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Author Topic: Monte Cassino map  (Read 23627 times)

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[URU]Fox

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Re: Monte Cassino map
« Reply #12 on: March 07, 2013, 10:13:12 AM »

The links at AAS are not working for me at least.
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Mick

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Re: Monte Cassino map
« Reply #13 on: March 07, 2013, 11:06:24 AM »


... here is a new link:

https://www.mediafire.com/?d3aartyka8h59k9

Add this to your all.ini :

zip_Monte_Cassino zip_Monte_Cassino/load.ini
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[URU]Fox

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Re: Monte Cassino map
« Reply #14 on: March 07, 2013, 05:14:36 PM »

Downloaded. Thanks a lot!
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BravoFxTrt

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Re: Monte Cassino map
« Reply #15 on: March 07, 2013, 05:17:10 PM »

Yes, this is a beautiful Map. Thank You!
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max_thehitman

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Re: Monte Cassino map
« Reply #16 on: March 07, 2013, 11:18:42 PM »



Thank you for new link!

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gianluca

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Re: Monte Cassino map
« Reply #17 on: March 08, 2013, 01:53:08 AM »


... here is a new link:

https://www.mediafire.com/?d3aartyka8h59k9

Add this to your all.ini :

zip_Monte_Cassino zip_Monte_Cassino/load.ini

Hi Mick, do you have also a link for the zip_Anzio map?
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Mick

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Re: Monte Cassino map
« Reply #18 on: March 08, 2013, 04:19:03 AM »


... sorry Gianluca, but I don't have that one ...

Try here :

http://ultrapack.tuttovola.org/index.php?topic=5450.0
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gianluca

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Re: Monte Cassino map
« Reply #19 on: March 08, 2013, 04:24:41 AM »

Hi Mick thanks for the link to UP but I had already checked: as a matter of fact it refers to some maps add-ons which I have in DBW and among them, sure enough, the zip_Anzio but without load.ini! I searc hed in all the above mentioned sfs files but this one I was not able to find: the whole files of the map but this one! As a stand in for the time being I'm using the load.ini coming from the Monte Cassino map but even though everything's seems ok, I'm stii wondering if it looks as it should be.....
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Mick

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Re: Monte Cassino map
« Reply #20 on: March 08, 2013, 04:36:11 AM »

... may be ask Lebig at Histo then ...  ;)
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SAS~Gerax

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Re: Monte Cassino map
« Reply #21 on: March 08, 2013, 06:33:39 AM »

gianlucabagatti, this is the load.ini of the original Anzio zip file.

Code: [Select]
[MAP]
ColorMap = mwmap_c.tga
HeightMap = map_h.tga
SmallMap = map_M.tga
TypeMap = map_T.tga
FarMap = map_F.tga
ReflMap = map_R.tga

[LIGHT]
LandLight = LandLight.mat
CloudShadows = CloudShadows.mat

[MAP2D]
ed_m01.tga
ed_m02.tga

[TMAPED]
ed_map_t.tga

[WORLDPOS]
CAMOUFLAGE = SUMMER
MONTH=5
DECLIN = 49
PRESSURE = 750
TEMPERATURE = 20

[CUBE]
Down = Cube_bott.tga
East = Cube_right.tga
North = Cube_front.tga
South = Cube_back.tga
Up = Cube_top.tga
West = Cube_left.tga

[static]
actors.static

[text]
texts.txt

[WOOD]
Wood0 = forest/summer/zipwoodbreight0.tga
Wood1  = forest/summer/zipwoodbreight1.tga
Wood2 = forest/summer/zipwoodbreight2.tga
Wood3 = forest/summer/zipwoodbreight3.tga
Wood4 = forest/summer/zipwoodbreight4.tga
WoodMask2 = forest/summer/forestMask.tga
WoodMask3 = forest/summer/forestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

[APPENDIX]
HighClouds = Clouds256.tga
HighCloudsNoise = CloudsNoise.tga
// CloudsMap = CloudMap4x4km.tga
Moon = Moon\Moon0000.tga
ShadeNoise = land/Noise.tga
WaterNoise = water/WaterNoise.tga
WaterNoiseAnimStart = Water/Animated/WaterNoise00.tga
ForestNoise= forest/summer/ListForestNoise.tga
BeachFoam = water/Foam.tga
BeachSurf = water/BeachSurf.tga
BeachLand = water/RiverLand.tga
Tree0 = Trees\AlteredBush8a.tga
TreeLightMask = Trees\LightM256.tga

[WATER]
Water    = water/PacificWater.tga
WaterColorATI = 0.150 0.225 0.180
WaterColorNV  = 0.165 0.264 0.233

[ROADS]
Rail = land/summer/Rail
Road = land/summer/Road
Highway = land/summer/Highway

[FIELDS]
;0
LowLand0 = land/summer/zip_Anzio/Spain_Ind_Green_04_fields.tga
;1
LowLand1 = land/summer/zip_Anzio/Spain_Ind_Green_05_fields.tga
;2
LowLand2 = land/summer/zip_Anzio/Midland1NoPath_fields.tga
;3
LowLand3 = land/summer/zip_Anzio/Spain_Chaco_Real_11a_fields.tga
;4
MidLand0 = land/summer/zip_Monte_Cassino/Macchia1_fields.tga
;5
MidLand1 = land/summer/zip_Anzio/Spain_Chaco_Real_08a_fields.tga
;6
MidLand2 = land/summer/zip_Anzio/Spain_Tex_512_41_fields.tga
;7
MidLand3 = land/summer/zip_Anzio/Hill_Top_fields.tga
;8
Mount0 =land/summer/zip_Anzio/Spain_1024_Arab_12_fields.tga
;9
Mount1 = land/summer/zip_Anzio/Mt_Ida_Peak2_fields.tga
;10
Mount2 =
;11
Mount3 = land/summer/zip_Anzio/dlv_LowLand3_fields.tga
;12
Country0 = land/summer/zip_Anzio/Olive_Fields_2.tga
;13
Country1 = land/summer/zip_Anzio/MTO_Agrar_M42_fields.tga
;14
Country2 = land/summer/zip_Anzio/sk_LowLand3_fields.tga
;15
Country3 = land/summer/zip_Anzio/fields2.tga
;16
City0 = land/summer/zip_Anzio/fields_dry2a.tga
;17
City1 = land/summer/zip_Anzio/IJ_formosa_field1.tga
;18
City2 =
;19
City3 =
;20
AirField0= land/summer/zip_Monte_Cassino/Bim_bigcountry_desert.tga
;21
AirField1 = land/summer/zip_Anzio/Bim_DownCity_desert.tga
;22
Airfield2 = land/summer/zip_Anzio/mrz_pantell_air_Fields.tga
;23
AirField3 = land/summer/zip_Anzio/African_Airfielda_zip.tga
;24
Wood0 = land/summer/zip_Anzio/Spain_Ind_Green_05_fields.tga
25;
Wood1 =
26
Wood2 = forest/summer/zipWood_far.tga
;27
wood3 = 
;28
Water0 =
;29
Water1 =
;30
water2 =
;31
Water3 = land/summer/zip_Anzio/avalabeach.tga
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gianluca

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Re: Monte Cassino map
« Reply #22 on: March 08, 2013, 06:59:12 AM »

Thks Gerhard!
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SAS~Gerax

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Re: Monte Cassino map
« Reply #23 on: March 08, 2013, 07:33:12 AM »

when you need the complete Anzio zip I can link it for you.  ;)
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