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Author Topic: NG-CAM v2.0  (Read 44324 times)

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Calridian

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Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #72 on: July 09, 2020, 03:12:15 PM »

Is there any way to disable the F2 "enhanced view" and keep the other features without changing to snap view. I get really bad motion sickness from the inertia and it's pretty jarring, and pan view is my main mode of view with the hat switch.
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whistler

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Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #73 on: July 10, 2020, 02:34:41 AM »

No there isn't but I take note for a potential new version.

Switch to VisualMod in the meantime.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

sosezi

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Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #74 on: September 15, 2020, 04:14:51 AM »

Guys, is this mod okay with the latest version of BAT?
I've got an answer here that Visual Mod 9 causes conflicts and errors
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Griffon_301

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Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #75 on: September 15, 2020, 06:18:29 AM »

ehm, if you check the BAT subforums carefully, you will find the answer to your question :D
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sosezi

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Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #76 on: September 15, 2020, 06:38:00 AM »

Would be happy if you point me to the particular thread.  :)
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Griffon_301

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Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #77 on: September 15, 2020, 07:07:43 AM »

BAT Lounge is very helpful ;)
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sosezi

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Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #78 on: September 15, 2020, 09:15:54 AM »

Thanks :)
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Phoenix

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Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #79 on: September 15, 2020, 01:39:47 PM »

When the NG-CAM is on, the AI-pilots shoot off target.
Can this be fixed?
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Clint Watters

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Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #80 on: February 08, 2021, 08:19:42 AM »

Hello,

Being used to PAL's visual for several years I was wondering if there was the possibility to have the panning view with ineria on?
Right now NG cam panning works by pressing shift + mouse left/right which is great, but the lack of inertia makes it non fluid. It's very bad when I'm filming video for example.
All the other views you get on NG cam have inertia on by default, it's just the panning that lacks this feature.
Obviously I switch between the two mods on my BAT game but it would save me a considerable amount of time if this could be integrated in NG Cam.
However I hope it's technically possible,
The Gopro views are a great idea by the way   :o
Thanks !
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whistler

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Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #81 on: February 08, 2021, 12:13:07 PM »

Hello Clint,

I remember things get a little crazy when you mix inertia + panning and I discarded it for usability concerns. I'll think about it again when the time comes to update this mod.

The Gopro views are a great idea by the way   :o

Thank Storebror :)
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

whistler

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Re: NG-CAM v2.0 ~NEW~
« Reply #82 on: July 08, 2021, 07:22:18 AM »


NG-CAM Mod v2.0 - Major revision!



- Internal Soft View (pilot/bombardier stations)
- "Focus" mode in internal views
- External Soft View, now available for ALL actors
- External views - Hold down right mouse button to pan around actors (except cameras)
- GoPro views available for ALL aircraft, not just yours
- LSO (Landing Signal Officer) views: press F9 (toggle pan/snap) when looking at Carriers
- Brand new conf.ini settings (check descriptions)

You shall find detailed descriptions and download links in the first post.

~ Thanks Storebror and vampire_pilot for the feedback and the support ~

Have fun!
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

SAS~Bombsaway

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Re: NG-CAM v2.0 ~NEW~
« Reply #83 on: July 08, 2021, 09:27:20 AM »

Thank you very much! :)
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