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Author Topic: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)  (Read 66192 times)

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Uzin

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #204 on: July 28, 2019, 12:30:51 PM »

Now the log shows the following file missing

INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim  :-X

Eh, and where to find this one again? Sorry for my disturbing  :-X
Do you really install this map into Il-2 VPmedia version?
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Marat

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #205 on: July 28, 2019, 01:12:00 PM »

No, VPMedia is for 4.12.2. Mine is 4.12.3, but I took almost everything from VPMedia pack. Every map and objects are OK, only this map wants other objects  :)
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Squashman

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #206 on: July 28, 2019, 02:46:50 PM »

Now the log shows the following file missing

INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield_KDP/Path2/CountryTurn45_{-5}/mono.sim  :-X

Eh, and where to find this one again? Sorry for my disturbing  :-X

Marat
To speed things up, because there may be more objects missing after this one, try this way -

Mosquito's download link has only Path1 objects, - so

Make a folder named Path2 inside airfield_KDP folder,
then copy the CountryTurn45_(-5) from the Path1 folder and put it in Path2 folder - these country pathways will look very similar in the map.

After this, if another object is missing in logfile - do the same again - making sure folder name and object-name are exact.

If necessary, rename a copied object to match the missing object name.

In this way you can tell quickly how many objects are missing and find them at your leisure - meanwhile you can save missions.



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MOUSQUITO

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #207 on: July 28, 2019, 03:48:34 PM »

Maybe more simple, change your static.ini entry for this:

[buildings.Plate$Path1CountryTurn45]
Title           CountryTurn45_{-5}
Mesh            3do/airfield_KDP/Path1/CountryTurn45_{-5}/mono.sim

I extracted sfs file without checking path1 or 2 was involved...
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Marat

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #208 on: July 28, 2019, 03:50:11 PM »

I had the same idea to copy files from Path1 and create folder Path2 myself. But the CountryTurn45_(-5) does not exist in Path1 folder, unfortunatelly
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MOUSQUITO

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #209 on: July 28, 2019, 03:57:50 PM »

It seems it does

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Marat

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #210 on: July 28, 2019, 04:47:31 PM »

I have these files in the proposed & dowloaded rar

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WxTech

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #211 on: July 28, 2019, 08:21:12 PM »

Marat,
If you were required to obtain up_objects01.SFS (or however it's named exactly), then it might do well to get the rest of its brethren, which make up the whole of Boomer's objects. I got mine at mission4today...
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Flamer50

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #212 on: July 28, 2019, 09:41:52 PM »

Could anyone tell me where I might find these objects?
Code: [Select]
Missing objects in your static.ini:

buildings.House$Hut_type01
buildings.House$Hut_type10
buildings.House$Hut_type06
buildings.House$Hut_type02
buildings.House$Hut_type09
buildings.House$Hut_type08
buildings.House$Hut_type07
buildings.House$TrackStopWooden2
buildings.House$mining_tower
buildings.House$Hut_type03
buildings.House$HangarPBYdamaged
buildings.House$Scaffold
buildings.House$Workbench
buildings.House$Wright
buildings.House$MapBoard_01
buildings.House$StarterCart
buildings.House$46Furniture3
buildings.House$wartrees1Ag1
buildings.House$warpalmsAg1
buildings.House$wartrees1Ag2
buildings.House$AirfieldBarrelforSigns
buildings.House$Tent_Shed_summer
buildings.House$DamagedHangar02
buildings.House$Ladder1
buildings.House$Sign_Airfield06_HoldforFollowMe
buildings.House$46Furnitureburned
buildings.House$Hut_type05
buildings.Plate$Blank
buildings.House$FuelTankEarlyType01_S
buildings.House$FilmScreen01
buildings.House$Boxes_Chickens
buildings.House$Hut_type04
buildings.House$Semafor
buildings.House$Hangar01
buildings.House$warpalmsAs2
buildings.House$warpalmsAg2
buildings.House$warpalmsAs1
I have everything else required except these objects.
Any help would be appreciated.

Cheers, Bwf.

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Marat

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #213 on: July 29, 2019, 05:03:23 AM »

Code: [Select]
Marat,
If you were required to obtain up_objects01.SFS (or however it's named exactly), then it might do well to get the rest of its brethren, which make up the whole of Boomer's objects. I got mine at mission4today...

I found those packs at mission4today. They are of more than 1 GB volume. I will download them. Hope they are compatible with 4.13.4 as well, if no, then better to leave one map instead of having mess with the whole Il-2 :)
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WxTech

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #214 on: July 29, 2019, 11:57:10 AM »

Bwf,
Your list of missing objects looks suspiciously like my list! If you go back a couple pages or so, you'll find my temporary solution, which in a nutshell involves creating a 'fake' object for each and every one of your missing objects in your static.ini. In my case I used an essentially invisible object by modifying one of the objects I don't miss seeing--the Russian outhouse! ;)

I really should make up a simple, invisible object for just this purpose, which anyone can then use when in such pickles as missing some small number of objects that no one seems able to supply a link for, and which keep us from flying a map. I might call it "Temp_Placeholder", or some such.

When that happy day does come, where those pernicious, missing objects should come to light, one could then simply alter the temporary placeholder entries in Static.ini accordingly.
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Squashman

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Re: GREENHELL 1942 (Eastern New Guinea and New Britain WIP)
« Reply #215 on: July 29, 2019, 01:37:32 PM »

I had the same idea to copy files from Path1 and create folder Path2 myself. But the CountryTurn45_(-5) does not exist in Path1 folder, unfortunatelly

Simply copy one of the other folders eg CountryTurn30_(-6) into Path2 folder and rename it to CountryTurn45_(-5)
Make a list of all the fake objects; you can change them for correct ones later
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