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Author Topic: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)  (Read 66352 times)

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stoney69

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #324 on: July 18, 2020, 01:25:27 PM »

I guess it's just VP mod pack 5.30, QMB Pro v4.12.2m, selector 3.1.1. Is that not the Ultra Pack? I D/L it here.
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vpmedia

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #325 on: July 18, 2020, 02:10:58 PM »

Ultra pack is a totally different modpack, very old.
You should try my version of the map from here: https://www.sas1946.com/main/index.php/topic,60937.msg695620.html#msg695620
Add it to you game so that you have a #SAS/MAPMODS_Green_Hell folder, inside this folder there are two txt files (add to all.txt and add to static.txt) these include the all.ini entry and the static.ini entries you need.

vpmedia

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #326 on: July 18, 2020, 02:18:34 PM »

forget the one from reply #266, I uploaded my latest version of the map for you:
https://ulozto.net/file/OlYPCr0PgvLy/mapmods-green-hell-7z

stoney69

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #327 on: July 18, 2020, 03:10:20 PM »

Well a BIG thank you VP! Got the map showing fine now! All's well.

I've spent to days reading every thing in the thread to solve my problem (so complicated), but to no avail, till now. Thanks so very much. As a 73 year old veteran I feel lucky when I turn this magic box on and the toilet doesn't explode. :D

Steve
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stoney69

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #328 on: July 20, 2020, 03:52:58 PM »

Well gee, map works and look great in mission (Morning Glory), but still will not save my missions in FMB. Log seems to have a problem with the river plates skin/texture. PlateS is installed in 3do/river. log:

WARNING: object '3do/river/Plates/River_1/SkinHi.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/river/Plates/River_1/base.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3do/river/Plates/River_1/SkinHi.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/river/Plates/River_1/SkinHi.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'SkinHi.mat'
Mesh 3do/river/Plates/River_1/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/river/Plates/River_1/mono.sim not created
   at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
   at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
   at com.maddox.il2.objects.buildings.Plate$SPAWN.actorSpawn(Plate.java:202)
   at com.maddox.il2.objects.Statics._msgDreamGlobal(Statics.java:1014)
   at com.maddox.il2.objects.Statics._load(Statics.java:229)
   at com.maddox.il2.objects.Statics.load(Statics.java:94)
   at com.maddox.il2.builder.PlMission.mapLoaded

goes on like this. Any ideas?
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stoney69

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #329 on: July 21, 2020, 04:17:59 PM »

I thought that installing the BoM map would help. but no luck. What would the '3do/river/Plates/River_1/SkinHi.tga' of class 'TTexture2D' problem be? They are there in the Static ini. and 3do/river. Could you advise me VP?
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stoney69

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #330 on: July 23, 2020, 03:25:05 PM »

Ok, I give up. Nothing I do will let me save a mission with this beautiful, beautiful map. I've tried every thing others have tried here and sadly they have no effect. I've checked and have no missing objects, so I don't know what to do.

Are there any missions or campaigns others have done that I might use?
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Squashman

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #331 on: July 23, 2020, 03:49:35 PM »

I thought that installing the BoM map would help. but no luck. What would the '3do/river/Plates/River_1/SkinHi.tga' of class 'TTexture2D' problem be? They are there in the Static ini. and 3do/river. Could you advise me VP?

Maybe for some reason the mono.sim files do not load - Try making "fake objects" just to get missions to save - See WxTech's method. Then try to solve the problem with the .sim files later!

https://www.sas1946.com/main/index.php/topic,60937.msg682741.html#msg682741

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stoney69

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #332 on: July 23, 2020, 03:53:39 PM »

Thanks Squashman, I'll give it a go.
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vpmedia

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #333 on: July 23, 2020, 07:19:05 PM »

Just install the files from Reply #326 and it will be fine.

You still have 2048 textures but no hd mod ->

INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!

translation: 4Mb texture buffer limit is too small to fit a 16Mb texture

stoney69

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #334 on: July 24, 2020, 02:17:40 PM »

Well nuts, that didn't work VP. I don't get it, why won't this work for me? All my other maps work in the FMB just fine. I'll try to post the pertinent sections of the log here: https://pastebin.com/jBpED0qL  would you take a look at it please and see what if anything is the problem.

As always thank for taking the time for me on this.

Steve
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vpmedia

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #335 on: July 24, 2020, 03:03:05 PM »

It's still the same message:

Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!

All the textures I uploaded are 4Mb (1024*1024, 32bit), since I dont use the HD true color textures mod by carsmaster which is required for 16Mb/2048 textures.

My best guess would be that you probably have two folders for the same map and you forgot to delete the old one.
In the load order of the mods the old one is higher hence the wrong sizes textures get loaded.
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