Hi all, I have said it before and saying it now this game is designed to make you crazy! Had a working copy June 26th and wanted to try if I could see the differences between the 'default' edges and the ones Wxtech offered in answer #169. Guess what: couldn't safe a mission
Ok, so I tried a complete new install of the map, this time with Green Hell Beta and Geezers objects, I even swapped the alternate textures. A quick check with static.ini checker; all objects are found in your static.ini. But, you can feel it coming, still impossible to save a mission. And as there's no object missing, I really don't know what to do next to find what's wrong.
Logfile entries:
Can't open file 'Effects/Explodes/Objects/House/Rock/SmokeBoiling.eff'
Can't open file 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff'
Can't open file '3DO/Effects/TEXTURES/test_blue.mat'
Can't open file '3DO/Effects/GunFireDay/TEXTURES/GunFlare37mm.mat'
plus 10 times INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512 although with different values.But I understood that these could be ignored.
Any advice is welcome.
PS complete log is still on my computer, if needed for any research
Addition: these files:
Can't open file 'Effects/Explodes/Objects/House/Rock/SmokeBoiling.eff'
Can't open file 'Effects/Explodes/Objects/House/Fuel/SmokeBoiling.eff'
Can't open file '3DO/Effects/TEXTURES/test_blue.mat'
Can't open file '3DO/Effects/GunFireDay/TEXTURES/GunFlare37mm.mat' has got nothing to do with this map. I made a log of just opening this map and Crimea Summer - where I can save a mission - and all of these lines where in both logs. Quick search; can have something to do with conflicting mods.