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Author Topic: NG-MAP v3.2  (Read 49619 times)

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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #144 on: January 23, 2021, 06:36:04 AM »

An unfortunate err A fortunate event will delay things for a few days. Good news is that I can now play and test mods in 4K. Well, sort of... (DSR)
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

whistler

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(New!) NG-MAP Mod v3.2
« Reply #145 on: January 30, 2021, 04:38:19 AM »

Next Generation MAP (NG-MAP) Mod v3.2

The Mission Brief is back!

The original brief wasn't up to my standards and I removed it in v1.0 but oh boy I missed it. Restoring the brief was in my to-do list from day one but back then I didn't have enough knowledge and experience to implement it the way I always envisioned...

It took some years and a few attempts but here it is, finally. Thanks for your patience! :D

(Use the mouse wheel to scroll)


The Goals and your Score are a little dynamic meaning that what you see onscreen may change depending on your progress...



The Mission Brief is the highlight of this new version but I took this chance to implement some requests and extra features.

You can now enable the grid in "Follow" mode...




...and I added new configurable settings:

[Mods]
ngMAPfriendly=1
ngMAPhostile=0
ngMAPfilters=0
ngMAPnoise=1

These settings are automatically added to your conf.ini and thanks to MissionProCombo-PLUS v2.1 you can now change the settings "on the fly" to fit your needs:




Conf.ini settings in detail:

ngMAPhostile=0
By default hostile icons are disabled and some pilots want hostile icons always visible on mission start. Use the setting above to enable/disable enemies by default.
Possible values are 0 (off - default) and 1 (on).

ngMAPfriendly=1
In a similar way some players want friendly icons disabled by default but still be able to enable friendlies during the mission. Use the setting above to enable/disable friendly icons at mission start.
Possible values are 0 (off) and 1 (on - default).

ngMAPfilters=0
Enable/disable extra icon "filters" (ships/vehicles/artillery) at mission start. By enabling filters by default you will have an experience closer to stock.
Possible values are 0 (off - default) and 1 (on).

ngMAPnoise=1
Enable/disable the "Noise" (round icons) at mission start. By disabling the noise you will only get to see aircraft in the map if icon filters are off.
Possible values are 0 (off) and 1 (on - default).



Last, I can now test mods in 4K and I made lots of internal changes to make sure this mod supports (really) large screen resolutions. Up until now we were talking small increments but now resolutions double! Madness! Speaking of madness, member -=MaD=- kindly tested v3.2 in his 3-monitor setup and here are his findings:

- Fonts are too large
- The yellow pointer is too large
- mouseUse=1 doesn't seem to work right.

I don't have three monitors and guess work is tricky so I remain available to assist privately people with three monitors.


Changelog:

Code: [Select]
v3.2 - 30/01/2021
-----------------------
- Mission Log reworked: dynamic goals and scores + Mission Brief (user the mouse wheel to scroll)
- New map menu entry: Show Grid. Applies to "Follow" mode only - activate it when you need it
- Standard map: "Terrain" renamed to "AMSL" (Above Mean Sea Level)
- You can now drag and move the mini map around when in Combat Mode / Radars / Mission Log
- Fixed a bug that prevented at times artillery icons from being displayed in Combat Mode
- New configurable setting: ngMAPfriendly which complements the already existing ngMAPhostile
- New configurable settings: ngMAPfilters & ngMAPnoise
- Conf.ini settings can be configured from the game (MissionProCombo-PLUS v2.1 or later required)
- 4K+ screen resolution adjustments

You will find the download link in the first post.

Cheers!
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

-=MaD=-

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Re: Next Generation MAP (NG-MAP) Mod v3.2
« Reply #146 on: January 30, 2021, 04:48:16 AM »

Absolutly happy with the new version of your mod.
Still makes this great sim better with every new version.
Thanks for that!
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sturmbock

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Re: (New version!) Next Generation MAP (NG-MAP) Mod v3.2
« Reply #147 on: February 02, 2021, 06:34:25 PM »

Great!
Thank you Whistler!
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raf1659

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Re: (New version!) Next Generation MAP (NG-MAP) Mod v3.2
« Reply #148 on: February 03, 2021, 01:02:53 AM »

Thank you !  :)
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KingTiger503

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Re: (New version!) Next Generation MAP (NG-MAP) Mod v3.2
« Reply #149 on: February 03, 2021, 01:04:43 AM »

Thanks man, Your the great  ;D

Best Regards KT503
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SAS~Poltava

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Re: NG-MAP v3.2
« Reply #150 on: March 06, 2021, 02:51:39 AM »

Excellent! Love this mod!  :)
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Space Carmelo

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Re: NG-MAP v3.2
« Reply #151 on: March 18, 2021, 03:42:36 AM »

Hi whistler, thanks a lot for this awesome mod. I always wanted a working radar in IL2 and this is a great upgrade to my coop bomber missions!
I encountered a bug: map doesn't show waypoint altitude, just bearing and waypoint number.
I'm running Il2 1946 4.13.4, Sas Modact 6.4 on Parallel Desktop on OSX (Parallel is a virtual machine)

Maybe the bug is given by my virtual machine

If you need logs or screenshots i'll provide them soon
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whistler

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Re: NG-MAP v3.2
« Reply #152 on: March 18, 2021, 05:00:31 AM »

Hi Space Carmelo,

Units (km/knots/miles/meters/feet...) are linked to the different HUD modes and this also impacts the MAP. You have to switch HUD modes to let the game know which units must be used, otherwise some indicators remain hidden.

HUD mode #1: International - km
HUD mode #2: Imperial - knots
HUD mode #3: US Customary - miles
HUD mode #4: Simple / Light (available with NG-HUD only)
HUD mode #5: Hidden

Cheers!
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

Space Carmelo

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Re: NG-MAP v3.2
« Reply #153 on: March 18, 2021, 11:37:50 AM »

Hi Space Carmelo,

Units (km/knots/miles/meters/feet...) are linked to the different HUD modes and this also impacts the MAP. You have to switch HUD modes to let the game know which units must be used, otherwise some indicators remain hidden.

HUD mode #1: International - km
HUD mode #2: Imperial - knots
HUD mode #3: US Customary - miles
HUD mode #4: Simple / Light (available with NG-HUD only)
HUD mode #5: Hidden

Cheers!

Great news!
Thanks again for this mod and for the fast reply  8) 8)

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genXgamer

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Re: NG-MAP v3.2
« Reply #154 on: July 10, 2021, 03:14:09 AM »

Just a late thanks.
Somehow missed the 3.2 update even though I had been eagerly anticipating it's release.
Finally no more toggling off friendlies at the start of each mission.
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blackshark

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Re: NG-MAP v3.2
« Reply #155 on: September 10, 2021, 02:25:33 PM »

Hi whistler

first of all a great thank you for your NG-xx; I enjoy them a lot

there are so many features that maybe I do not remember how-to for a feature about "player plane";
I mean that in the NG menu you can choose if you want to see:
- plane icon
- path
- target

but I do not see how to use the "target" option, it seems to me there is no difference if it's selected or not; I suppose it should show, for example, the place where a bomber has to hit with its bombs ? or what else ?

Again, a great thank you for your mods
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