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Author Topic: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort  (Read 59307 times)

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poiana44

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Download link for T-22 Torpedo Boat added to first post.

Dear Ashehouse,
thanks for this creature (great details in)... :P
Any stationary/technics ini files ?
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poiana44

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Resolved...
as Griffon_301 wrote about Prinz Eugen, I apply the same pattern for stationary:


Type39_T22                     ships.ShipAsheKM$Type39_T22            2


It works!
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asheshouse

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Yes. The format for the other entries is pretty simple if you compare other entries.
Pleased to hear that you got it working.
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poiana44

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Yes. The format for the other entries is pretty simple if you compare other entries.
Pleased to hear that you got it working.

Roger!
 ]thumbsup[
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Flamer50

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  • 'Tracers work both ways.'
    • photobucket.com
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'The only time you have too much fuel is when you're on fire.'

Mission_bug

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Thank you very much for the latest ship, really appreciated. 8)

This is turning into a very nice collection of those German vessels. ;)


Take care and be safe.

Wishing you all the very best, Pete. ;D
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stanislao

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 :)  To say that this torpedo boat is spectacular is to say the least ...! Perhaps the most beautiful ship I have ever seen in Il 2 .. Thanks for this work, we are now on another planet than in the past!

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Griffon_301

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sorry for reporting troubles, but that T22 does not work in BAT

Code: [Select]
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Type39_T22
[2020-04-18 08:40:04.169] dT:    0 java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Type39_T22
[2020-04-18 08:40:04.169] dT:    0 at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:107)
[2020-04-18 08:40:04.169] dT:    0 at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:636)
[2020-04-18 08:40:04.169] dT:    0 at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[2020-04-18 08:40:04.169] dT:    0 at com.maddox.il2.builder.Builder.<init>(Builder.java:3168)
[2020-04-18 08:40:04.169] dT:    0 at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.gui.GUI.create(GUI.java:166)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:405)
[2020-04-18 08:40:04.170] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2020-04-18 08:40:04.170] dT:    0 Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Type39_T22
[2020-04-18 08:40:04.170] dT:    0 java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Type39_T22
[2020-04-18 08:40:04.170]

Crash at 70%

I should add, tried on BAT 3.8.3. - classfiles all went to objects.ships folder and have overwritten their respective predecessors (even if it would not have been necessary for most of them) and the Ship-folder itself to the 3do of the other new KM ships...

same procedure worked for every KM ship till the T22 now...
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stanislao

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 :)    I don't use BAT, but they tell me that if you  just resize the texture of the File "gsd004_t22_1945_a" from 6140 bringing it to 1024 to load it in BAT .. try it to believe it .. ;)

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Griffon_301

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success, well, sort of: resizing in Photoshop helped but the ship does not show up now; I guess I made a mistake while resizing;
whats the correct procedure for that using PS CS6? a simple resizing from 2048x1024 to 1024x512 did not do the trick (ship does not show up) but the game loads now at least...
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Griffon_301

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Hey Mick!

thanks a lot!
but it seems it was a bit of user error from my side:
I did copy all the new classfiles into the objects.ships folder letting them overwrite older ones, the cut all these classfiles out and pasted them in my AsheKM folder, where the 3do files reside from the ships;
my last mistake was copying the Glass.tga out from the Textures folder and into the Type39 folder...
that was responsible for the ship not showing up properly...
now everything works, even with the original large size tga file...although I gladly take your smaller one too :)

thanks a lot for the help offered :)
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