Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4   Go Down

Author Topic: IL2Modder  (Read 12552 times)

0 Members and 2 Guests are viewing this topic.

Dreamk

  • Modder
  • member
  • Offline Offline
  • Posts: 2017
Re: IL2Modder
« Reply #24 on: December 03, 2018, 04:55:46 AM »

Code: [Select]
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.I love this quote. It's so true....... o_O :-| :( ::(
Logged

Stainless

  • moderator
  • member
  • Offline Offline
  • Posts: 1534
Re: IL2Modder
« Reply #25 on: December 04, 2018, 02:00:44 AM »

New version up.
Logged

Pursuivant

  • member
  • Offline Offline
  • Posts: 711
Re: IL2Modder
« Reply #26 on: December 04, 2018, 04:26:59 PM »

Okay so it works.

Sweet!

This will be massively useful in fixing a lot of really crappy DM/collision meshes from really ancient IL2 models.

It might also streamline the process of implementing collision meshes and damage models when creating new objects for the game, which appears to be a step which really messes up a lot of inexperienced modders.

A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.Douglas Adams

Corollary: As the amount of beta-testing/user-testing approaches infinity, the number of flaws left undiscovered approaches zero.
Corollary: An infinite number of idiots, given an infinite amount of time, will eventually reveal all possible flaws in a given design.

Conversely:

What's intuitive to the creators of a product is not necessarily intuitive to people who must use, maintain, or support the end product.
Creators cannot imagine all the possible ways in which their product might be implemented or used.
Logged

Stainless

  • moderator
  • member
  • Offline Offline
  • Posts: 1534
Re: IL2Modder
« Reply #27 on: December 05, 2018, 01:30:12 AM »

Let me know if it gets a lot of use.

I could implement some more mesh reduction systems, the one I have used is good for generic meshes but isn't the best when it comes to simple meshes.

Logged

Pursuivant

  • member
  • Offline Offline
  • Posts: 711
Re: IL2Modder
« Reply #28 on: December 06, 2018, 04:46:16 PM »

I could implement some more mesh reduction systems, the one I have used is good for generic meshes but isn't the best when it comes to simple meshes.

No need to reinvent the wheel.

Maya, 3ds Max, Blender, and similar programs have native tools which allow you to simplify objects by eliminating polygons, etc.

The only trick is that you need to be careful about simplifying too far, particularly if you've been good about keeping polys to a minimum while you design.
Logged

vonOben

  • Modder
  • member
  • Offline Offline
  • Posts: 926
  • Wer den Tod fürchtet, hat das Leben verloren.
    • vonOben's Flight Sim Mods
Re: IL2Modder
« Reply #29 on: May 16, 2019, 04:10:50 AM »

Hi Stainless

I find IL2Modder very useful to find and correct errors in msh files.  :)

But for this error I don't understand what might be wrong:



Msh file at row 2108:



Any ideas?

Best regards

vonOben
Logged
vonOben's Flight Sim Mods  http://vonoben.free.fr/ Twenty Years online January 3, 2022!

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23882
  • Taking a timeout
    • STFU
Re: IL2Modder
« Reply #30 on: May 16, 2019, 05:34:12 AM »

Apparently there's a mismatch in the line numbers.
IL2Modder might not count empty lines or might make other things...
Actually it's complaining about Error line "[LOD2_Materials]" which indicates that before that line, certain other lines with numeric values are missing.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

vonOben

  • Modder
  • member
  • Offline Offline
  • Posts: 926
  • Wer den Tod fürchtet, hat das Leben verloren.
    • vonOben's Flight Sim Mods
Re: IL2Modder
« Reply #31 on: May 20, 2019, 04:26:09 AM »

Thanks Mike

I removed empty lines and lines beginning with //.
Then line 2108 is this one, which looks ok to me.
-0.343382 -0.291168 -0.424908 -0.526639 0.76259 -0.375642

I've also compare Engine2_D1.msh with Engine2_D2.msh which doesn't give any error message, but I haven't been able to figure out what might be wrong.
Logged
vonOben's Flight Sim Mods  http://vonoben.free.fr/ Twenty Years online January 3, 2022!

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23882
  • Taking a timeout
    • STFU
Re: IL2Modder
« Reply #32 on: May 20, 2019, 04:36:30 AM »

Please upload the two meshes somewhere so we can all look at the same thing.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

Stainless

  • moderator
  • member
  • Offline Offline
  • Posts: 1534
Re: IL2Modder
« Reply #33 on: May 20, 2019, 12:08:56 PM »

The error is saying that there is a bad character in a number somewhere, or bad spacing

so 0.OOO0001 woud create that crash (Three o's instead of three zeros)


Logged

vonOben

  • Modder
  • member
  • Offline Offline
  • Posts: 926
  • Wer den Tod fürchtet, hat das Leben verloren.
    • vonOben's Flight Sim Mods
Re: IL2Modder
« Reply #34 on: May 26, 2019, 12:42:46 PM »

Thanks guys!

I was finally able to find the problem in the mesh file:

row 4494:
[LOD2_ShFaces]
14 12 16--

But the IL Modder MSH Loader Error Handler says the error is in [LOD2_Materials] Line number 2108?
Logged
vonOben's Flight Sim Mods  http://vonoben.free.fr/ Twenty Years online January 3, 2022!

max_thehitman

  • SAS~Area51
  • Modder
  • member
  • Offline Offline
  • Posts: 8976
  • Beer...Girls...IL2+Mods!
Re: IL2Modder
« Reply #35 on: June 02, 2019, 07:15:31 AM »



This is just so cool  8) I will defenitly try this version.
It will be of great help in doing fixes to the models and also to paint my skins!

THANK YOU Stainless ! You are the best  ]cheers[
Logged
Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946
Pages: 1 2 [3] 4   Go Up
 

Page created in 0.03 seconds with 24 queries.