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Author Topic: graphics extender  (Read 321295 times)

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slibenli

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Re: graphics extender
« Reply #1008 on: June 10, 2020, 12:14:25 PM »

That's a bit tricky - I'll prepare a debug build for better diagnosis.

Gattobuono

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Re: graphics extender
« Reply #1009 on: June 10, 2020, 12:23:34 PM »

That's a bit tricky - I'll prepare a debug build for better diagnosis.

Thanks!  :)
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slibenli

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Re: graphics extender
« Reply #1010 on: June 12, 2020, 02:28:58 AM »

Gattobuono

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Re: graphics extender
« Reply #1011 on: June 12, 2020, 04:55:24 AM »

I run a test and let you know. Thanks :)
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Gattobuono

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Re: graphics extender
« Reply #1012 on: June 12, 2020, 05:09:43 AM »

Here it is: https://gitlab.com/vrresto/il2ge-experimental/-/jobs/592556853/artifacts/raw/il2ge-installer.exe

il2ge.log should also be smaller with this .

Okay, I ran a test and got the usual ctd at mission load. Here's the log:

Code: [Select]
-----------------------------------------------------------
2020-06-12 13:03:29.023 INFO  [2868] [il2geInit:@411] *** il2ge.dll initialization ***
2020-06-12 13:03:29.023 INFO  [2868] [il2geInit:@412] Build: 592556853
2020-06-12 13:03:29.023 INFO  [2868] [il2geInit:@413] Debug: 1
2020-06-12 13:03:29.023 INFO  [2868] [il2geInit:@414] Commit: b768b98491abca19a2274673923aaf4566fee663
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@52]
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@53] *** IL2GE Configuration ***
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@57] EnableGE: on
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@57] EnableObjectShaders: on
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@57] EnableBumpH: off
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@57] EnableCirrusClouds: off
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@57] EnableTransparentShader: off
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@57] RealisticShadowColor: off
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@57] Atmosphere: Default
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.AccurateLuminance: off
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.Haziness: 0.0
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.SingleMieScatteringHorizonHack: off
2020-06-12 13:03:29.023 INFO  [2868] [il2ge::core_wrapper::readConfig:@62]
2020-06-12 13:03:29.023 DEBUG [2868] [jni_wrapper::init:@116] registerMetaClass: com.maddox.rts.Time
2020-06-12 13:03:29.023 DEBUG [2868] [jni_wrapper::init:@127] method: setSpeedReal
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: setCurrent
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.RenderContext
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: Begin
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: End
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Renders
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: PrePreRenders
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: PostPreRenders
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: PostRenders
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Render
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: prepareStates
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: clearStates
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: flush
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: shadows
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Landscape
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: cPreRender
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: cRender0
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: cRender1
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: cLoadMap
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: cUnloadMap
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: setPixelMapH
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Camera
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: SetCameraPos
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: SetOrtho2D
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: SetViewportCrop
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: SetFOV
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.GObj
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: Finalize
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.fm.Wind
2020-06-12 13:03:29.039 DEBUG [2868] [jni_wrapper::init:@127] method: SetWind
2020-06-12 13:03:29.039 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\bin\hpi.dll
2020-06-12 13:03:29.055 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\bin\verify.dll
2020-06-12 13:03:29.070 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\bin\java.dll
2020-06-12 13:03:29.101 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\bin\zip.dll
2020-06-12 13:03:29.133 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: wrapper.dll
2020-06-12 13:03:49.241 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\il2fb.exe
2020-06-12 13:03:49.319 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\DT.dll
2020-06-12 13:03:49.537 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\pathfind.dll
2020-06-12 13:03:49.584 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\il2_corep4.dll
2020-06-12 13:03:49.725 INFO  [2868] [il2ge::core_wrapper::init:@59] *** il2_core wrapper initialisation ***
2020-06-12 13:05:18.536 INFO  [2868] [util::writeFile:@304] data_size:131072
2020-06-12 13:05:18.536 INFO  [2868] [util::writeFile:@305] size:131072
2020-06-12 13:05:19.924 INFO  [2868] [util::writeFile:@304] data_size:33554432
2020-06-12 13:05:19.924 INFO  [2868] [util::writeFile:@305] size:33554432
2020-06-12 13:05:19.924 INFO  [2868] [il2ge::core_wrapper::init:@75] *** il2_core wrapper initialisation finished ***
2020-06-12 13:05:23.262 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\il2_usgs2.dll
2020-06-12 13:05:28.972 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\mg_snd_sse.dll
2020-06-12 13:05:35.384 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\jgl.dll
2020-06-12 13:05:35.399 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: dinput8.dll
2020-06-12 13:05:35.493 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\bin\net.dll
2020-06-12 13:05:35.524 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: ws2_32.dll
2020-06-12 13:05:35.555 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: E:\SteamLibrary\SteamApps\common\IL 2 Sturmovik 1946\bin\zip.dll
2020-06-12 13:05:35.602 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_rts_Time_setCurrent@24
2020-06-12 13:05:35.633 DEBUG [2868] [{anonymous}::wrap_JGL_LoadLibrary:@269] jgl => LoadLibrary: Opengl32.dll
2020-06-12 13:05:37.755 INFO  [2868] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: dinput8.dll
2020-06-12 13:05:37.880 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_RenderContext_Begin@16
2020-06-12 13:05:37.880 DEBUG [2868] [render_util::TextureManager::TextureManager:@181] max texunits: 108
2020-06-12 13:05:37.880 DEBUG [2868] [render_util::TextureManager::TextureManager:@186] TEXUNIT_NUM: 35
2020-06-12 13:05:37.880 DEBUG [2868] [render_util::TextureManager::TextureManager:@187] highest_unit: 64
2020-06-12 13:05:37.954 DEBUG [2868] [{anonymous}::openDefinition:@44] failed to open il2ge/shaders/atmosphere_default/quad_2d.program
2020-06-12 13:05:37.957 INFO  [2868] [core::initJavaClasses:@118] Loading class com/maddox/il2ge/HotKeys ...
2020-06-12 13:05:37.957 WARN  [2868] [core::initJavaClasses:@123] Exception encountered when loading class com/maddox/il2ge/HotKeys.
2020-06-12 13:05:37.963 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Render_prepareStates@8
2020-06-12 13:05:38.817 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Renders_PrePreRenders@8
2020-06-12 13:05:38.817 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Camera_SetViewportCrop@52
2020-06-12 13:05:38.817 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Camera_SetOrtho2D@32
2020-06-12 13:05:38.819 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Camera_SetCameraPos@12
2020-06-12 13:05:38.819 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Renders_PostPreRenders@8
2020-06-12 13:05:38.824 DEBUG [2868] [{anonymous}::openDefinition:@44] failed to open il2ge/shaders/atmosphere_default/invisible.program
2020-06-12 13:05:38.842 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Render_flush@8
2020-06-12 13:05:38.843 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Renders_PostRenders@8
2020-06-12 13:05:59.454 DEBUG [5184] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_GObj_Finalize@12
2020-06-12 13:06:36.408 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_rts_Time_setSpeedReal@12
2020-06-12 13:06:36.437 DEBUG [2868] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Landscape_cLoadMap@24
-----------------------------------------------------------
2020-06-12 13:06:36.441 ERROR [2868] [_assert:@452] Assertion failed: err == GL_NO_ERROR
2020-06-12 13:06:36.441 ERROR [2868] [_assert:@453] File: /builds/vrresto/il2ge-experimental/core_wrapper/core/core.cpp:182
-----------------------------------------------------------
2020-06-12 13:06:36.441 ERROR [2868] [abort:@468] Aborted.
-----------------------------------------------------------
2020-06-12 13:06:36.452 ERROR [2868] [{anonymous}::loadCrashHandlerLibrary:@196] Could not load il2ge/lib/mingw_crash_handler.dll - backtrace disabled.
2020-06-12 13:06:36.452 ERROR [2868] [{anonymous}::loadCrashHandlerLibrary:@197] To get a useful backtrace please download https://github.com/jrfonseca/drmingw/releases/download/0.8.2/drmingw-0.8.2-win32.7z and copy the file bin/mgwhelp.dll to your IL-2 directory.
FATAL ERROR in native method: Aborted
at com.maddox.il2.engine.Landscape.cLoadMap(Native Method)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:435)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
at com.maddox.il2.game.Mission._load(Mission.java:476)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

