i need help im getting a 85% CTD when loading up a QuickMis , its a Fresh Install i only got all thats Required of course here's le Log
Loading mission Quick/Solomons_Oct_43/Solomons_Oct_43RedScramble00.mis...
Month = 6 , Hour = 18
Temperature - 0m = 20.0 .
Temperature - 1000m = 13.51001 .
Temperature - 2000m = 7.019989 .
Temperature - 3000m = 0.5299988 .
Temperature - 4000m = -5.9599915 .
Temperature - 5000m = -12.450012 .
Temperature - 6000m = -18.940002 .
Temperature - 7000m = -25.429993 .
Temperature - 8000m = -31.919998 .
Temperature - 9000m = -38.410004 .
Temperature - 10000m = -44.899994 .
Temperature - 11000m = -51.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 12
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 12
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *709045576*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/5x1_Red/mono.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
FM called 'FlightModels/F-14B.fmd:F14_FM' is being loaded from File: 'f14_fm'
FM called 'FlightModels/F-14B.fmd:F14_FM' is being loaded from Alternative File: 'f14_fm'
Mission error, ID_04: java.lang.RuntimeException: Error loading params from FlightModels/F-14B.fmd:F14_FM
java.lang.RuntimeException: Error loading params from FlightModels/F-14B.fmd:F14_FM
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:316)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:1023)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:131)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:19)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:592)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:98)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:72)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2106)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
at com.maddox.il2.game.Mission._load(Mission.java:761)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
FM called 'FlightModels/F4F-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F4F-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
java.lang.NoSuchMethodError
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:813)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:589)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:512)
at com.maddox.il2.objects.vehicles.planes.Plane$F4F4.<init>(Plane.java:74)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:123)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)