Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9 10 11 ... 25   Go Down

Author Topic: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort  (Read 59304 times)

0 Members and 4 Guests are viewing this topic.

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Hans-Joachim Marseille

  • member
  • Offline Offline
  • Posts: 540

Wanted for so long. This is amazing. Thank you, asheshouse!  :) If I could make a small suggestion it would be the skins of Operation "Rheinübung" for the "Prinz"  as well.  ;)  Just adding the "Prinz" to BAT with it's entries (cos the other ships are there already) gives me a 70% CTD on first Loadingscreen. Just saying - no complaining. Gonna try in DBW as well.- Does not show up in FMB when selected.
Logged
"United we stand against Evil." #FCKPTN. #SlavaUkraini

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

Probably a class file conflict? Did you add the new class files? Logfile may provide a clue.
Operation Rheinubung skin would be nice.
Logged

stanislao

  • Modder
  • member
  • Offline Offline
  • Posts: 1595

 :) The model is fantastic! The only thing missing is the stationary.ini and the technics.properties of the PrinzEugen ! For the rest, everything works perfectly. Thanks !   ;)

Logged

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199

I suspect you have added the mod folder AFTER the Classes-ObjectsShip folder?

for people who want to add the Prinz Eugen to their fleet in BAT you need to do the following steps:

1) make sure to be patched up to 3.8.2.
2) make a copy of your STD folder AND a copy of the Classes-ObjectsShip folder
3) you can delete the 3do folder of the Schleswig Holstein and the Karlsruhe - those ships are integrated into BAT already on 3.8.2. level
4) now comes the maybe tricky part for some: if you want to keep the contents of the Classes-ObjectsShip folder as it is, go into it nevertheless and rem out (put a - in front of) the 
    following classfile: 4764BCE0376A23CC
    If you are bold, just copy all the classfiles of this install folder into the Classes-ObjectsShip and have them overwrite older and smaller files - this step is important as the said classfile
    is a sort of master class for these three ships and the older version that is included in the folder already just holds info for the Karlsruhe and the Schleswig Holstein;
5) if you have remmed out that one classfile, just copy this whole install folder (including the classfiles but minus the 3do for the Karlsruhe and SWH) over into your module and add the ini
    entries;
5a) if you have overwritten the classfiles in the ObjectsShip folder, you can just copy over the 3do folder containing the Prinz Eugen files and add ini entries

that should be it...

btw, I noticed there is a classfiles relating to the Hipper as well...are there plans to add the Hipper too with its own repaint?

ps.: for stationary.ini I use this: PrinzEugen            ships.ShipAsheKM$PrinzEugen         2
Logged

Piotrek1

  • member
  • Offline Offline
  • Posts: 2364
    • SAS IL BYTES BACK

Beautifully made, Thank you asheshouse 8).
Logged

Hans-Joachim Marseille

  • member
  • Offline Offline
  • Posts: 540

@Griffon: Thx so much for your clear instructions. PM follow up. ;) She's afloat now in my BAT.  :)  I am not ashamed to say that if it is possible I would like to see many more ships of that quality (Bismarck, Tirpitz, HMS Hood, Scharnhorst, Gneisenau, Admiral Graf Spee,how about those "Super BB's" of Japan and Germany, etc. pp.) cos gents let's be honest, THAT is really sth. else. 8)  Just had the "Prinz" sailing with the "Bismarck" (how could they send her off during "Rheinübung", but that's another sad thing) and even though I have an overhauled version of "Bismarck" she still looks "cheap" compared to asheshouse latest so fine detailed masterstrike. You Sir are officially promoted to "Master-Jedi of Ships". The "Yoda of Shipbuilding".  Thanks... :)
Logged
"United we stand against Evil." #FCKPTN. #SlavaUkraini

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2087

I my CUP i just added the Prinz Eugen stuff into .ini's (created my own stationary.ini entry as there wasnt one?) and let the files overwrite in my existing Karlsruhe/SH folder - all good here. Great addition asheshouse!!
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

Hans-Joachim Marseille

  • member
  • Offline Offline
  • Posts: 540

If someone gets the "Prinz" to run in DBW as well I would be very thankful for a hint. I tried a lot, but so far the ship does not show up in FMB. Thx.  :)
Logged
"United we stand against Evil." #FCKPTN. #SlavaUkraini

milvipes

  • Modder
  • member
  • Offline Offline
  • Posts: 220

Had to reduce her skin size to 1024x1024 and it still killed FPS.
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

This model is large and will not work well in lower spec PCs.
In my system I have FPS 50-60. Thats in a SASModAct 5.3 installation.

What are your pc specs?
Logged

615sqn_Maveric

  • member
  • Offline Offline
  • Posts: 19

I get the "Prinz" to run in DBW
the ship show up in FMB.




1) just copy folder ShipAsheKM to your game in the folder #DBW
2) add lines from chief.ini-1.txt & chief.ini-2.txt  to --> #DBW\STD\com\maddox\il2\objects\Chief.ini
3) add lines from ships.ini.txt  to --> #DBW\STD\com\maddox\il2\objects\Ships.ini

Hans-Joachim Marseille --> PM me if you want more help

big thanks to Asheshouse   8)
Logged
Pages: 1 ... 5 6 7 [8] 9 10 11 ... 25   Go Up
 

Page created in 0.043 seconds with 24 queries.