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Author Topic: graphics extender  (Read 321193 times)

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slibenli

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    • IL-2 Graphics Extender
Re: graphics extender
« Reply #1116 on: January 23, 2022, 11:02:50 AM »

It might freeze up to a couple of seconds. But it's possible your GPU can't handle it. Memory isn't affected but depending on your GPU fps might be affected severely.
The class files are optional (only needed for the in-game menu).

I left it loading for a full 10 mins but still white screen with a loading cursor
So probably my gpu is a POS, AMD Radeon HD5670 1GB

I use the latest build

I'm afraid that doesn't look like it could handle Atmosphere=Precomputed.

slibenli

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Re: graphics extender
« Reply #1117 on: January 23, 2022, 11:07:33 AM »

Quote
When using Atmopsphere=Precomputed you have an in-game menu for several HDR related parameters.
For this to work you need a bunch of *.class files. I uploaded them some time ago.
Are these the same parameters that are featured in the config file?
If not, an upload by anybody will be appreciated.

Nope, they are only accessible from the menu.
If anybody has them - the class files in question are found in com/maddox/il2ge/

Here are the class files - Just unzip and drop straight into MODS folder
https://www.mediafire.com/file/cehjdwqiu3zuc16/IL2ge-classes.7z/file

Thanks :)

It's also necessary to assign a hotkey in conf.ini
Could you post that too? It was something like GraphicsExtender.ShowMenu.

rogeroger

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Re: graphics extender
« Reply #1118 on: January 24, 2022, 12:26:11 AM »

Thanks slibenli and Squashman. :)
I just started trawling through all of the replies and found this on page 68.

[HotKey game]
Shift F8=GraphicsExtender.ShowMenu


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rogeroger

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Re: graphics extender
« Reply #1119 on: January 24, 2022, 05:48:11 AM »

Wow! these java files make a huge difference and should be included in the main install.You obviously have a good reason for not doing this. I've noticed that in-game edited values can't be saved and have to be configured with every gaming session, unless I am missing something. Are the default values stored in the classfiles?





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rollnloop

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Re: graphics extender
« Reply #1120 on: January 24, 2022, 09:33:30 AM »

Thanks Slibenli for all the infos,Squashman for files and rogeroger for the tips.

I gained acess to those new settings but whatever I modify, I can't lower the "whiteburn" effect on plane skin and haze.
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Yaro59

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Re: graphics extender
« Reply #1121 on: January 24, 2022, 10:27:22 AM »

If only... if only, in my BAT, the sky in the rear view mirror of every plane where it can be turned on would be the color of the sky and not deep black it would be beautiful.
Maybe someone could advise me what to try to do in IL2GE to make this happen.
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rogeroger

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Re: graphics extender
« Reply #1122 on: January 24, 2022, 11:12:29 AM »

I'm using these settings:
exposure= 10
brightness_curve_exponent= 1.30
saturation= 1
texture brightness= 1.18
texture_brightness_curve_exponent=1.60
texture_saturation= 1


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Atoka220

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Re: graphics extender
« Reply #1123 on: January 24, 2022, 01:42:24 PM »

What the...
I can't even believe it's still Il-2 '46 lol
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rollnloop

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Re: graphics extender
« Reply #1124 on: January 25, 2022, 08:30:53 AM »

Thanks for sharing rogeroger.

Now to save these settings and get them by default ?
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Chaoic16

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Re: graphics extender
« Reply #1125 on: February 03, 2022, 04:56:08 PM »

Hello everyone,

I want to share screenshot with tweaked il2ge.ini and graphic extender menu (in-game)

Il2ge.ini
Quote

# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=off

# cirrus clouds - experimental
EnableCirrusClouds=on

# enable shader for transparent objects - experimental
EnableTransparentShader=on

# experimental
RealisticShadowColor=off

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Precomputed


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=on

# possible values are between 0.0 and 1.0
Haziness=0.0

# no description
SingleMieScatteringHorizonHack=off


Graphic Extender In-game menu (Thank you rogeroger for the codes)
Quote
exposure= 10
brightness_curve_exponent= 1.30
saturation= 1
texture brightness= 1.20
texture_brightness_curve_exponent=1.60
texture_saturation= 1

NOTE: I am also using reshader along with graphic extender too.





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TXZCJSP

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Re: graphics extender
« Reply #1126 on: February 04, 2022, 10:09:45 PM »

Hello everyone,

I want to share screenshot with tweaked il2ge.ini and graphic extender menu (in-game)

Il2ge.ini
Quote

# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=off

# cirrus clouds - experimental
EnableCirrusClouds=on

# enable shader for transparent objects - experimental
EnableTransparentShader=on

# experimental
RealisticShadowColor=off

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Precomputed


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=on

# possible values are between 0.0 and 1.0
Haziness=0.0

# no description
SingleMieScatteringHorizonHack=off


Graphic Extender In-game menu (Thank you rogeroger for the codes)
Quote
exposure= 10
brightness_curve_exponent= 1.30
saturation= 1
texture brightness= 1.20
texture_brightness_curve_exponent=1.60
texture_saturation= 1

NOTE: I am also using reshader along with graphic extender too.


If EnableTransparentShader=on
The smoke shadow after the plane crashes will be very strange
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PO_MAK_249RIP

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Re: graphics extender
« Reply #1127 on: February 04, 2022, 10:17:49 PM »

I went back to IL2GE last week after a long break and just using reshade. Sadly i was still plagued by the lines on the terrain which has never been resolved?!? So back to reshade for me 😕
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