Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 12 [13] 14 15 16 ... 25   Go Down

Author Topic: Kriegsmarine Pack - Scharnhorst Battle Cruiser, Prinz Eugen Heavy Cruiser, K Class Light Cruiser, Pre-Dreadnought Schleswig Holstein, T-22 Torpedo Boat and M Class Escort  (Read 59310 times)

0 Members and 1 Guest are viewing this topic.

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

Need to paste your logfile.

Have you installed the Type 22 or just the Scharnhorst?
Logged

Hans-Joachim Marseille

  • member
  • Offline Offline
  • Posts: 540


https://pastebin.com/FhrtRWvG


I made fresh install of your KM-shippack and just added the Scharnhorst with it's entries, before that I overwrote the classfiles in your folder.  I also tried the solution Griffon had made and added the Scharnhorst there but also 70% CTD.  Thx for further advise, Ashe!  :)
Logged
"United we stand against Evil." #FCKPTN. #SlavaUkraini

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

I guess that you may have the T-22 entries in chief.ini. Remove those if you have not installed the T-22.
What type of modded installation are you installing it in?
Logged

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2087
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

Hans-Joachim Marseille

  • member
  • Offline Offline
  • Posts: 540

@Ashe: In BAT #WAW 3.82  and I installed the whole package incl. T22. And I overwrote the classfiles before adding the Scharnhorst.
Logged
"United we stand against Evil." #FCKPTN. #SlavaUkraini

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199

same here:

Code: [Select]
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Scharnhorst
[2020-05-03 08:52:46.493] dT:    0 java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipAsheKM$Scharnhorst
[2020-05-03 08:52:46.493]

little update: as expected, it is not the earlier ships´ classfiles, which I have also overwritten as per instruction, its defo the Scharnhorst thats problematic;
after crashing at 70% I just remmed out the Scharnhorst in the chief.ini with all over entries and files in place and the game loads... WAW 3.8.3
Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

Sorry. I am not able to help at present. All my work is in SASModAct.
Logged

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199

I have an idea for a very dirty workaround... I think though the problem lies in the masterclass file...
Logged

stanislao

  • Modder
  • member
  • Offline Offline
  • Posts: 1595


 ;D    :D   First of all, a huge thank you Asheshouse for this additional precious gift you gave us! Then if it can be useful to someone, I also had a crasch at 70% of the load, then I read the instructions better, the T22 class files are obviously not enough for the Scharnhorst, when I downloaded the Class files inserted on the first page of the post and I overwrote the previous ones in the KM Pack folder everything went well and the game loads which is a wonder, if you create the Stationary file by taking the string from chief.ini 1 then the static also works wonders.   ;)

Logged

asheshouse

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3255

I have an idea for a very dirty workaround... I think though the problem lies in the masterclass file...

Ok _ I have it installed in BAT WaW and working ok. No dirty workarounds required.

Step by Step

1. Copied the ShipAsheKM from my SASModAct MODs folder to the WaW Mods folder.   ---   including the new classes in the folder.
2. Renamed folder to 00_ShipAsheKM  --  to ensure that the new classes are loaded in preference to the existing ones in the Classes_Object Ships folder.
3. Added ships.ini text entries for Prinz Eugen, T-22 and Scharnhorst -- not Karlsruhe and Schleswig Holstein, cause these are already in BAT.
4. Added chief.ini  text entries for Prinz Eugen, T-22 and Scharnhorst -- not Karlsruhe and Schleswig Holstein, cause these are already in BAT.

All loads ok and mission can be created.

Stationary.ini and technics text entries can then be created in the usual way.
It is essential that the new class files, dated 02-05-20, are installed, overwriting any existing Kreigsmarine Pack classes.
Logged

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199

alright .. redownloaded the classfiles pack from the first page; problem is, I have those classfiles in the game already;
can you confirm that the date for the new Scharnhorst files is 17.04.2020, the one from the T22 is from 12.04.2020 and the rest of the files show a date of 02.02.2020; if those are not the latest ones, than we would need a new download I guess...

and just to confirm classfiles: there are basically two new classfiles compared to what we needed up to the T22;
one is the 6757F3BADE9223A6 which relates to the Scharnhorst itself and 4764BCE0376A23CC which is the masterclass for all of your KM ships in the new pack... both have a date of 17.04.2020; the rest is the old files necessary for the other ships...
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6060

The Scharnhorst truly is one awesome vessel, thank you very much for the latest updates for the pack asheshouse, really appreciated. 8)


Take care and be safe.

Wishing you all the very best, Pete. ;D
Logged
Pages: 1 ... 10 11 12 [13] 14 15 16 ... 25   Go Up
 

Page created in 0.038 seconds with 27 queries.