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Author Topic: graphics extender  (Read 321388 times)

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Whiskey_Sierra_972

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Re: graphics extender
« Reply #1200 on: February 11, 2023, 02:41:34 AM »

.....

I can't tell what's wrong on the screenshots - could you post one with GE disabled for comparison?

Yes I can....but....to disable GE what files I have to rename with the "-" before the name?
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murkz

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Re: graphics extender
« Reply #1201 on: February 11, 2023, 04:53:06 AM »

Tested with Carmaster water and got a good water but no shore waves and no foam....

About static Taube flickering of riggings:

Shore waves and foam are not implemented (yet).

I can't tell what's wrong on the screenshots - could you post one with GE disabled for comparison?
I had trouble seeing the issue as well slibenli. I had to open the pic and use the zoom function and look at the plane in the foreground (the wires). While you are here, a big thank you slibenli for this mod.
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Whiskey_Sierra_972

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Re: graphics extender
« Reply #1202 on: February 12, 2023, 01:59:04 AM »

Here the images:

1) Taube without GE and without rigging flickering:



2) The same but with another stationary Taube nearby....



3) The Taube of image 1 but with Ge enabled:



4) The Taube of image 2 but with GE enabled:



The images with GE enabled are a little more far because the flickering with GE is more pronunciated ad distance (default FOV) and start to reducing while reducing the FOV....the images without GE enabled are at the minumun FOV but the perception of the rigging is about the same at every FOV settings....

The result is that with GW enabled the rendering of the wires in stationary plane hamepred the good surrond feelings of the scene....
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slibenli

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Re: graphics extender
« Reply #1203 on: February 14, 2023, 01:29:52 PM »

Ah, you meant the plane in the distance - not the rigging of your own plane.  Right - that needs to be fixed.

Ticket created: https://gitlab.com/vrresto/il2ge/-/issues/46

Whiskey_Sierra_972

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Re: graphics extender
« Reply #1204 on: February 14, 2023, 01:44:42 PM »

Thanks mate!

Keep up the work on GE...it's development potential is awesome!
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slibenli

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Re: graphics extender
« Reply #1205 on: February 14, 2023, 02:08:47 PM »

.....

I can't tell what's wrong on the screenshots - could you post one with GE disabled for comparison?

Yes I can....but....to disable GE what files I have to rename with the "-" before the name?

Setting EnableGE=off in il2ge.ini or renaming the folder il2ge both works (both in the game root folder).

Whiskey_Sierra_972

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Re: graphics extender
« Reply #1206 on: February 14, 2023, 02:12:07 PM »

EnableGE=off

Thanks!

I'll use this way!
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Whiskey_Sierra_972

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Re: graphics extender
« Reply #1207 on: February 14, 2023, 02:17:17 PM »

I noticed:

il2ge and il2ge_full

They seem debugging like the game log....

Do you need their entries in our reply when we're spotting some issues?
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slibenli

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Re: graphics extender
« Reply #1208 on: February 14, 2023, 02:42:36 PM »

I noticed:

il2ge and il2ge_full

They seem debugging like the game log....

Do you need their entries in our reply when we're spotting some issues?

As a general rule - yes.
In case of crashes they are always needed (il2ge.log is often sufficient - sometimes the bigger il2ge_full.log is needed).
With graphical glitches (like in the Taube case) they are usually not helpful.

murkz

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Re: graphics extender
« Reply #1209 on: February 14, 2023, 02:49:58 PM »

Have you noticed slibenli, it could be my settings, that the anti aliasing is only working for the bottom 50% of the screen?
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slibenli

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Re: graphics extender
« Reply #1210 on: February 15, 2023, 03:51:04 AM »

No. Does this only happen with GE enabled?

murkz

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Re: graphics extender
« Reply #1211 on: February 15, 2023, 06:38:12 AM »








If you zoom in you can see what is happening on my system.
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