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Author Topic: NA/Rockwell OV-10A  (Read 10983 times)

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linux4all

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Re: NA/Rockwell OV-10A
« Reply #12 on: January 05, 2019, 06:18:50 PM »

Works fine with 4.12.2m+SAS ModAct 5.30 (JET ERA), but with vampire_pilot update cannot load flight model and weapons.
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I'm too stupid to send a log
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KingTiger503

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Re: NA/Rockwell OV-10A
« Reply #13 on: January 06, 2019, 03:05:36 AM »

get this error message in a 4.12 modact 5.3 install though

Code: [Select]
[Jan 2, 2019 2:10:53 PM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
F-86J loading DiffFM Flight Model
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedStrike00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:46)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:368)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1694)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@15a928] Cannot load sample pool: motor.PT6.start.end
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SamplePool.<init>(SamplePool.java:29)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:46)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:368)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1694)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1659)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2052)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR [com.maddox.sound.SamplePool@14a694] Cannot load sample pool: motor.PT6.start.end
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Net8Islands/Net8IslandsRedStrike00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass2'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass3'
warning: no files : music/inflight
java.lang.NoSuchFieldError: bSkipGroundAttack
at com.maddox.il2.ai.air.AirGroup.setTaskAndManeuver(AirGroup.java:968)
at com.maddox.il2.ai.air.AirGroup.setGroupTask(AirGroup.java:566)
at com.maddox.il2.ai.air.AirGroup.update(AirGroup.java:1612)
at com.maddox.il2.ai.War.upgradeGroups(War.java:126)
at com.maddox.il2.ai.War.interpolateTick(War.java:112)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:157)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Sorry, it’s for BAT Only, and it cannot Support the Modact 5.3,

And Daswan, One more thing, That DirectX8 is Outdated and not Support it, Change your New Computer.

Best Regards KT503
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taskf53

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Re: NA/Rockwell OV-10A
« Reply #14 on: January 06, 2019, 05:27:36 AM »

Thank you very much. :) :) :)

Works flawessly in my 412.2 ma 5.3 even with  vampire_pilot update.
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linux4all

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Re: NA/Rockwell OV-10A
« Reply #15 on: January 06, 2019, 07:01:12 AM »

Thank you very much. :) :) :)

Works flawessly in my 412.2 ma 5.3 even with  vampire_pilot update.

My game is heavy modded, so I will try it with clean 412 with ma 5.3. It's time for me to return to basics  ;) .
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Vampire_pilot

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Re: NA/Rockwell OV-10A
« Reply #16 on: January 06, 2019, 07:42:35 AM »

most likely a dependency issue with loadouts not present or present in incompatible form. You might want to deploy latest Engine Mod and latest weapons pack? Never a bad thing in a heavy modded jet era install.

Gaston

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Re: NA/Rockwell OV-10A
« Reply #17 on: January 06, 2019, 10:40:11 AM »

Thanks for the patch ! In BAT, I can confirm : no problem at all !

But a question : wasn't this planes using other sorts or rockets (apart ZUNIs) ?
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Vampire_pilot

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Re: NA/Rockwell OV-10A
« Reply #18 on: January 06, 2019, 11:44:35 AM »

Indeed but the existing LAU3 didn't work out with the hooks in this 3D
That would need a complete rework of the weapons hooks in the mesh.

ecf111

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Re: NA/Rockwell OV-10A
« Reply #19 on: January 21, 2019, 08:01:00 AM »

If anyone would like to skin or fly this plane without the US star, drop this file into !OV_10A\3DO\plane. It's just a cleared .tga, I haven't tested simply deleting the starus.tga for fear of messing anything up.

Edit: Due to the mirrored nature of the skin, the default file is the only way to place the insignia correctly. If you want US markings I suggest leaving it in, if you're artistic you can make a new insignia for the .tga, or use my file for no markings/mirrored skin.

https://www.mediafire.com/file/xemr36kbx5bhgxh/starus.tga/file


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anitek

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Re: NA/Rockwell OV-10A
« Reply #20 on: January 25, 2019, 11:34:44 AM »

This is awesome. I used to watch these guys flying around Camp Pendleton Marine Corps Base! :)
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Asura

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coming soon...
« Reply #21 on: August 06, 2021, 01:40:41 AM »



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KingTiger503

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Re: NA/Rockwell OV-10A
« Reply #22 on: August 06, 2021, 03:03:48 AM »

WOW, Beautiful Cockpit Asura, Very Well done.


Best Regards KT503
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Ace

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Re: NA/Rockwell OV-10A
« Reply #23 on: August 06, 2021, 07:49:25 AM »

looks amazing!
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