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Author Topic: WIP map SWIEurope  (Read 2707 times)

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Nowekat

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WIP map SWIEurope
« on: October 31, 2018, 04:22:50 PM »

Instead fixing the airports of my Kasserine map, i started a new map a last weekend. It's quite small, about 75 * 75 km. And a part of it is water. Water is the map modders best friend, as you don't have to texturize and to populate it. Possibly i embed the map into a bigger one to avoid the map borders. Here is the basic map:



The bigger island is called red island, even there is nothing red. Some say, the original name was rat island for an onknown reason, but as the inhabitents did not like this they choosed an other name.

The hight map looks a little bit strange, as it's partly computer generated:



There is not much to see at the moment. I started with the roads this time. The yellow-red lines are highways with parallel railways, the red line is a railway alone. The blue lines are country roads. Many of them also with parallel railways, but i forgot to mark this. Some roads are a little bit to short.



A country road. I planted lines of trees along all of the roads. Sometimes they are denser, somtimes more sparse.



A rail crossing. In the background an other road, notable with the trees:



A river, about 100 meter wide. More trees. To many trees? Well, with the right textures i hope this will look much better.



Thats all at the moment.

Nowekat




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-Jäger-

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Re: WIP map SWIEurope
« Reply #1 on: October 31, 2018, 04:27:59 PM »

Awesome work can't wait for it !!
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Fresco23

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Re: WIP map SWIEurope
« Reply #2 on: October 31, 2018, 08:36:33 PM »

To many trees?

Never.... for those of us forced to play in EXCELLENT settings... the more trees the better. Too many otherwise beautiful works are all but bare due to the limitations of graphics settings.   

Looks great so far! Using stock objects i hope?

regards
Fresco!
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ls

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Re: WIP map SWIEurope
« Reply #3 on: November 01, 2018, 07:37:52 AM »

Wow, how have You made  these curves of roads and rail lines??? And double (bidirectional?) rail lines?

Greetings!

ls
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-=MaD=-

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Re: WIP map SWIEurope
« Reply #4 on: November 02, 2018, 02:38:05 AM »

Is this a new mod for 46? Curvy roads? Looks great!
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eMeL

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Re: WIP map SWIEurope
« Reply #5 on: November 02, 2018, 03:28:01 AM »

Always happy to see new maps being built. There's never enough ]thumbsup[

Wow, how have You made  these curves of roads and rail lines??? And double (bidirectional?) rail lines?

Greetings!

ls


Looks EXCELLENT.

BTW a major overhaul of all maps now required to update the road network... any volunteers ]laughing7[
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Nowekat

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Re: WIP map SWIEurope
« Reply #6 on: November 02, 2018, 12:05:48 PM »

Its not a mod, modding the game in this manner is far beyond my knowledges.

I'm using the road and rail plates. As i did not want to hire a clickfarm as usuall i wrote a program doing the work for me. For the curves i needed the help of a skilled programer (Thanks to him). The prog has a flaw by design but mostly works quite fine:











Thousend Km raod or rail need about 25.000 plates, thats not to much i think.

Of course trains can't run on the plates, that's why i painted also a conventional rail way to the map_t.
The plates also are not propper for uneven terrain as they don't follow it.

Laying the plates is easy and faster then painting roads or rails into the map_t, but i don't think anyone will rework a map for this. Seems the map modders mostly retiered and they earned that for shure.

Nowekat 
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PO_MAK_249RIP

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Re: WIP map SWIEurope
« Reply #7 on: November 05, 2018, 12:50:06 AM »

Cool! I'm guessing rat island because it looks like a rat in shape??
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Nowekat

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Re: WIP map SWIEurope
« Reply #8 on: November 05, 2018, 10:56:10 AM »

Oh. The painter sees it as the last. Hm. Well, i hope the towns will rip it out. Yesterday the first time i complied them, i'm not shure, if this is the last version. They are unedited like the CityBuilder (Great program, b.t.w.) made them. The white dots are markings for trees, the most other dots are concealed by the buildings:







This is a picture of the rural small villages, still at the texture map. The pig is sleeping, but the cow is watching you:




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