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Author Topic: NG-MAP v3.2  (Read 50312 times)

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tomoose

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #120 on: May 15, 2020, 08:10:55 AM »

Whistler;
well that's unfortunate, having the full map (opacity notwithstanding) would be more of a distraction while flying.  I also use a hat-switch to open the map but because it opens without grid refs I have to use the mouse to click on the mini-map to 'activate' the grid lines which as I mentioned is quite distracting (and on a personal note as a 33yr veteran I've yet to see a military map without grid lines of some form so it's hard to undo that 'cultural' mindset LOL).
No biggie, I'll revert back to the stock map if I don't get used to this.  Thanks anyway.

Ref the LSO view mod:  It's been so long I can't remember where I got it.  I assumed I'd got it from SAS but after searching here I can't find it!!  Regardless, it essentially took the stock carrier view which was centered (anchored) on the carrier and moved it to just behind the LSO spot.  Standard and zoom views work which are useful.  The way our little coop online group use it is that the first guy down on the carrier (or the first guy shot down), takes that position and helps the others on their landing approach.  We're obviously not trained LSOs but it has come in handy when someone yells into your ear "go around, you missed the wires" or "you're way too low/too high" etc.  NOTE:  I did have it installed (in MODS folder) along with NG-CAM but I took it out as a precaution.
UPDATE:  Just double-checked, the mod is called "AG-51 LSO Cam" and it doesn't work if NG-CAM is installed (which kinda makes sense given that they're both manipulating certain views).  A pity, because as you can see from the screenshots it gives a good view of the landing approach.
Here's a couple of screenshots:



Regards,
Tomoose
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Marat

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #121 on: November 27, 2020, 08:10:32 AM »

Great job!
Dear friends, is it possible to have vehicle, artillery and ships be always checked (always ON) in the map filter?
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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #122 on: November 27, 2020, 11:08:43 AM »

No my friend, it isn't possible.

If you enable enemy/hostile icons, try getting used to the "noise". Hmm... there's something in there... let's check it out! You will see how rewarding it is to visually explore the world around you.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

Marat

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #123 on: November 27, 2020, 12:16:31 PM »

Oh, I didn't read carefully the "noise" section in the description. That's a good idea indeed! Many thanks!!!
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Danil

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #124 on: December 25, 2020, 04:22:12 AM »

Hi! This mod is very good, but I have a little problem with it. When I put more than 5 front markers in the full mission builder, the fps starts falling to 15-20 frames per second.
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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #125 on: December 25, 2020, 12:32:39 PM »

Hi Danil, can you share a mission please?
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

Danil

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #126 on: December 25, 2020, 01:33:55 PM »

Hi Danil, can you share a mission please?
I was wrong, the problem was not with your mod, but with textures for the maps. I have already fixed the problem, sorry)
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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #127 on: January 14, 2021, 01:08:44 PM »

The Mission Brief is (finally) back!



If there's any request or suggestion for NG-MAP, now it's the time.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

-=MaD=-

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #128 on: January 14, 2021, 11:11:37 PM »

Great job whistler! Will try it asap. Thanks again for optimizing this mods more and more!

Gesendet von meinem SM-N975F mit Tapatalk

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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #129 on: January 15, 2021, 01:25:56 AM »

v3.2 is still Work in Progress. Sorry, Mad.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

-=MaD=-

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #130 on: January 15, 2021, 04:47:08 AM »

No problem, time is passing, 1946 is getting more mature every year thanks the work of the great people here and on some other places.

Gesendet von meinem SM-N975F mit Tapatalk

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Vampire_pilot

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #131 on: January 15, 2021, 09:08:01 AM »

Very nice!

Actually one minor thing, would it be possible to show map grids in the first level semi-transparent overly already?
I found it cumbersome when navigating with grids to always switch to solid map display first.
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