I noticed you set texture brightness to > 1. What this setting actually controls is the maximum amount of light reflected from surfaces.
So a value above 1.0 would be physically impossible. In fact usually materials reflect an amount significantly less than 1.0.
I called it texture brightness because of the way that textures are involved in this:
A black pixel is interpreted as having no reflectance and a white pixel as having the maximum reflectance as controlled by this setting.
Those adjustments I hurriedly copied, probably incorrectly from the in-game screen for Rollnloop.
I have currently settled on theses settings which I have copied onto a sheet of paper for configuration whenever I use the il2ge.
I mainly use these to tone down the horizon brightness.
exposure= 12
brightness curve= 1.30
sat = 0.89
tex bright = 0.64
tex bright curve=1.3
tex sat=0.96
It would be great to have these values saved to an external config file, as these adjustments are a game-changer imho.
Thanks for your continued work on this.
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