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Author Topic: USS Ranger (CV-4)  (Read 27621 times)

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duffys tavern

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Re: USS Ranger (CV-4)
« Reply #96 on: September 03, 2019, 11:39:00 AM »

You said, uninstall the old version. Does that include the "ini" as well?
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tvister

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Re: USS Ranger (CV-4)
« Reply #97 on: September 03, 2019, 01:49:08 PM »

From ini replace ship.ini the rest can not be changed.
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Mission_bug

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Re: USS Ranger (CV-4)
« Reply #98 on: September 03, 2019, 03:06:05 PM »

Excellent work, thank you very much, really appreciated. 8)


Wishing you all the very best, Pete. ;D
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Type83Fighter

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Re: USS Ranger (CV-4)
« Reply #99 on: September 03, 2019, 03:36:16 PM »

Installed and operating just perfectly in 4.12.2 w/5.20. I'm so happy to have my favorite carrier in IL-2.

Thank for all your efforts making this mod.
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"You seem to be disappointed in my efforts only because my efforts were disappointing"

PO_MAK_249RIP

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Re: USS Ranger (CV-4)
« Reply #100 on: September 04, 2019, 06:35:29 AM »

Hi guys heads up gumpys done a crew mod for this beauty over at you know where!! Hope he doesnt mind me saying???
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Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

tvister

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Re: USS Ranger (CV-4)
« Reply #101 on: September 06, 2019, 11:56:58 PM »

Good day. Another Ranger update.
Changes:
Gumpy aircraft carrier crew mod.
Stably works in version 4.12.2m SAS Mod 5.30.
The link in post 55 has been updated.
Uninstall the old version before installing.
I respectfully listen to all comments.





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Squashman

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Re: USS Ranger (CV-4)
« Reply #102 on: September 07, 2019, 03:31:48 AM »

Love it - works great in BAT 3.7.2  ;D
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PO_MAK_249RIP

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Re: USS Ranger (CV-4)
« Reply #103 on: September 07, 2019, 04:50:18 AM »

Hi tvister is the latest update just the carrier crew addition?
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Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

tvister

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Re: USS Ranger (CV-4)
« Reply #104 on: September 07, 2019, 05:31:36 AM »

Ship + crew.
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Fish40

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Re: USS Ranger (CV-4)
« Reply #105 on: September 09, 2019, 10:54:57 AM »

Thank you Tvister! Working great in VP Mod :) Thanks again.
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huudi

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Re: USS Ranger (CV-4)
« Reply #106 on: September 09, 2019, 11:05:35 AM »

Having trouble unzipping this, I've downloaded twice but 7zip says "cannot open 'ranger.rar' as archive". Other RAR files unzip with no problem. Any ideas? or am I in Alzheimers mode?
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-)-MAILMAN-

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Re: USS Ranger (CV-4)
« Reply #107 on: September 09, 2019, 08:12:10 PM »

Wonderful model.  It looks absolutely wonderful.

Observation regarding the navigation lights.  I assume that the lights can be disabled by placing a dash in front of the folder?

A large ship like a carrier would have had two mast head lights with the second (rear most masthead light) higher than the first on the highest mast.  Where the front mast head light would be placed on a CV I do not know.  The mast head lights, just like the port and starboard running lights would be "on" solid so a lookout on another ship could tell the aspect of the ship in relationship to the ship with the lookout.  The navigation lights, unlike on aircraft do not blink at least in the USN.

I can't answer for WW2 submarines, but when I served aboard two of the boats some 30 years ago we had a Submarine ID beacon in addition to the traditional navigation lights when running on the surface at night.  It is a yellow/amber light that is installed at the top of the snorkel mast.  When activated it flashes in a sequence of three flashes then off and repeats as long as it is activated.  We only used this beacon while I was onboard at the completion of a couple of our fleet  exorcises at night so we did not get run over by the surface ships when it was over.  We would also use it when training with surface ships and aircraft to ID our position when they couldn't find us then start the process all over again.

I am assuming the Ranger is not compatible with the Carrier Take Off MOD.  I just tested it with four wildcats and three blew up upon spawning, I took number 4 and it did not get damaged.  With the CTO disabled all four planes spawn just fine.
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@={==MAILMAN==> "All for one and one for all."
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