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Author Topic: SAS BoX Server ("The Flying Ass Clowns")  (Read 36657 times)

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Eboy

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #48 on: July 23, 2018, 09:16:39 AM »

I think more ground targets for the Allies would be a nice addition seeing as the Axis have a lot of ground targets to shoot at. :P
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #49 on: July 23, 2018, 09:47:16 AM »

Well the allies have much better weapons against Tanks (--> IL-2 Sturmovik anyone?) and both sides can attack the other side's train (which respawns after 15 minutes).
Nevertheless, in the long run there will be artillery for the reds to attack too ;)

]cheers[
Mike
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #50 on: July 24, 2018, 02:28:29 PM »

I like the new rules  ;)
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #51 on: July 24, 2018, 09:51:49 PM »

I like it that you like them 8)
For those wondering what the rules are, we've got two of them:
  • Don't be a dick
  • Don't be a sissie

]cheers[
Mike
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SAS~Skylla

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #52 on: July 25, 2018, 06:33:27 AM »

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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #53 on: July 25, 2018, 10:43:37 PM »

I see that "HardyMachtParty" still didn't get the message.
Looks like we soon have the first one to get booted, for being a Dick and a Sissie at the same time.

]cheers[
Mike
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SAS~Ghost129er

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #54 on: July 26, 2018, 09:37:28 AM »

There needs to be a smite/slap command for BoX, hope that's able to come out soon... That way instead of banning them, just randomly screw with them in return until they stop or rage quit. :))
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #55 on: July 26, 2018, 09:57:10 PM »

Our famous UP3 slap command? Yeah that would be great.
Parts of it are even there already.
You can have command hooks in your mission on BoX and there's a "Damage" command that can either repair or damage a given object.
The problem lies in the definition of "object". In BoX an object is something you put on your mission, but it's not the actual object being spawned at runtime.
Therefore we could damage the airfield where players spawn from, but not the aircraft actually being spawned.

]cheers[
Mike
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #56 on: July 27, 2018, 04:31:36 AM »

The problem lies in the definition of "object". In BoX an object is something you put on your mission, but it's not the actual object being spawned at runtime.

An interesting concept of God, where you have full power over the material world you've created omnipotently, but have no control over subjects newly born into that world. Maybe you could affect exactly where the sinner is to be reborn next time? What I have in mind is a special Purgatorium spawn point with some hell-fire and obstacles. ):D :))
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #57 on: July 27, 2018, 05:25:50 AM »

Well now that we know that...



...what else should we punish them with?

]cheers[
Mike
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #58 on: July 27, 2018, 05:43:36 AM »

My thought exactly, a spawn point inside a closed hanger with posters like that on the wall (unless you can manipulate his mission loading screen...)  8)
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Dark Apostle

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #59 on: July 27, 2018, 09:42:42 AM »

2 Thumbs up on the Server guys! As someone easing back into flying, I found it easy to get around on. Now I need to decide which xpac to grab..torn between Kuban and Moscow.
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