Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3   Go Down

Author Topic: Grumman G-21 Goose v1.1  (Read 11764 times)

0 Members and 1 Guest are viewing this topic.

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Grumman G-21 Goose v1.1
« on: July 13, 2018, 01:02:37 PM »

To Edlor's memory !

- diff FM needed !
- SSP included
- version with shadows/all LODs/collision boxes/...
- Skins by stanislao included !

Note: the initial cockpit of this version is the PBN-1 cockpit!
Theoretically no one should have a problem with this cockpit!


For 4.09 Rebels !
Grumman G-21 Goose


Screen by Stanisloa

Screen by Edlor

New cockpit !


Link flyable version : https://www.mediafire.com/?7c6evbkl1wgwg5d

Link AI version : https://www.mediafire.com/?146q39c6p2vmvvh

Link fix ailerons movement : https://www.mediafire.com/?1xev433z4xmlncd

Link for new cockpit : https://www.mediafire.com/?5z8d5krxdd0bbss   See readme !

For Imperialists : see here https://www.sas1946.com/main/index.php/topic,59121.msg651546.html?PHPSESSID=sh9mn6r7fgjlh69vnt6534p9f4#msg651546
Thanks at Mission_bug

##################################
# Grumman G-21 Goose
##################################
Default
2x 100Lbs AS Mk1
2x 100Lbs AS Mk4
2x 250Lbs AS Mk1
2x 250Lbs AS Mk4
2x 250lbs DC Mk3
2x 250lbs DC Mk8
2x 250lbs DC Mk9
Passengers
Empty


Credits :
- Edlor : 3D import
- IES Team : code, fixes 3D/shadows/collisions/..., FM, ...
- SAS~Epervier : SSP
- stanislao : skins
- Mission_bug : code adaptation for 4.12
- CWatson & Barnesy : new cockpit

Bons vols !
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Piotrek1

  • member
  • Offline Offline
  • Posts: 2368
    • SAS IL BYTES BACK
Re: Grumman G-21 Goose
« Reply #1 on: July 13, 2018, 02:27:16 PM »

Merci beaucoup; Edlor, (IES)Epervier et stanislao.  :)

Best regards,
Piotrek
Logged

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: Grumman G-21 Goose
« Reply #2 on: July 13, 2018, 02:51:34 PM »



VERY COOL!
I will test it in my 4.12 game.
Some airplanes from 4.09 also fly well in my 4.12.

Merci Epervier !


Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Gubi

  • Flying Ass Clown #34
  • Modder
  • member
  • Offline Offline
  • Posts: 1276
  • RIP
Re: Grumman G-21 Goose
« Reply #3 on: July 13, 2018, 03:03:31 PM »

Merci.  When I get off the road I'll try and stick it in to my DBW.  Your stuff almost always works.  Cheers and prost.
Logged
I am a moron.

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Grumman G-21 Goose
« Reply #4 on: July 13, 2018, 03:18:51 PM »

Note: the cockpit of this version is the PBN-1 cockpit!
Theoretically no one should have a problem with this cockpit!
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5808
Re: Grumman G-21 Goose
« Reply #5 on: July 13, 2018, 10:48:18 PM »

Merci Gabriel, thank you stanislao, 8)
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: Grumman G-21 Goose
« Reply #6 on: July 14, 2018, 01:08:11 AM »

What a nice tribute to Edlor ...!  ;)

Many THX to him, IES Team, Epervier and Stanislao ...!  8)
Logged

Vampire_pilot

  • member
  • Online Online
  • Posts: 8556
Re: Grumman G-21 Goose
« Reply #7 on: July 14, 2018, 03:14:06 AM »

That was fast! :) Very nice work all.

it runs well in 4.12 as it comes.
However I have encountered that AI does not land. If ordered back to base, it just keeps circling, as if refusing to accept a water base as a landing ground.

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6062
Re: Grumman G-21 Goose
« Reply #8 on: July 14, 2018, 03:53:43 AM »

That was fast! :) Very nice work all.

it runs well in 4.12 as it comes.
However I have encountered that AI does not land. If ordered back to base, it just keeps circling, as if refusing to accept a water base as a landing ground.


For a 4.12 game the entry was changed from 'TypeSailPlane' to 'TypeSeaPlane' so anything made with classes for a earlier game version needs alteration or the aircraft will not land on the water but at a normal airfield. ;)


Wishing you all the very best, Pete. ;D
Logged

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Grumman G-21 Goose
« Reply #9 on: July 14, 2018, 04:38:35 AM »

However I have encountered that AI does not land.
For a 4.12 game the entry was changed from 'TypeSailPlane' to 'TypeSeaPlane' so anything made with classes for a earlier game version needs alteration or the aircraft will not land on the water but at a normal airfield.
I'll check and try to make a code for the Imperialists!  ;)
Patience!  :D
Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Vampire_pilot

  • member
  • Online Online
  • Posts: 8556
Re: Grumman G-21 Goose
« Reply #10 on: July 14, 2018, 05:30:11 AM »

ah, dang, I knew I'd forgotten something :P

thanks

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6062
Re: Grumman G-21 Goose
« Reply #11 on: July 14, 2018, 05:45:42 AM »


I'll check and try to make a code for the Imperialists!  ;)
Patience!  :D


First of all, thank you very much for the update, really appreciated. 8)


Unfortunately I still had the issue with broken props so I decompiled the Epervier classes and added them to my 4.12 eclipse environment and made the necessary changes indicated in the program and recompiled. ;)

Also changed the 'TypeSailPlane' to 'TypeSeaPlane' required.

Works for me, please overwrite existing classes with these:

https://www.mediafire.com/file/vv5dbfql2r35ce9/Goose%20altered%20classes%20for%204.12.zip








All other parts of the mod are the same, no changes.


Tested only in 4.12.2 with SAS ModAct 5.30 with all latest dependencies.

Use at your own risk, if you break anything and sue me you will get nothing. :D



Wishing you all the very best, Pete. ;D

Logged
Pages: [1] 2 3   Go Up
 

Page created in 0.044 seconds with 25 queries.