.071 seconds with 25 queries.