Here we go. Today I got a public release for you.
Keep the other .ini inputs as previously posted by Wasted. You only need to edit the SNR-75 and S-75 related lines!!!
They should read as follows:
stationary.ini
[SAM]
S_75M vehicles.stationary.StationarySAM$S_75M 1
S_75Ma vehicles.stationary.StationarySAM$S_75Ma 1
S_75Mb vehicles.stationary.StationarySAM$S_75Mb 1
SNR_75M vehicles.stationary.StationarySAM$SNR_75M 1
technics.ini
[S_75M]
Description S-75M SAM Complex Launcher (20D)
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/SAM/Dvina/SM-90/Hier90.him //3do/SAM/S-75/hier1.him
MeshSummerDamage 3do/SAM/S-75/hier3.him
// Panzer
PanzerType Car
PanzerSubtype 3
PanzerBodyFront 0.005
[S_75Ma]
Description S-75M SAM Complex Launcher (20DS)
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/SAM/Dvina/SM-90/Hier90.him //3do/SAM/S-75/hier1.him
MeshSummerDamage 3do/SAM/S-75/hier3.him
// Panzer
PanzerType Car
PanzerSubtype 3
PanzerBodyFront 0.005
[S_75Mb]
Description S-75M SAM Complex Launcher (20DSU)
Icon fieldgun // used for 'stacionar' tank only
// Models
MeshSummer 3do/SAM/Dvina/SM-90/Hier90.him //3do/SAM/S-75/hier1.him
MeshSummerDamage 3do/SAM/S-75/hier3.him
// Panzer
PanzerType Car
PanzerSubtype 3
PanzerBodyFront 0.005
[SNR_75M]
Description S-75 SAM Complex Radar.
Icon Car
// Models
MeshSummer 3do/SAM/SNR-75/NORM/hier.him
MeshSummerDamage 3do/SAM/SNR-75/DAMAGED/hier.him
// FIXME: need a winter camouflage
// Panzer
PanzerType Car
PanzerSubtype 3
PanzerBodyFront 0.005
#SAS\std\i18n\technics.properties
# --- [SAM] ---
S_75M S-75M launcher SM-90 (missile: V-755/20D)
S_75Ma S-75M launcher SM-90 (missile: V-755U/20DS)
S_75Mb S-75M launcher SM-90 (missile: V-755U/20DSU)
SNR_75M S-75M radar SNR-75M
the download:
https://www.mediafire.com/file/9k89rhaeqm8tx4h/%2521_%2521_%2521_Surface_To_Air_Weapons_Mod.rar/fileHow to set up a missile site:Start by picking a relatively flat piece of terrain.
Roughly in the centre of the new battery, place the SNR-75 - this is the guidance radar.
Within a 500m radius, place your launchers. Standard battery has 6 launchers, but you can place any number you want. Want no launchers and just a radar? Place just a radar. Want to just test things? Place one launcher. Want to prepare for a dooms day? Place 666 launchers. Radar will go through them in order, but only having maximum of 3 launchers active at any given time.
So what's the difference between each launcher object?
Missile and preparation time.
The first one, with missile 20D, takes 1.5 minutes to prepare since it spots a target. Minimum engagement altitude is 3000 m.
The second one, with missile 20DS, takes still 1.5 minutes to prepare, but minimum engagement altitude drops to 200 m.
The third one, with missile 20DSU, takes 22 seconds to prepare, with minimum altitude of 200m.
Max engagement range is for all around 50 km (target flying into zone). Realistic chance of successful hit within 30 km. Minimum engagement zone 7 km. Max engagement altitude is around 25-30 km.
Missiles use "half-lead method" guidance when shooting at medium-high flying targets. 20DS and 20DSU use 3-point (beam-riding, no lead) method for engaging low altitude targets. All missiles so far are limited to 6.5G manoeuvres, their manoeuvrability is also proportional to their speed.
Correct evasion manoeuvre is rapid changes in aspect, while keeping your velocity high. Effect of chaff or any other type of jamming is not yet modeled.
Known bugs:
The choice of smoke-trail effects is all over the place and different for every missile...
...also keep in mind that because of how IL-2 renders things, I cannot even create an effect that would render from 50 km away.
Have fun