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Author Topic: NG-MAP v3.2  (Read 50333 times)

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Blackbird_HUN

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #96 on: November 02, 2019, 10:18:34 AM »

Hi!
First of all, thanks a lots of effort you've put into the NG_HUD/CAM/MAP mods. They're fantastic! But, I have a little problem with the NG_MAP mod. Exactly, with the mission log part. My problem is, the log isn't fit in, so I can't read the whole log. Here is an image about it:

How can I fix it?

Note: It doesn't work with the small map option too, not just the normal size of the map. And I'm using the newest version of the mod, and. The problem appears while I'm using DOF; TGA; WAW; and JTW too.

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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #97 on: November 02, 2019, 11:12:38 AM »

Hi Blackbird,

Thanks for the detailed report and the screenshot. I understand from the image that your screen resolution is 1366x768. The current font size of 18 would fit nicely in a non-wide 1280x960 screen but 18 seems too large for a wide resolution in the ~1280 range.

Do this:

- Deactivate NG-MAP with JSGME
- Go to BATMODS > !#NG-MAP_v3.0 > #DOF3 > ! ! ! NG-MAP_v3.0 > font
- Open with Notepad the "log.font" file
- Go to the line that reads "1280  18" and change it to "1280  16" (you can try 14 as well)
- Do the same to the #TGA3, #WAW3 and #JTW3 folders
- Activate NG-MAP with JSGME

Cheers!
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

Blackbird_HUN

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #98 on: November 02, 2019, 01:01:17 PM »

Thanks! Now it working perfectly!
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JohannDaart

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #99 on: November 16, 2019, 02:02:14 PM »

Hi Arquillos,

I know my friend. Stock IL-2 map shows enemies by default. Why? I have no idea. You are forced to play either with all or with no icons. Middle-ground anyone? What this game needs is a "Map & Icons > No Enemy Icons" option. Why was this never implemented? I have no idea. Why nobody ever complained? I have no idea either, but most games I play or played hide my enemies on maps for a simple reason: excitement! I am happy to have my squad mates on the map and target points but enemies? Why would I want that? Sorry but my brain does not process it :D

I explained before I try to offer something new, different, better if I can. I understand you want all icons and I have nothing against it. You are one click away from unveiling enemy icons. You play 2, 3, 5 missions a day? That's 5 clicks. Not much asking for in my opinion. In any case, your persistence has been noted ;)

I understand your reasoning - IL-2 gameplay is the best when settings are realistic.
But as a new player that still gets disoriented, I prefer enemy icons turned on, so I've looked for config setting in this thread.

Also you probably know how IL has a tendency to "forget" difficulty settings - for some time after installing your map mod I thought that I have some bug, because I had "map icons ON"... but enemy icons weren't there / were always turned off when new mission started.

Disabling enemy icons as default can throw some less persistent people off ;D

Anyway, I can't imagine flying in 1946 without your mods! You gave it another life :D
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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #100 on: November 17, 2019, 04:53:19 AM »

There will be a conf.ini setting next time, in the meantime, add an "Activate enemy icons" line to your take off checklist ;)
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

WxTech

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #101 on: November 17, 2019, 10:03:01 AM »

There will be a conf.ini setting next time, in the meantime, add an "Activate enemy icons" line to your take off checklist ;)

Cute! One could call this checklist entry, "Request updates from Radar/Sector HQ/Observer Corps/Coastwatchers." ;)
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #102 on: November 17, 2019, 12:21:29 PM »

Sure, sure :D

Anything else bothering anyone?
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

K5083

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #103 on: November 17, 2019, 05:28:18 PM »

Hi.  Just tried out your map mod today for the first time.  Awesome functionality!  I'm just having one problem.  When I start it, the mini map is positioned too far up and to the right, so that the top and right edge of the window are trimmed.  This is true no matter what mode I switch to.  See screen shot.  How do I drag it to where I can see the whole window?  I have a 2560x1440 display.  The full screen map is fine, and properly centered, but on closing the full screen, the mini map is still out of position.



Thanks,

August
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WxTech

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #104 on: November 17, 2019, 10:08:07 PM »

August,
You should be able to double-click and drag the map to wherever you like it.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #105 on: November 18, 2019, 03:30:57 AM »

By 'double-click' he means left and right mouse buttons simultaneously. Alternatively, just press the middle (wheel) mouse button and drag the map around.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

greybeard

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #106 on: November 18, 2019, 03:31:23 AM »

... double-click and drag...

Not double-click but click with both mouse buttons (L + R) and drag (it is advisable to make before "Read-Only" the conf.ini file - as ever - to find again default map location at game start, as well as to avoid any unwanted alteration of the configuration).

P.S.: arrived a bit later, but repetita juvant! ;)
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K5083

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #107 on: November 18, 2019, 05:06:23 AM »

Thanks! I had tried left click, right click, shift click -but not twin click!

Now I have another Q that is not related to the functioning of this mod or any other that I know of, but seems closely related to these new views you can place. Would it be possible to place a camera anywhere on the map and then have it track the player’s aircraft, like the flyby cam does, rather than be manually controlled or track a target? And by “track” I mean the cam would not travel, it would just stay pointed at you. So for instance you could stick one on a target and it would watch you come in, attack it, come around for another pass, etc., from the target’s position.  Basically a positionable flyby cam that does not keep jumping around to stay ahead of you is what I’m thinking.

August
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