Whistler;
Ackd on your last post with my quote. I appreciate your patience on this and sorry to be a pain. When all is said and done it's not the end of the world for me and playing the game!
Having the mini-map come up with the grids already on is indeed what I'm asking. I freely admit I'm biased due to a long career in the military which (prior to GPS....which still includes grid refs
) included a lot of map reading, orienting and sending grids etc. I'm more of a realism type of WW2 player (e.g. look out the window, find a geographic reference point(s)...if there are any..., find it on the map, orient myself, send or note grid etc) , no friendly or enemy icon just the flight 'planned' waypoints so having the grid on the mini-map on opening, at least to me, simulating a knee-pad map or map board in the cockpit is more realistic. Even with my Pacific ocean example, with no icons and only the waypoints you can still guesstimate your position via bearing and time-of-flight and send a grid. The full-screen map in a fighter (particularly when I'm leading my coop flight) essentially takes me out of the cockpit so to speak for precious seconds in which I'm technically no longer flying the aircraft (I don't use auto-level in the fighters). The mini map allows me to keep some flight situational awareness (i.e. drifting off heading when fixating on the map etc). I like and use the NG-HUD too but try to avoid looking at the grid in the corner of the screen, particularly over vast Pacific waters, as it's a bit of cheating to know exactly where you are at all times and part of the challenge for us is to try find your way back the carrier and home.
Sorry, that's a bit of a long-winded blurb, I'll shut up now, LOL.
cheers,
Tomoose