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Author Topic: graphics extender  (Read 321320 times)

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rollnloop

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Re: graphics extender
« Reply #960 on: May 06, 2020, 04:41:31 AM »

That is sad to read for us fans, but then there's enough to enjoy, by day at least.

Due to remaining limitations, I still recommend installing via jsgme in order to be able to deactivate when your favorite campaign runs into these limitations (night flying, rear mirror, flying close to map's borders).

When it can be seen in full glory though, oh boy should you be proud of what's been achieved so far !
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Squashman

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Re: graphics extender
« Reply #961 on: May 06, 2020, 06:23:21 AM »



Due to remaining limitations, I still recommend installing via jsgme in order to be able to deactivate when your favorite campaign runs into these limitations (night flying, rear mirror, flying close to map's borders).


Why complicate things with JSGME?
Just use Slibenli's il2.ge installer that he has so generously provided, and if then if you wish to deactivate, you simply change the "on" to "off" in the il2.ge.ini
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rollnloop

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Re: graphics extender
« Reply #962 on: May 07, 2020, 03:13:07 PM »

Well, when I use il2ge I use a different conf.ini, and carmaster's water, it's practical  to jsgme everything at once.

But I agree it's pretty simple to do it via the il2ge.ini
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Squashman

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Re: graphics extender
« Reply #963 on: May 08, 2020, 03:26:47 AM »

Well, when I use il2ge I use a different conf.ini, and carmaster's water, it's practical  to jsgme everything at once.

But I agree it's pretty simple to do it via the il2ge.ini

OK, thanks for answering my question  :)
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slibenli

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Re: graphics extender
« Reply #964 on: May 12, 2020, 10:56:11 AM »

I've started porting mesh related code from Stainless's IL2Modder:
https://gitlab.com/vrresto/il2ge-experimental/-/tree/mesh/common/mesh

What I would need now are some binary .msh files to test it.
For the beginning a very simple mesh would be best (without LOD, animation, hooks, face groups, shadow vertices and collision mesh - if that's possible).

slibenli

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Re: graphics extender
« Reply #965 on: May 13, 2020, 09:52:27 AM »

I've been able to load and render a simple (text mode) mesh:






hguderian

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Re: graphics extender
« Reply #966 on: May 13, 2020, 11:27:50 AM »

hi slibenli,

glad to see you went back to work on your mod.

I look forward to new developments...cheers!
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slibenli

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Re: graphics extender
« Reply #967 on: May 13, 2020, 03:13:37 PM »



slibenli

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Re: graphics extender
« Reply #968 on: May 16, 2020, 10:20:01 AM »

Textures now work:


Hylo

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Re: graphics extender
« Reply #969 on: May 16, 2020, 11:37:25 AM »

 ]notworthy[ This is awesome ]notworthy[
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victor639514

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Re: graphics extender
« Reply #970 on: May 16, 2020, 11:51:20 AM »

An F-14 cockpit, I see?   0 _ 0
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Hey, get that inertia started!

-=MaD=-

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Re: graphics extender
« Reply #971 on: May 16, 2020, 12:16:13 PM »

@slibenli What will this be for, when it's ready? Another impressive improvement on grafics? Probably with shadows in the cockpit?

Gesendet von meinem SM-N975F mit Tapatalk

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