how can you disable the afterburner effect till this is fixed, you still get the blue burner
Hi, finally got this mod. Fix is easy.
Go to the Tail1_D0 mesh, pick all the engine hooks,
rescale them to 1! It just does not work if people try scaling this... Also no need for second engine hooks... for a single engine fighter. This is fixed hook setup:
[Hooks]
_Clip24 <BASE>
_Clip23 <BASE>
_Clip22 <BASE>
_Engine1ES_01 <BASE>
_Engine1ES_02 <BASE>
_Engine1EF_01 <BASE>
_Engine1EF_02 <BASE>
_Engine1Oil <BASE>
_Engine1Smoke <BASE>
[HookLoc]
0 -1 0 1 0 0 0 0 1 0.0 -0.787165 1.673868 //_Clip24
0 -1 0 1 0 0 0 0 1 0.0 2.27425 2.0203091 //_Clip23
0 -1 0 1 0 0 0 0 1 0.0 0.918601 1.74881 //_Clip22
0 1 0 -1 0 0 0 0 1 0 09.9 0.88 // E1S_01
0 1 0 -1 0 0 0 0 1 0 09.9 0.88 // E1S_02
0 1 0 -1 0 0 0 0 1 0 10.95 0.88 // E1F_01
0 1 0 -1 0 0 0 0 1 0 10.95 0.88 // E1F_02
0 -1 0 1 0 0 0 0 1 0 10.161 0.56789 //_Engine1Oil
0 1.25 0 -1.25 0 0 0 0 1.25 0 13.08914 0.89774 //_Engine1Smoke
Note the afterburner flame is small compared to plane... I have little eye candy I can add. I might release it tomorrow if all goes well.
Also... just why...
if(aircraft.getSpeed(vector3d) > 20D && ((Actor) (aircraft)).pos.getAbsPoint().z >= 150D && (aircraft instanceof F_4B))
... if F_106 is instance of F_4B, so... never?