NB: This was with Reshade enabled.
When I removed the reshade OpenGl32.ll the game ran with GE enabled, albeit with a heavy frame rate loss.

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-=MaD=-

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Re: graphics extender
« Reply #1013 on: June 12, 2020, 01:15:43 PM »

No offense here, but it would be nice for readers to put such a logfile somewhere like
https://pastebin.com/ and just post the link here... Sorry for disturbing


Gesendet von meinem SM-N975F mit Tapatalk

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slibenli

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Re: graphics extender
« Reply #1014 on: June 14, 2020, 03:54:31 AM »

Gattobuono

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Re: graphics extender
« Reply #1015 on: June 14, 2020, 11:30:14 AM »

No offense here, but it would be nice for readers to put such a logfile somewhere like
https://pastebin.com/ and just post the link here... Sorry for disturbing


Gesendet von meinem SM-N975F mit Tapatalk

Thanks, I've never used pastebin before ... never needed to. I'll use it for the next log file. :)
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Gattobuono

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Re: graphics extender
« Reply #1016 on: June 14, 2020, 11:32:22 AM »

A new debug build: https://gitlab.com/vrresto/il2ge-experimental/-/jobs/593863560/artifacts/raw/il2ge-installer.exe
Please post il2ge_full.log on pastebin.

Thanks slibenli, will run a test. I was wondering, have you personally tried running Reshade with IL2GE?
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CDS025_DOGO

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Re: graphics extender
« Reply #1017 on: June 14, 2020, 06:58:05 PM »


A new debug build: https://gitlab.com/vrresto/il2ge-experimental/-/jobs/593863560/artifacts/raw/il2ge-installer.exe
Please post il2ge_full.log on pastebin.

Thanks slibenli, will run a test. I was wondering, have you personally tried running Reshade with IL2GE?

Question, what version of Reshade are you using ???
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Gattobuono

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Re: graphics extender
« Reply #1018 on: June 15, 2020, 10:33:06 AM »


A new debug build: https://gitlab.com/vrresto/il2ge-experimental/-/jobs/593863560/artifacts/raw/il2ge-installer.exe
Please post il2ge_full.log on pastebin.

Thanks slibenli, will run a test. I was wondering, have you personally tried running Reshade with IL2GE?

Question, what version of Reshade are you using ???

I'm running 4.6. It works perfectly on the two copies of IL2 1946 that I have. But GE won't run with it. GE will run when I disable Reshade by removing the OpenGl32.dll
Are you able to use GE and Reshade together?
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Gattobuono

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Re: graphics extender
« Reply #1019 on: June 15, 2020, 10:36:05 AM »

A new debug build: https://gitlab.com/vrresto/il2ge-experimental/-/jobs/593863560/artifacts/raw/il2ge-installer.exe
Please post il2ge_full.log on pastebin.

Here's the full log from that latest build. I had to paste it in 3 parts even on pastebin because it exceeded the limits!

https://pastebin.com/bE9suKVj

https://pastebin.com/jkpfp5V0

https://pastebin.com/fb9RwJB6

Hope this isn't wasting your time. I really appreciate the help! :)
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