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Author Topic: Kawasaki Ki-32  (Read 15372 times)

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Anjey

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Re: Kawasaki Ki-32
« Reply #12 on: October 27, 2018, 06:54:23 AM »

I have the same problem. The aircraft is not showing.
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Mission_bug

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Re: Kawasaki Ki-32
« Reply #13 on: October 27, 2018, 07:18:18 AM »

Superb addition Adamo, thank you very much, really appreciated. 8)

Many thanks to Andy for the new FM, really appreciated, I agree that is the better way. ;)

I also had the problem of the aircraft not showing:

Code: [Select]
EAX ver. 2 [ ]  - disabled
[12:44:03 PM]   EAX ver. 3 [ ]  - disabled
[12:44:03 PM]   I3D ver. 2 [ ]  - disabled
[12:44:03 PM]   ZoomFX     [ ]  - disabled
[12:44:03 PM]   MacroFX    [ ]  - disabled
[12:44:03 PM] SIMD render [X]
[12:44:03 PM] num channels 16
[12:44:03 PM]
[12:50:11 PM] INTERNAL ERROR: Texture Buffer (limit 17177216 Bytes)is to small to fit 50331648 Bytes!
[12:50:11 PM] WARNING: object '3DO/Plane/Ki32(Multi1)/Panel.tga' of class 'TTexture2D' not loaded
[12:50:11 PM] INTERNAL ERROR: Texture required
[12:50:11 PM] WARNING: object '3DO/Plane/Ki32(Multi1)/Panel.mat' of class 'TMaterial' not loaded
[12:50:11 PM] INTERNAL ERROR: Material: Can't load 'Panel.mat'
[12:50:11 PM] INTERNAL ERROR: Material: Can't load 'Panel.mat'
[12:50:11 PM]
[12:50:11 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Panel.mat'
[12:50:11 PM]
[12:50:11 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[12:50:11 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[12:50:11 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[12:50:11 PM] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[12:50:11 PM] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[12:50:11 PM] at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1539)
[12:50:11 PM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1179)
[12:50:11 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[12:50:11 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[12:50:11 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[12:50:11 PM] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:654)
[12:50:11 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[12:50:11 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[12:50:11 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[12:50:11 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[12:50:11 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[12:50:11 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[12:50:11 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[12:50:11 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[12:50:11 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[12:50:11 PM] at com.maddox.rts.Message._send(Message.java:1217)
[12:50:11 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[12:50:11 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[12:50:11 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[12:50:11 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:50:11 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[12:50:11 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[12:50:11 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[12:50:11 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[12:50:11 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:50:11 PM] null
[12:50:11 PM] java.lang.NullPointerException
[12:50:11 PM] at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1947)
[12:50:11 PM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:1182)
[12:50:11 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[12:50:11 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[12:50:11 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[12:50:11 PM] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:654)
[12:50:11 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[12:50:11 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[12:50:11 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[12:50:11 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[12:50:11 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[12:50:11 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[12:50:11 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[12:50:11 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[12:50:11 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[12:50:11 PM] at com.maddox.rts.Message._send(Message.java:1217)
[12:50:11 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[12:50:11 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[12:50:11 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[12:50:11 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:50:11 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[12:50:11 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[12:50:11 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[12:50:11 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[12:50:11 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Oct 27, 2018 12:50:34 PM] -------------- END log session -------------


I used IrfanView to alter the 'Panel' texture from 4096 which my game does not like for some reason to 2048, all is good now.



Wishing you all the very best, Pete. ;D

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Vampire_pilot

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Re: Kawasaki Ki-32
« Reply #14 on: October 27, 2018, 07:29:31 AM »

I have it flying perfectly in BAT, it will be part of the next update.

However yes, this texture is a bit huge...

Anjey

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Re: Kawasaki Ki-32
« Reply #15 on: October 27, 2018, 07:33:23 AM »

Adamo, thanks for this wonderful plane!

Mission_bug, thank you for the good advice. The plane appeared )
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Korrigan

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Re: Kawasaki Ki-32
« Reply #16 on: October 27, 2018, 07:50:47 AM »

I used IrfanView to alter the 'Panel' texture from 4096 which my game does not like for some reason to 2048, all is good now.
I confirm this, thank you Pete and thank you Adamo of course  ;)
Edit: sorry, I forgot, tested on my custom modact 5.3 install.
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Hubberranz

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Re: Kawasaki Ki-32
« Reply #17 on: October 27, 2018, 08:47:59 AM »

Works in my 5.3 with buttons applied (  aaah!... did not see the new FM of post 10...my bad! THANKS!  )
                                and also I had to resize panel.tga. ( Cf.: post 13 ) ;)
 Here is a 1024 x 1024 no-HD version: https://www.mediafire.com/file/eu344l7wpi909dd/Kawasaki_Ki-32_panel.7z/file
Many thanks.

Update: Buttons rolled back and the new FM works very same. Excellent. 8)
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herbarnold99

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Re: Kawasaki Ki-32
« Reply #18 on: October 27, 2018, 09:38:56 AM »

Same with me, good load but no show...
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Hubberranz

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Re: Kawasaki Ki-32
« Reply #19 on: October 27, 2018, 09:57:11 AM »

Same with me, good load but no show...
Game version would be great. Try new FM and resize your panel.tga: read all posts above.  ;)
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FANATIC MODDER

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Re: Kawasaki Ki-32
« Reply #20 on: October 27, 2018, 11:28:34 AM »

Indeed, it's finally working!
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fightingirish

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Re: Kawasaki Ki-32
« Reply #21 on: October 27, 2018, 11:58:14 AM »

Brilliant, working well in BAT 3.4 with the fixes provided.
Thankyou to all involved!!
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Piotrek1

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Re: Kawasaki Ki-32
« Reply #22 on: October 27, 2018, 12:22:33 PM »

Nice work 8) Adamo, Thank you!
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herbarnold99

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Re: Kawasaki Ki-32
« Reply #23 on: October 27, 2018, 02:27:20 PM »

Fixes from above work, it now appears normally and looks good!

But wow, I get a huge FPS hit in game when the Ki-32 is in view. Essentially unplayable.

Is that just a consequence of the 3d model? (I've actually got a new and pretty good graphics card installed...)
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