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Author Topic: graphics extender  (Read 321322 times)

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murkz

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Re: graphics extender
« Reply #1188 on: February 09, 2023, 09:04:45 AM »



B.A.T, the above and IL2GE. Thanks to all the modders for their hard work. I also added the java classes from Slibenli (page 68).
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Graycap

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Re: graphics extender
« Reply #1189 on: February 09, 2023, 09:53:06 AM »



B.A.T, the above and IL2GE. Thanks to all the modders for their hard work. I also added the java classes from Slibenli (page 68).

Two CarmasterWater mod on?

Is that mandatory?

Sorry but I'm trying to catch up after a long pause
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murkz

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Re: graphics extender
« Reply #1190 on: February 09, 2023, 10:23:22 AM »



B.A.T, the above and IL2GE. Thanks to all the modders for their hard work. I also added the java classes from Slibenli (page 68).

Two CarmasterWater mod on?

Is that mandatory?

Sorry but I'm trying to catch up after a long pause

Good catch Graycap on the water mod, I am as you are. Catching up after a very long pause, I was hoping one of the knowledgeable would turn up and point out my errors :)
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Whiskey_Sierra_972

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Re: graphics extender
« Reply #1191 on: February 09, 2023, 10:32:00 AM »

The last images are really incredible!

But I'm a bit worried to install this or reshade because I try to reduce the number of mods and game engine changes (even if external at the game) to the minumum to avoid conflicts....

Is graphics extender compatible with last BAT 4.2.2 hotfix 4?
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ZtheE

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Re: graphics extender
« Reply #1192 on: February 09, 2023, 11:10:28 AM »

Is graphics extender compatible with last BAT 4.2.2 hotfix 4?
Yep, and works pretty well too
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I got my BAT license from a cereal box and I finally have a decent PC

murkz

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Re: graphics extender
« Reply #1193 on: February 09, 2023, 11:32:19 AM »

It really is a remarkable plugin and I really do wish Slibenli continues with IL2GE.
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Whiskey_Sierra_972

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Re: graphics extender
« Reply #1194 on: February 09, 2023, 12:03:40 PM »

Is graphics extender compatible with last BAT 4.2.2 hotfix 4?
Yep, and works pretty well too

I'll give it a try!

Thanks for your confirmation!
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Whiskey_Sierra_972

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Re: graphics extender
« Reply #1195 on: February 10, 2023, 11:21:10 AM »

Just downloaded....got 1 zip and 1 exe....have I to simply point the exe to BAT folder as always....right?

There is a list of backup files to do to reinstall if there is some issue?
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ZtheE

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Re: graphics extender
« Reply #1196 on: February 10, 2023, 12:04:59 PM »

You have to download it to your root folder if I recall correctly
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Whiskey_Sierra_972

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Re: graphics extender
« Reply #1197 on: February 10, 2023, 01:32:33 PM »

I have run the installer pointing to the game root....

Installer don't give errors report....

Loading the mission initial loading writings report the presence of graphic extender so it should have correctly installed!

Tested in a DOF mission....

PROS

The line of the horizon is more natural and the visibility distance is very good (I have also WX_TECH Configurable Increased Visibility Distance)
The map textures of the seem more natural
No significant FPS decrease or lag in my old rig with a lot of ground objects but a single enemy plane

CONT

Water 0 settings give bad water rapresentation
Clouds show some artifacts
Flickering in a static plane rigging (Taube)

NEXT

I'll repete the test and the same mission adding carmasters water....and I'll report with some screens....
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Whiskey_Sierra_972

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Re: graphics extender
« Reply #1198 on: February 10, 2023, 02:31:15 PM »

Tested with Carmaster water and got a good water but no shore waves and no foam....

About static Taube flickering of riggings:



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slibenli

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Re: graphics extender
« Reply #1199 on: February 11, 2023, 01:54:31 AM »

Tested with Carmaster water and got a good water but no shore waves and no foam....

About static Taube flickering of riggings:

Shore waves and foam are not implemented (yet).

I can't tell what's wrong on the screenshots - could you post one with GE disabled for comparison?
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