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Author Topic: SAS BoX Server ("The Flying Ass Clowns")  (Read 36672 times)

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SAS~Skylla

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #108 on: February 07, 2019, 01:00:15 AM »

Our current training mission has it's own WWI area, so if you have the expansion you can fly the kites on the server (against AI or other players).

Unfortunately I don't own the Flying Circus so I can't say much about it, but those who do have it seem quite enthusiastic about it. But for more details on that matter we should probably wait for someone who knows what he's talking about ;)
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #109 on: February 07, 2019, 02:49:18 AM »

The WW1 kites are definitely much fun to fly and fight with.
As Skylla said, we do have a WW1 zone to the east of our training mission so you can do your fights without being jumped by the WW2 guys all the time.
The WW1 part of training mission features two airfields close to Stalingrad, with about 5 minutes flight time to each other or to the AI dogfight zone respectively.
In the AI dogfight zone you meet one or two (randomly, sometimes just one, sometimes two) opponents of random types with random skills, so it never gets boring.
You've got all kites available (currently two on each side: Spad XIII, Sopwith Camel, Fokker Dr.1 and Pfalz D.IIIa) with all available modifications.

What else there is to say about Flying Circus?
Well... the fighting style is significantly different to WW2.
Time after time, we expect to see all ROF content being ported to FC, but it will surely take a few years to do so.
Probably the most important step would be to have a dedicated WW1 map and some ground objects.
At the moment you're essentially flying a canvas plane in a WW2 scenario, giving you little other options than to shoot down other canvas planes.
You definitely get to know so when you try to kill enemy ground objects with your bomblets or peashooters, or if you happen to get within enemy AAA's range.

]cheers[
Mike
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #110 on: February 28, 2019, 05:42:38 PM »

I wonder what those damage percentages stand for.
http://www.sas1946.rocks:8000/en/sortie/log/11098/?tour=1
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #111 on: February 28, 2019, 10:00:32 PM »

I guess you're referring to the Macchi.
From the look at it, I'd say that a burst of bullets grazed the Spaghetti plane's engine and cockpit section, hitting the pilot and some parts of the engine's cooleant/oil system.
As a result, the pilot started bleeding (that's what causes all the "wounded" log lines) and the engine slowly died.

]cheers[
Mike
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #112 on: March 01, 2019, 03:21:22 AM »

Yep, IIRC one short burst set the engine on fire (at 22:25:33, that's the 50.0+1.3+1.6+0.3+0.1% airplane damage), and all the rest seems to be the result of this and only this. I'm still amazed how effective a single hit can be, and how the consequences work out bit by bit in the following 9 seconds until the crash of the plane at 22:25:42. It's the hundreds of "wounded - 0.1%" messages that made me raise the eyebrows, as if each square-centimeter of the pilot's burnt skin would register separately.
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Eboy

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #113 on: March 11, 2019, 10:38:37 AM »

Is there a way to disable the bombs and rockets reticule? I want to practice.  ;D
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #114 on: March 11, 2019, 11:43:04 AM »

Our difficulty settings are "normal" and therefore offer all kind of helpers especially designed for beginners.
However all these helpers can be turned off individually if you prefer to fly without them.
At least Skylla and me do the same.

There's key bindings in the "Controls" settings of the game for doing so.
Defaults are:

H: Toggle entire HUD
I: Toggle instrument panel, navigation and map markers
RCtl+I: Toggle Aiming help
LSht+M: Toggle Automatic mixtures and superchargers control
LSht+R: Toggle Automatic radiators control
LSht+N: Toggle Automatic RPM limiter

To answer your question explicitely, just hit RCtl+I after you start your sortie and the aiming helpers will be gone.

]cheers[
Mike
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Eboy

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #115 on: March 11, 2019, 11:53:07 AM »

Our difficulty settings are "normal"
....

Thanks! Do you guys have a Discord or a TS server you use to fly together?
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SAS~Skylla

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #116 on: March 11, 2019, 11:56:07 AM »

yes we do! That would be our famous Gasthaus (TS-Server).
You can find the connection details in the mission briefing ;)
Otherwise just write me a PM and I'll send the details to you
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #117 on: March 11, 2019, 12:14:20 PM »

H: Toggle entire HUD
I: Toggle instrument panel, navigation and map markers
RCtl+I: Toggle Aiming help
These switches have a permanent effect, that is, once switched off, you don't need to switch them off again each time you respawn.

LSht+M: Toggle Automatic mixtures and superchargers control
LSht+R: Toggle Automatic radiators control
LSht+N: Toggle Automatic RPM limiter
These are reset to the default "on" state each time you respawn. You may want to reassign them to a single key or key combination so that you don't have to play piano on each start.  ;)
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SAS~Skylla

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #118 on: March 11, 2019, 01:19:36 PM »

LSht+M: Toggle Automatic mixtures and superchargers control
LSht+R: Toggle Automatic radiators control
LSht+N: Toggle Automatic RPM limiter
These are reset to the default "on" state each time you respawn. You may want to reassign them to a single key or key combination so that you don't have to play piano on each start.  ;)
That's a great idea actually. Right now I'm a piano player :))
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Eboy

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #119 on: March 17, 2019, 03:39:16 PM »

Hey! I recently got a VR headset that works with Il-2 BoX, and I noticed the server allows mods. Can I use 3Dmigoto for easier time with VR on the server?
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