Simple answer: The Stats don't show Player Tank sorties. It's a bummer, but that's what it is. I've asked the creators of IL-2 Stats but there's no plan to ever implement this feature.
And: No, that wasn't me
In the long run we might completely replace IL-2 Stats with an own system, working on this has already started but it's a lengthy process.
In detail, on that mission you've had two players driving german tanks, in particular "doebel65" was driving a Pz-Kpfw.III Ausf.L and "I./ZG1_feuervogel" was driving a Pz.Kpfw.VI Ausf.H1 aka "Tiger".
The latter is known to have no opponent within the set of available objects in BoS currently, except for huge Flak guns (8.8cm Flak37 on Luftie side and 8.5cm 52-K on Ruskie) abused as anti-tank guns.
Now that the new assault zone in the south of our mission doesn't have anti-tank guns (they'd humilate all other AI if they were there), it's an easy thing to jump a Tiger, drive to the assault zone and pick one easy prey after another.
Only thing you need is patience and a certain weakness in your brain, because it takes quite some time to get where you could abuse that power - both was the case for "I./ZG1_feuervogel" apparently, who wasted more than an hour to get that fruitless job done.
We - as the mission creators - would pretty much love to put an end to this without having to take the Tiger off the map completely.
And it would even be an easy thing to do, believe it or not.
One thing is already there, but it's not working: Payload limitations. To be precisely, it was working fine in BoS 2.x, but got broken in 3.0 and from there on, with each new patch the devs either broke it again in a different fashion or left the bug untouched.
Currently we exclude payloads but the default one - "default" is always available, no matter what. And "default" for a tiger means that it's equipped with it's deadliest anti tank ammo, and to make matters worse, it's 92 of them.
It's a sad fact that devs have first ignored this bug, then denied it, then made it even worse, and now that I've even been in touch with Jason Williams by PM about this thing, there's only - s-i-l-e-n-c-e. Nothing happens.
The other thing needed to be done was a simple update to the game code in order to give mission makers the possibility to limit fuel load on player tanks.
That's it.
Mike