Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 16   Go Down

Author Topic: SAS BoX Server ("The Flying Ass Clowns")  (Read 36665 times)

0 Members and 2 Guests are viewing this topic.

SAS~Storebror

  • Editor
  • member
  • Online Online
  • Posts: 23885
  • Taking a timeout
    • STFU
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #60 on: July 27, 2018, 11:41:25 PM »

Thanks DA :)
Moscow or Kuban... trust me you'll want to have both.
If you can't afford both at the same time, I'd make it up to the next sale.
Stalingrad and Moscow are usually 66% off in sale, Kuban was just on sale for one time yet and was 10% off then.
So... if Kuban should be 66% off on next sale, get it.
If not, get Moscow first and wait for Kuban to become cheaper in sale. Most probably it will got the 10-30-50-66% off route.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

SAS~Skylla

  • moderator
  • member
  • Offline Offline
  • Posts: 1957
  • Flying Ass Clown N°24
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #61 on: July 28, 2018, 12:26:23 PM »

Hi DA,

was nice to fly with you yesterday. Always nice to meet someone who has the guts to take a mud mover once in a while :D

Best Regards
skylla
Logged
When all else fails: read the instructions!

Dark Apostle

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 1499
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #62 on: July 29, 2018, 04:45:58 PM »

Thanks Skylla, I grabbed Kuban, mainly because Hs129, but I bought the P-40 separately yesterday and think I've found my spirit animal!
Logged

SAS~Skylla

  • moderator
  • member
  • Offline Offline
  • Posts: 1957
  • Flying Ass Clown N°24
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #63 on: July 30, 2018, 03:47:57 AM »

Oh yeah, the P-40 .. one of my favourites, too.

Simply because flying this kite is a little bit more challenging .. and if you know what you do, you even might become a nasty surprise for the random 109 jockey who thought of an easy target 8)

Also you can carry a FAB-500 bomb, which seems to be the only weapon to effectively fight german tiger tanks atm. With the Sturmovik - as much as I like it against tanks - I just wasn't able to kill one yet.

Logged
When all else fails: read the instructions!

sniperton

  • member
  • Offline Offline
  • Posts: 1228
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #64 on: July 30, 2018, 05:51:20 AM »

Indeed, FAB-500s provide us with eloquent means to express our gratitude to and respect for those brave enemy tankers who took the pain to sneak close to our air base.   ;D
Logged

SAS~Storebror

  • Editor
  • member
  • Online Online
  • Posts: 23885
  • Taking a timeout
    • STFU
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #65 on: July 30, 2018, 06:27:49 AM »

Looking at the sorties flown during the past week, I think that "HardymachtParty" will be the first to get hit by the ban hammer.
He's constantly acting both like a dick and a sissie, for instance...
  • Constantly flying 109 F-4, even if reds are vastly outnumbered already
  • Always searching for human bomber, WW1 and mud mover planes
  • Disconnecting when he gets hit, then immediately reconnects and stalks the player again who just got him before

A real 1st grade asshat, soon to be gone.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

sniperton

  • member
  • Offline Offline
  • Posts: 1228
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #66 on: July 30, 2018, 07:02:05 AM »

Couldn't he get the Vulcher's Paradise instead? It would be more fun to imagine his face when he's being spawned next time onto a meadow surrounded by trees, with a campfire beneath his cockpit, and with some enemy AAAs around, delayed for 20 seconds, just to give him time to read the verdict while the fire is slowly warming up his asshole... 8)
Logged

SAS~Storebror

  • Editor
  • member
  • Online Online
  • Posts: 23885
  • Taking a timeout
    • STFU
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #67 on: July 30, 2018, 07:10:16 AM »

While I definitely sign the idea, this unfortunately isn't possible with BoX ;)

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

sniperton

  • member
  • Offline Offline
  • Posts: 1228
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #68 on: July 30, 2018, 07:17:40 AM »

So it's not possible to redirect a particular player to a particular spawning location. What a petty! Anyway, thank you for your efforts!  ]cheers[
Logged

SAS~Storebror

  • Editor
  • member
  • Online Online
  • Posts: 23885
  • Taking a timeout
    • STFU
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #69 on: July 30, 2018, 07:29:12 AM »

Correct. You cannot do anything to a specific player but to apply a ban.
And even that ban implementation sucks.
For instance, you have no control over the bans locally on your server.
There's one server config file that sets a ban time for all bans you apply.
The only thing you can do is apply that ban with that time you've chosen beforehand, to any player who is currently online.
The ban itself will be stored on the Master Server then - out of reach for yourself as the server operator. A pity.
So if you accidentally ban someone, you will need to unban him - which you can't.
At least not specifically that player.
If you need to unban anyone, you can only unban all players at once.

In order to somehow work around all these limitations, coconut is developing a "SturmovikServerControl" tool, but frankly it's main purpose seems to be handling dynamic campaigns and as such, it comes along as a complete overkill to us, where currently the only functionality we might want to use is the ban controller.

Probably we're gonna write our own tool to handle this issue.
The idea of coconut's "SturmovikServerControl" concerning bans is a good one: He's storing the ban locally, with quite short timeout, and the ban will simply be re-applied at the moment a banned player connects to the server.
It's an awkward workaround, but it does the trick and this is something that actually can be done from 3rd party tools by using the "Remote Console" functionality of the dedicated server, something that has been carried over straight from Rise of Flight (heck, the console client even still has ROF in it's name).

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

sniperton

  • member
  • Offline Offline
  • Posts: 1228
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #70 on: July 30, 2018, 08:51:55 AM »

The ban itself will be stored on the Master Server then - out of reach for yourself as the server operator. A pity.

All this sounds a little, errr, weird, to say the least.

Probably we're gonna write our own tool to handle this issue.

At least some room for hacking around a bit again, just a pity it cannot be done the straight -- and less time-consuming -- way.
Logged

sniperton

  • member
  • Offline Offline
  • Posts: 1228
Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #71 on: July 30, 2018, 04:50:20 PM »

Just to doublecheck, I had a #10009 error "Game server connection lost" at 00:07 and again at 00:19 CET.
The game was up and running, I could reconnect soon, but my name on the stats page turned red.
Probably a connection error on my side, which I find however strange, as I believe to have a very stable wired broadband connection (212/20 MBit/s a few minutes later, 7 ms, FAC server ping is generally 29 ms).
Logged
Pages: 1 ... 3 4 5 [6] 7 8 9 ... 16   Go Up
 

Page created in 0.041 seconds with 26 queries.